Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
COALA_RS
Anubis
Level 26
God Stats
2W - 0L
1,748 SR
Queue Stats
6W - 17L
1,222 Elo+
Solo
Arachne
Arachne
IC3Y DUSK
Arachne
Level 68
God Stats
2W - 1L
1,738 SR
Queue Stats
47W - 42L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
IC3Y_GOHAN
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,162 Elo+
Party 2
Ymir
Ymir
WaterStriker
Ymir
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 23L
1,409 Elo+
Solo
Team Averages
Level 48
1,597 SR
1,339 Elo+

VS

Team Averages
Level 66
1,320 SR
1,374 Elo+
Achilles
Achilles
AGimpedOrphan
Achilles
Level 100
God Stats
3W - 10L
1,290 SR
Queue Stats
244W - 240L
1,504 Elo+
Party 3
Nox
Nox
AngeIEIite
Nox
Level 59
God Stats
3W - 5L
1,403 SR
Queue Stats
218W - 204L
1,380 Elo+
Party 1
Ullr
Ullr
BiG_LaBz
Ullr
Level 53
God Stats
0W - 1L
1,286 SR
Queue Stats
10W - 29L
1,192 Elo+
Solo
Pele
Pele
Citard
Pele
Level 51
God Stats
0W - 1L
1,220 SR
Queue Stats
72W - 72L
1,394 Elo+
Party 3
Thoth
Thoth
PresidenteLeche
Thoth
Level 67
God Stats
3W - 6L
1,402 SR
Queue Stats
293W - 300L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
14 / 5 / 16
12,804
915
22,857
15,326
5,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
COALA_RS
Anubis
19
6 / 4 / 17
11,474
820
15,976
13,164
6,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Arachne
IC3Y DUSK
Arachne
18
9 / 3 / 14
10,976
784
17,518
14,426
12,683
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
IC3Y_GOHAN
Sun Wukong
18
3 / 4 / 19
11,013
787
11,591
13,979
13,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 3 / 21
10,808
772
5,888
17,796
16,023
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGimpedOrphan
Achilles
17
2 / 4 / 8
11,002
786
11,466
28,046
27,961
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
8 / 6 / 8
12,327
881
16,201
14,666
6,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
17
3 / 8 / 7
10,271
734
8,713
12,664
4,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Citard
Pele
14
3 / 12 / 5
9,081
649
8,760
17,390
5,481
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 6 / 7
10,796
771
15,811
14,141
4,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
54
35
Kills
19
19
Deaths
36
87
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
14
5
16
4.4
L
Achilles
AGimpedOrphan
Achilles
2
4
8
1.5
L
8
6
8
2
L
Ullr
3
8
7
0.81
W
Anubis
COALA_RS
Anubis
6
4
17
3.63
L
Pele
Citard
Pele
3
12
5
0.46
W
Arachne
IC3Y DUSK
Arachne
9
3
14
5.33
W
Sun Wukong
IC3Y_GOHAN
Sun Wukong
3
4
19
3.13
L
3
6
7
1.08
W
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,830
Damage
60,951
74,691
Taken
86,907
54,870
Mitigated
48,543
29,137
Healing
26,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
22,857
13,234
515
3,051
15,326
5,737
1,640
6,413
8,913
0
37,660
L
Achilles
AGimpedOrphan
Achilles
11,466
2,539
1,633
11,049
28,046
27,961
101
5,697
22,349
298
19,538
L
16,201
1,095
1,528
4,030
14,666
6,396
296
3,674
10,992
39,734
0
L
Ullr
8,713
4,755
0
928
12,664
4,454
455
4,418
8,246
0
19,163
W
Anubis
COALA_RS
Anubis
15,976
934
1,674
6,400
13,164
6,956
2,126
5,613
7,551
41,501
0
L
Pele
Citard
Pele
8,760
2,888
1,168
2,033
17,390
5,481
304
4,506
12,884
0
16,227
W
Arachne
IC3Y DUSK
Arachne
17,518
11,529
1,373
5,963
14,426
12,683
144
6,677
7,749
0
20,914
W
Sun Wukong
IC3Y_GOHAN
Sun Wukong
11,591
2,975
1,108
2,059
13,979
13,471
569
5,652
8,327
0
20,992
L
15,811
1,868
1,012
3,067
14,141
4,251
202
3,569
10,572
28,622
0
W
5,888
486
2,494
4,500
17,796
16,023
219
7,955
9,841
18,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,075
Gold Earned
53,477
133
Minions Killed
125
0
Camps Cleared
0
1,211,585
Distance Traveled
1,074,512
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,804
915
23
2
0
246,607
0
L
Achilles
11,002
786
19
1
0
247,020
0
L
Nox
12,327
881
47
3
0
223,737
0
L
Ullr
10,271
734
19
1
0
199,006
0
W
Anubis
11,474
820
52
4
0
208,556
0
L
Pele
9,081
649
13
1
0
196,716
0
W
Arachne
10,976
784
8
1
0
242,538
0
W
Sun Wukong
11,013
787
21
2
0
242,212
0
L
Thoth
10,796
771
27
2
0
208,033
0
W
Ymir
10,808
772
29
2
0
271,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role