Player Matchup

Bakasura
Bakasura
FormativeEarth8
Bakasura
Level 95
God Stats
1W - 2L
1,242 SR
Queue Stats
57W - 49L
1,352 Elo+
Party 2
Chang'e
Chang'e
TGH Killer
Chang'e
Level 109
God Stats
0W - 3L
1,237 SR
Queue Stats
188W - 190L
1,420 Elo+
Party 2
Neith
Neith
W1ck3dXiled
Neith
Level 6
God Stats
5W - 6L
1,561 SR
Queue Stats
32W - 36L
1,348 Elo+
Party 2
Team Averages
Level 70
1,347 SR
1,373 Elo+

VS

Team Averages
Level 61
1,852 SR
1,606 Elo+
Da Ji
Da Ji
BlindRoxas
Da Ji
Level 29
God Stats
8W - 1L
1,718 SR
Queue Stats
25W - 10L
1,704 Elo+
Party 1
Chang'e
Chang'e
COST7ERxKILLER7
Chang'e
Level 89
God Stats
11W - 4L
1,894 SR
Queue Stats
282W - 192L
1,561 Elo+
Party 1
Jormungandr
Jormungandr
DloTheSlumpGOD
Jormungandr
Level 66
God Stats
7W - 0L
1,945 SR
Queue Stats
145W - 107L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 8 / 4
8,263
826
6,134
11,386
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
TGH Killer
Chang'e
12
5 / 6 / 4
8,287
829
8,522
9,712
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 5 / 2
6,437
644
2,242
5,670
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
9 / 6 / 7
9,044
904
7,724
9,830
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 1 / 14
8,038
804
7,442
7,437
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
DloTheSlumpGOD
Jormungandr
13
7 / 3 / 12
8,819
882
6,331
8,227
6,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
10
Kills
19
19
Deaths
10
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
9
6
7
2.08
W
3
1
14
10
W
Jormungandr
DloTheSlumpGOD
Jormungandr
7
3
12
4.33
L
Bakasura
4
8
4
0.75
L
Chang'e
TGH Killer
Chang'e
5
6
4
1.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,898
Damage
21,497
26,768
Taken
25,494
10,124
Mitigated
12,763
5,202
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
7,724
2,001
0
1,070
9,830
3,621
183
3,947
5,183
0
23,074
W
7,442
772
1,893
3,120
7,437
2,282
613
2,632
4,505
30,954
0
W
Jormungandr
DloTheSlumpGOD
Jormungandr
6,331
1,222
159
398
8,227
6,860
789
1,943
5,905
21,015
0
L
Bakasura
6,134
4,300
0
1,169
11,386
4,492
689
5,497
5,889
0
10,337
L
Chang'e
TGH Killer
Chang'e
8,522
295
1,129
2,715
9,712
3,476
272
4,992
4,720
31,341
0
L
2,242
1,273
0
189
5,670
2,156
294
3,284
2,386
0
11,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,987
Gold Earned
25,901
92
Minions Killed
103
0
Camps Cleared
0
474,100
Distance Traveled
523,543
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,044
904
29
3
0
170,457
1
W
Chang'e
8,038
804
36
4
0
176,624
0
W
Jormungandr
8,819
882
38
4
0
176,462
0
L
Bakasura
8,263
826
32
3
0
179,143
1
L
Chang'e
8,287
829
39
4
0
180,711
4
L
Neith
6,437
644
21
2
0
114,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role