Player Matchup

Hercules
Hercules
MAXRA
Hercules
Level 106
God Stats
10W - 17L
1,407 SR
Queue Stats
70W - 89L
1,345 Elo+
Party 1
Bakasura
Bakasura
Pieftw247
Bakasura
Level 9
God Stats
1W - 2L
1,497 SR
Queue Stats
11W - 15L
1,378 Elo+
Solo
Tyr
Tyr
RΔVEN
Tyr
Level 29
God Stats
0W - 1L
1,558 SR
Queue Stats
14W - 5L
1,644 Elo+
Solo
Ra
Ra
andresxt3
Ra
Level 24
God Stats
2W - 3L
1,384 SR
Queue Stats
15W - 14L
1,475 Elo+
Solo
Tiamat
Tiamat
fly_immortal214
Tiamat
Level 5
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 1
Team Averages
Level 35
1,418 SR
1,423 Elo+

VS

Team Averages
Level 26
1,453 SR
1,448 Elo+
Chang'e
Chang'e
Mell0rine
Chang'e
Level 29
God Stats
2W - 4L
1,376 SR
Queue Stats
53W - 50L
1,577 Elo+
Solo
Neith
Neith
MonsterBunny
Neith
Level 20
God Stats
1W - 1L
1,218 SR
Queue Stats
1W - 3L
1,219 Elo+
Solo
Nu Wa
Nu Wa
PiffNasty
Nu Wa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 66L
1,473 Elo+
Solo
Tyr
Tyr
Razgrize01
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,397 Elo+
Solo
Bellona
Bellona
Viceless
Bellona
Level 29
God Stats
18W - 18L
1,672 SR
Queue Stats
1,152W - 1,075L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MAXRA
Hercules
20
8 / 7 / 7
15,322
1,179
38,547
29,109
16,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bakasura
Pieftw247
Bakasura
19
6 / 11 / 9
13,074
1,006
16,898
21,999
9,421
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
RΔVEN
Tyr
19
8 / 1 / 10
13,982
1,076
15,777
21,480
22,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
1 / 11 / 13
12,641
972
21,600
23,052
9,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 15 / 5
10,784
830
5,042
22,837
18,920
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mell0rine
Chang'e
20
14 / 3 / 20
14,640
1,126
29,254
22,712
9,562
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 4 / 14
12,949
996
9,846
13,084
5,373
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
PiffNasty
Nu Wa
20
7 / 5 / 24
14,250
1,096
27,794
14,388
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 7 / 17
12,916
994
14,133
26,273
22,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
Viceless
Bellona
20
17 / 4 / 17
15,117
1,163
26,583
27,458
22,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
137
23
Kills
45
45
Deaths
23
44
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Hercules
MAXRA
Hercules
8
7
7
1.64
W
Chang'e
Mell0rine
Chang'e
14
3
20
8
W
4
4
14
2.75
L
Bakasura
Pieftw247
Bakasura
6
11
9
0.95
W
Nu Wa
PiffNasty
Nu Wa
7
5
24
3.8
W
3
7
17
1.64
L
Tyr
RΔVEN
Tyr
8
1
10
13
W
Bellona
Viceless
Bellona
17
4
17
6.38
L
1
11
13
0.68
L
0
15
5
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,864
Damage
107,610
118,477
Taken
103,915
76,903
Mitigated
66,658
15,224
Healing
21,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
MAXRA
Hercules
38,547
21,912
0
3,946
29,109
16,022
0
16,149
12,960
0
74,639
W
Chang'e
Mell0rine
Chang'e
29,254
1,911
6,664
9,439
22,712
9,562
0
5,663
16,300
61,469
0
W
9,846
5,231
0
1,326
13,084
5,373
0
2,399
9,977
0
18,442
L
Bakasura
Pieftw247
Bakasura
16,898
11,389
0
1,201
21,999
9,421
0
9,671
12,328
0
21,029
W
Nu Wa
PiffNasty
Nu Wa
27,794
6,193
0
1,423
14,388
5,928
0
4,711
9,496
50,337
0
W
14,133
4,596
0
1,802
26,273
22,962
0
6,235
17,492
0
27,030
L
Tyr
RΔVEN
Tyr
15,777
1,917
0
3,682
21,480
22,645
0
10,011
11,157
0
41,477
W
Bellona
Viceless
Bellona
26,583
13,977
0
876
27,458
22,833
0
7,218
19,546
0
53,317
L
21,600
655
1,919
3,418
23,052
9,895
0
9,601
13,451
76,989
0
L
5,042
666
0
1,058
22,837
18,920
0
11,616
11,221
13,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,803
Gold Earned
69,872
265
Minions Killed
236
10
Camps Cleared
7
1,252,174
Distance Traveled
1,220,755
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,322
1,179
49
4
8
271,007
0
W
Chang'e
14,640
1,126
88
7
0
260,312
0
W
Neith
12,949
996
25
2
1
198,147
1
L
Bakasura
13,074
1,006
32
2
2
255,992
1
W
Nu Wa
14,250
1,096
35
3
2
240,421
0
W
Tyr
12,916
994
19
1
1
240,297
0
L
Tyr
13,982
1,076
55
4
0
298,295
1
W
Bellona
15,117
1,163
69
5
3
281,578
2
L
Ra
12,641
972
119
9
0
249,589
0
L
Tiamat
10,784
830
10
1
0
177,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role