Player Matchup

Tyr
Tyr
Silver IV
 
Tyr
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze IV
WyattRoXbn
Fenrir
Bronze IV
Level 78
God Stats
4W - 6L
1,399 SR
Queue Stats
285W - 292L
1,206 MMR
Party 1
Baba Yaga
Baba Yaga
Bronze III
Xande7061
Baba Yaga
Bronze III
Level 90
God Stats
0W - 2L
1,454 SR
Queue Stats
4W - 8L
1,421 MMR
Solo
Hachiman
Hachiman
Gold V
cassouetmamuel
Hachiman
Gold V
Level 105
God Stats
9W - 11L
1,500 SR
Queue Stats
260W - 267L
1,287 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze IV
joshua508
Kumbhakarna
Bronze IV
Level 102
God Stats
8W - 2L
1,356 SR
Queue Stats
310W - 323L
1,304 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,442 SR
1,344 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,456 SR
1,307 MMR
Bellona
Bellona
Silver V
MandatoryBoar
Bellona
Silver V
Level 68
God Stats
6W - 6L
1,384 SR
Queue Stats
11W - 12L
1,225 MMR
Party 2
Cerberus
Cerberus
Bronze III
RogueSATallite1
Cerberus
Bronze III
Level 88
God Stats
4W - 1L
1,571 SR
Queue Stats
8W - 14L
1,415 MMR
Solo
Raijin
Raijin
Gold V
Tacota-del-Norte
Raijin
Gold V
Level 157
God Stats
10W - 14L
1,537 SR
Queue Stats
337W - 347L
1,218 MMR
Solo
Arachne
Arachne
Silver II
bouser15
Arachne
Silver II
Level 96
God Stats
3W - 1L
1,576 SR
Queue Stats
49W - 58L
1,266 MMR
Party 2
Danzaburou
Danzaburou
Gold III
goodwillhunter5
Danzaburou
Gold III
Level 104
God Stats
3W - 3L
1,213 SR
Queue Stats
194W - 187L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 5 / 0
8,748
486
8,248
12,960
9,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
WyattRoXbn
Fenrir
14
5 / 5 / 1
8,851
492
10,824
14,902
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Xande7061
Baba Yaga
14
1 / 4 / 2
8,418
468
7,257
9,662
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
12
0 / 3 / 1
7,056
392
8,059
10,908
3,049
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
joshua508
Kumbhakarna
10
0 / 5 / 0
7,078
393
3,766
15,307
7,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GilgameshTsukuyomiAnubisSetNemesis

VS

Bans
CthulhuTiamatCu ChulainnKing ArthurArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
3 / 0 / 2
11,984
666
5,875
13,983
13,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
15
1 / 1 / 11
9,088
505
8,383
22,408
11,944
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 1 / 2
10,976
610
11,779
11,086
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
bouser15
Arachne
16
5 / 4 / 7
10,375
576
12,024
13,868
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
goodwillhunter5
Danzaburou
17
5 / 0 / 2
10,980
610
9,184
11,101
4,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
22
22
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
0
0
W
Bellona
3
0
2
4
W
Cerberus
1
1
11
6.5
W
8
1
2
9
L
Fenrir
WyattRoXbn
Fenrir
5
5
1
1.1
L
Baba Yaga
Xande7061
Baba Yaga
1
4
2
0.5
W
Arachne
bouser15
Arachne
5
4
7
2.13
L
Hachiman
0
3
1
0.17
W
Danzaburou
goodwillhunter5
Danzaburou
5
0
2
6
L
Kumbhakarna
joshua508
Kumbhakarna
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,154
Damage
47,245
63,739
Taken
72,446
28,607
Mitigated
41,787
12,340
Healing
31,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,248
1,257
0
3,278
12,960
9,014
0
1,561
11,399
618
60,114
W
Bellona
5,875
1,944
0
3,546
13,983
13,666
115
895
13,088
0
63,940
W
Cerberus
8,383
437
1,067
11,248
22,408
11,944
571
5,035
17,179
41,141
0
W
11,779
1,100
120
3,886
11,086
4,680
1,032
3,043
7,791
70,911
0
L
Fenrir
WyattRoXbn
Fenrir
10,824
2,777
0
1,073
14,902
5,939
0
4,855
10,047
0
55,563
L
Baba Yaga
Xande7061
Baba Yaga
7,257
696
0
3,796
9,662
3,257
0
6,332
3,330
50,674
0
W
Arachne
bouser15
Arachne
12,024
9,179
0
5,213
13,868
6,687
1,161
1,313
12,467
0
66,644
L
Hachiman
8,059
4,371
0
4,193
10,908
3,049
128
2,615
8,293
0
46,446
W
Danzaburou
goodwillhunter5
Danzaburou
9,184
5,285
0
6,493
11,101
4,810
6,615
688
10,413
0
90,010
L
Kumbhakarna
joshua508
Kumbhakarna
3,766
244
0
0
15,307
7,348
0
4,799
10,508
17,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,151
Gold Earned
53,403
414
Minions Killed
617
0
Camps Cleared
0
1,627,844
Distance Traveled
1,684,350
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,748
486
116
6
0
332,319
4
W
Bellona
11,984
666
144
8
0
338,771
7
W
Cerberus
9,088
505
98
5
0
325,429
3
W
Raijin
10,976
610
135
8
0
322,332
6
L
Fenrir
8,851
492
96
5
0
347,836
3
L
Baba Yaga
8,418
468
117
7
0
306,817
3
W
Arachne
10,375
576
104
6
0
372,300
2
L
Hachiman
7,056
392
65
4
0
290,811
2
W
Danzaburou
10,980
610
136
8
0
325,518
1
L
Kumbhakarna
7,078
393
20
1
0
350,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role