Player Matchup

Bacchus
Bacchus
Matuseli_
Bacchus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Samo323_
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ares
Ares
WyattMako420
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
YoungJarod
Sylvanus
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
tangy_horizon
Cu Chulainn
Level 24
God Stats
14W - 11L
1,827 SR
Queue Stats
201W - 190L
1,370 Elo+
Solo
Team Averages
Level 8
1,565 SR
1,474 Elo+

VS

Team Averages
Level 13
1,420 SR
1,392 Elo+
Bellona
Bellona
Amirhoseinkante
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Cerberus
Cerberus
Finesseth
Cerberus
Level 7
God Stats
1W - 0L
1,327 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MinedMarrow2992
Artemis
Level 26
God Stats
4W - 4L
1,274 SR
Queue Stats
104W - 92L
1,200 Elo+
Solo
Hou Yi
Hou Yi
SurestBassoon40
Hou Yi
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 249L
1,257 Elo+
Solo
Ymir
Ymir
nov-francris
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Matuseli_
Bacchus
9
2 / 4 / 1
6,078
405
1,462
6,661
2,504
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Samo323_
Artemis
6
0 / 8 / 2
5,382
359
2,225
7,338
1,726
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 7 / 0
5,652
377
504
9,398
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
YoungJarod
Sylvanus
13
6 / 2 / 1
7,500
500
6,408
10,368
8,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
tangy_horizon
Cu Chulainn
13
6 / 1 / 1
8,431
562
6,100
8,153
3,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
6,153
410
1,733
7,933
3,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Finesseth
Cerberus
7
0 / 7 / 4
5,391
359
1,428
7,052
2,489
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 3 / 2
8,566
571
9,321
8,079
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
8 / 1 / 1
7,395
493
8,567
7,278
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

2
0 / 1 / 0
4,485
299
30
911
321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
14
Kills
17
22
Deaths
18
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
6
2
0.33
W
Cerberus
Finesseth
Cerberus
0
7
4
0.29
L
Bacchus
Matuseli_
Bacchus
2
4
1
0.63
W
8
3
2
3
L
Artemis
Samo323_
Artemis
0
8
2
0.13
W
8
1
1
8.5
L
0
7
0
0
L
Sylvanus
YoungJarod
Sylvanus
6
2
1
3.25
W
0
1
0
0
L
Cu Chulainn
tangy_horizon
Cu Chulainn
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,699
Damage
21,079
41,918
Taken
31,253
19,652
Mitigated
12,014
8,180
Healing
2,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,733
1,037
0
527
7,933
3,704
54
1,810
6,123
0
16,407
W
Cerberus
Finesseth
Cerberus
1,428
190
0
149
7,052
2,489
25
1,605
5,447
5,180
0
L
Bacchus
Matuseli_
Bacchus
1,462
530
0
605
6,661
2,504
0
387
6,274
8,717
0
W
9,321
6,541
0
250
8,079
2,673
2,067
1,856
6,223
0
39,193
L
Artemis
Samo323_
Artemis
2,225
1,454
0
0
7,338
1,726
48
154
7,184
0
11,782
W
8,567
5,291
0
1,665
7,278
2,827
228
2,982
4,296
0
33,523
L
504
197
0
1,199
9,398
3,469
651
485
8,913
13,640
0
L
Sylvanus
YoungJarod
Sylvanus
6,408
1,830
498
4,577
10,368
8,100
761
159
10,209
37,784
0
W
30
30
0
0
911
321
0
121
790
1,313
0
L
Cu Chulainn
tangy_horizon
Cu Chulainn
6,100
1,422
0
1,301
8,153
3,853
492
273
7,880
0
52,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
31,990
226
Minions Killed
171
0
Camps Cleared
0
1,105,697
Distance Traveled
1,101,334
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,153
410
33
2
0
259,886
0
W
Cerberus
5,391
359
13
1
0
332,128
0
L
Bacchus
6,078
405
12
1
0
248,761
0
W
Artemis
8,566
571
73
5
0
239,666
2
L
Artemis
5,382
359
14
1
0
179,324
5
W
Hou Yi
7,395
493
48
3
0
236,711
0
L
Ares
5,652
377
29
2
0
200,640
1
L
Sylvanus
7,500
500
55
4
0
212,740
8
W
Ymir
4,485
299
4
0
0
32,943
0
L
Cu Chulainn
8,431
562
116
8
0
264,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role