Player Matchup

Fenrir
Fenrir
ComprisedHawk9
Fenrir
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 39L
996 Elo+
Solo
Janus
Janus
H_74HHE9N7
Janus
Level 7
God Stats
1W - 2L
1,496 SR
Queue Stats
1W - 7L
1,286 Elo+
Solo
Horus
Horus
Ikonik Titan
Horus
Level 15
God Stats
3W - 7L
1,818 SR
Queue Stats
43W - 72L
1,158 Elo+
Solo
Team Averages
Level 11
1,605 SR
1,147 Elo+

VS

Team Averages
Level 47
1,562 SR
1,351 Elo+
Eset
Eset
DrHunt3r54
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,208 Elo+
Solo
Kuzenbo
Kuzenbo
SeaguIl-81
Kuzenbo
Level 96
God Stats
5W - 6L
1,687 SR
Queue Stats
91W - 100L
1,426 Elo+
Party 1
Nemesis
Nemesis
The_Orochimaru_
Nemesis
Level 28
God Stats
4W - 4L
1,499 SR
Queue Stats
57W - 67L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
5,405
601
1,022
5,171
1,420
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
9
0 / 8 / 4
6,894
766
3,897
9,564
2,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 6 / 0
6,543
727
3,598
14,653
5,043
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 13
7,430
826
2,816
5,646
1,840
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kuzenbo
SeaguIl-81
Kuzenbo
11
5 / 0 / 11
8,314
924
6,986
7,019
5,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
12 / 3 / 8
9,075
1,008
13,215
6,633
2,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
2
Kills
20
20
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
3
1
13
9.5
L
Janus
0
8
4
0.25
L
2
6
0
0.33
W
Kuzenbo
SeaguIl-81
Kuzenbo
5
0
11
10.5
W
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,517
Damage
23,017
29,388
Taken
19,298
8,951
Mitigated
10,246
3,397
Healing
1,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,022
379
0
47
5,171
1,420
0
1,525
3,646
0
3,357
W
2,816
517
232
48
5,646
1,840
203
1,224
4,422
12,629
0
L
Janus
3,897
802
0
0
9,564
2,488
0
2,477
7,087
15,187
0
L
3,598
1,582
100
3,250
14,653
5,043
0
5,800
8,853
0
10,361
W
Kuzenbo
SeaguIl-81
Kuzenbo
6,986
3,013
0
700
7,019
5,474
417
1,627
5,392
19,905
0
W
13,215
7,230
0
214
6,633
2,932
1,277
1,046
5,587
0
26,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,842
Gold Earned
24,819
43
Minions Killed
73
0
Camps Cleared
0
370,646
Distance Traveled
515,414
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,405
601
4
0
0
101,824
0
W
Eset
7,430
826
15
2
0
154,277
1
L
Janus
6,894
766
23
3
0
129,241
0
L
Horus
6,543
727
16
2
0
139,581
0
W
Kuzenbo
8,314
924
28
3
0
178,121
0
W
Nemesis
9,075
1,008
30
3
0
183,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role