Player Matchup

Izanami
Izanami
I know U SaLtY5
Izanami
Level 12
God Stats
1W - 3L
1,275 SR
Queue Stats
6W - 13L
1,334 Elo+
Solo
Odin
Odin
RedBandanaSam
Odin
Level 28
God Stats
3W - 7L
1,846 SR
Queue Stats
205W - 253L
1,393 Elo+
Party 1
Arachne
Arachne
Xentriovun
Arachne
Level 27
God Stats
54W - 51L
1,610 SR
Queue Stats
108W - 129L
1,495 Elo+
Party 1
Hachiman
Hachiman
disturbeWARRIOR
Hachiman
Level 27
God Stats
7W - 7L
1,416 SR
Queue Stats
403W - 423L
1,440 Elo+
Solo
Ymir
Ymir
thurgoodsimmons1
Ymir
Level 22
God Stats
17W - 35L
1,440 SR
Queue Stats
37W - 57L
1,429 Elo+
Solo
Team Averages
Level 23
1,518 SR
1,418 Elo+

VS

Team Averages
Level 19
1,553 SR
1,455 Elo+
Artemis
Artemis
CaTBurglaR101
Artemis
Level 27
God Stats
27W - 23L
1,589 SR
Queue Stats
52W - 65L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
KageOfKonoha
Gilgamesh
Level 5
God Stats
1W - 1L
1,731 SR
Queue Stats
10W - 12L
1,339 Elo+
Solo
Athena
Athena
MafiaDad2922
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Tiamat
Tiamat
PhantomXGhost452
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
SpruceBaton2
Loki
Level 28
God Stats
11W - 15L
1,444 SR
Queue Stats
163W - 163L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,203
620
2,537
3,919
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 1
5,902
590
2,097
5,245
1,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Xentriovun
Arachne
12
12 / 1 / 0
7,890
789
5,908
6,517
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
9
3 / 2 / 3
5,845
585
4,297
6,163
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 5
5,660
566
2,312
4,181
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
2 / 4 / 0
5,376
538
4,926
7,538
1,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
KageOfKonoha
Gilgamesh
8
1 / 5 / 2
5,249
525
3,988
7,930
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
5
0 / 2 / 1
3,934
393
846
2,825
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

2
0 / 2 / 0
3,638
364
0
1,149
208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 3 / 0
5,730
573
3,177
7,275
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
16
Kills
5
6
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
4
0
0.5
W
0
1
1
0.5
L
Gilgamesh
KageOfKonoha
Gilgamesh
1
5
2
0.4
L
Athena
0
2
1
0.25
L
0
2
0
0
W
0
2
1
0.25
L
2
3
0
0.67
W
Arachne
Xentriovun
Arachne
12
1
0
12
W
Hachiman
3
2
3
2.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,151
Damage
12,937
26,025
Taken
26,717
10,274
Mitigated
7,243
6,804
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
4,926
2,678
0
2,994
7,538
1,879
252
1,402
6,136
0
25,005
W
2,537
1,541
0
773
3,919
1,601
1,688
0
3,919
0
35,891
L
Gilgamesh
KageOfKonoha
Gilgamesh
3,988
1,565
0
957
7,930
2,721
208
382
7,548
0
20,022
L
Athena
846
386
0
0
2,825
713
0
318
2,507
2,954
0
L
0
0
0
0
1,149
208
0
0
1,149
1,029
0
W
2,097
637
0
500
5,245
1,534
534
0
5,245
0
20,571
L
3,177
925
0
2,694
7,275
1,722
0
210
7,065
0
20,915
W
Arachne
Xentriovun
Arachne
5,908
3,662
0
3,092
6,517
2,735
652
26
6,491
0
40,460
W
Hachiman
4,297
2,291
0
1,600
6,163
2,477
358
497
5,666
0
25,019
W
2,312
923
0
839
4,181
1,927
32
323
3,858
10,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,500
Gold Earned
23,927
282
Minions Killed
123
0
Camps Cleared
0
928,820
Distance Traveled
705,880
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,376
538
34
3
0
165,093
1
W
Izanami
6,203
620
84
8
0
169,039
0
L
Gilgamesh
5,249
525
32
3
0
145,795
0
L
Athena
3,934
393
9
1
0
132,166
2
L
Tiamat
3,638
364
0
0
0
34,368
0
W
Odin
5,902
590
58
6
0
163,426
0
L
Loki
5,730
573
48
5
0
228,458
0
W
Arachne
7,890
789
77
8
0
225,465
0
W
Hachiman
5,845
585
49
5
0
170,181
2
W
Ymir
5,660
566
14
1
0
200,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role