Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BooobEnjoyer
Danzaburou
Level 24
God Stats
19W - 16L
1,583 SR
Queue Stats
120W - 111L
1,471 Elo+
Solo
Guan Yu
Guan Yu
Grihmston
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
King Arthur
King Arthur
Skelet0r12
King Arthur
Level 28
God Stats
1W - 1L
1,808 SR
Queue Stats
123W - 108L
1,527 Elo+
Solo
Yemoja
Yemoja
Tripathi2019
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,218 Elo+
Solo
Team Averages
Level 13
1,578 SR
1,443 Elo+

VS

Team Averages
Level 19
1,520 SR
1,410 Elo+
Fenrir
Fenrir
CEMQ23
Fenrir
Level 16
God Stats
36W - 42L
1,383 SR
Queue Stats
94W - 105L
1,369 Elo+
Solo
Sol
Sol
Fatroll01
Sol
Level 20
God Stats
28W - 17L
1,649 SR
Queue Stats
112W - 73L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Noir_Lotus12
Morgan Le Fay
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 98L
1,384 Elo+
Party 1
Vulcan
Vulcan
P01ishW0nd3r
Vulcan
Level 10
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 35L
1,341 Elo+
Solo
Loki
Loki
terbabyseven
Loki
Level 5
God Stats
2W - 3L
1,570 SR
Queue Stats
2W - 4L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
0 / 10 / 1
10,830
833
3,237
23,477
22,588
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
BooobEnjoyer
Danzaburou
18
5 / 5 / 4
13,248
1,019
19,198
16,199
7,023
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Guan Yu
Grihmston
Guan Yu
18
2 / 14 / 5
12,005
923
12,244
30,019
30,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Skelet0r12
King Arthur
19
4 / 7 / 6
13,102
1,008
17,882
28,329
42,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
15
0 / 3 / 2
10,205
785
533
3,261
1,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CEMQ23
Fenrir
19
2 / 2 / 17
12,279
945
8,874
11,216
5,917
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

20
19 / 0 / 14
17,244
1,326
39,235
14,330
6,797
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Morgan Le Fay
Noir_Lotus12
Morgan Le Fay
20
3 / 5 / 22
13,127
1,010
16,577
15,923
6,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
20
10 / 1 / 21
14,639
1,126
21,502
4,943
2,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 16
12,813
986
8,047
11,330
4,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
129
11
Kills
39
39
Deaths
11
18
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
10
1
0.05
L
Danzaburou
BooobEnjoyer
Danzaburou
5
5
4
1.4
W
Fenrir
CEMQ23
Fenrir
2
2
17
5.25
W
19
0
14
26
L
Guan Yu
Grihmston
Guan Yu
2
14
5
0.32
W
Morgan Le Fay
Noir_Lotus12
Morgan Le Fay
3
5
22
2.8
W
Vulcan
10
1
21
20.5
L
King Arthur
Skelet0r12
King Arthur
4
7
6
1
L
Yemoja
0
3
2
0.33
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,094
Damage
94,235
101,285
Taken
57,742
103,812
Mitigated
26,351
4,494
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,237
0
0
75
23,477
22,588
0
17,712
5,765
15,569
0
L
Danzaburou
BooobEnjoyer
Danzaburou
19,198
9,432
171
2,130
16,199
7,023
0
12,162
4,037
0
60,624
W
Fenrir
CEMQ23
Fenrir
8,874
771
0
48
11,216
5,917
0
834
10,382
0
15,320
W
39,235
19,576
272
9,459
14,330
6,797
0
477
13,853
88,889
1,682
L
Guan Yu
Grihmston
Guan Yu
12,244
2,879
221
1,708
30,019
30,032
0
24,327
5,692
0
27,162
W
Morgan Le Fay
Noir_Lotus12
Morgan Le Fay
16,577
3,706
129
2,585
15,923
6,780
0
1,288
14,635
36,151
0
W
Vulcan
21,502
7,036
118
902
4,943
2,155
0
351
4,592
43,264
0
L
King Arthur
Skelet0r12
King Arthur
17,882
998
0
0
28,329
42,826
0
19,246
9,083
409
39,388
L
Yemoja
533
346
59
130
3,261
1,343
0
2,568
693
1,690
0
W
8,047
2,615
0
0
11,330
4,702
0
1,229
10,101
0
15,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,390
Gold Earned
70,102
195
Minions Killed
260
2
Camps Cleared
15
915,214
Distance Traveled
1,369,321
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,830
833
29
2
0
160,917
0
L
Danzaburou
13,248
1,019
82
6
1
222,333
0
W
Fenrir
12,279
945
14
1
0
316,650
1
W
Sol
17,244
1,326
124
10
11
282,416
2
L
Guan Yu
12,005
923
27
2
0
220,721
0
W
Morgan Le Fay
13,127
1,010
47
4
1
232,392
0
W
Vulcan
14,639
1,126
63
5
2
294,627
4
L
King Arthur
13,102
1,008
57
4
1
274,041
0
L
Yemoja
10,205
785
0
0
0
37,202
1
W
Loki
12,813
986
12
1
1
243,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role