Player Matchup

Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Harryw24
Kali
Level 69
God Stats
1W - 1L
1,692 SR
Queue Stats
211W - 231L
1,429 Elo+
Solo
Hera
Hera
Lufi1080
Hera
Level 88
God Stats
6W - 12L
1,410 SR
Queue Stats
164W - 195L
1,412 Elo+
Party 1
Athena
Athena
chitek
Athena
Level 66
God Stats
11W - 11L
1,443 SR
Queue Stats
60W - 51L
1,513 Elo+
Solo
Izanami
Izanami
terund
Izanami
Level 121
God Stats
54W - 68L
1,455 SR
Queue Stats
519W - 572L
1,479 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,467 Elo+

VS

Team Averages
Level 79
1,590 SR
1,476 Elo+
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlphaChadd
Danzaburou
Level 61
God Stats
18W - 11L
1,562 SR
Queue Stats
249W - 268L
1,462 Elo+
Solo
Ymir
Ymir
Löplachs
Ymir
Level 59
God Stats
33W - 34L
1,447 SR
Queue Stats
345W - 383L
1,467 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mohawara
Tsukuyomi
Level 59
God Stats
3W - 0L
1,707 SR
Queue Stats
334W - 366L
1,402 Elo+
Solo
Persephone
Persephone
腾讯派来的卧底
Persephone
Level 88
God Stats
4W - 4L
1,735 SR
Queue Stats
29W - 33L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 0
6,890
492
4,489
8,898
7,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
13
4 / 2 / 1
7,816
558
4,719
8,667
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
12
2 / 6 / 4
7,667
548
7,031
7,526
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
chitek
Athena
7
0 / 4 / 1
5,906
422
1,871
7,709
2,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
terund
Izanami
10
1 / 5 / 0
6,195
443
4,287
7,737
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 1 / 1
7,735
553
7,269
7,721
4,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Danzaburou
AlphaChadd
Danzaburou
14
4 / 0 / 7
8,284
592
9,120
6,686
2,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
4 / 1 / 5
8,146
582
4,027
8,501
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Mohawara
Tsukuyomi
13
5 / 3 / 1
8,241
589
3,161
7,585
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 3 / 1
8,742
624
5,845
7,994
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
18
18
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
0
1
W
Chaac
 
Chaac
0
1
1
0.5
W
Danzaburou
AlphaChadd
Danzaburou
4
0
7
7.5
L
Kali
4
2
1
2.25
L
Hera
2
6
4
0.67
W
Ymir
4
1
5
6.5
W
Tsukuyomi
Mohawara
Tsukuyomi
5
3
1
1.83
L
Athena
chitek
Athena
0
4
1
0.13
L
Izanami
terund
Izanami
1
5
0
0.2
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,397
Damage
29,422
40,537
Taken
38,487
17,100
Mitigated
17,612
8,842
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,489
1,264
0
4,076
8,898
7,246
0
136
8,762
0
34,471
W
Chaac
 
Chaac
7,269
1,617
0
2,660
7,721
4,777
0
0
7,721
5,827
36,375
W
Danzaburou
AlphaChadd
Danzaburou
9,120
3,305
0
2,147
6,686
2,298
2,677
1,236
5,450
0
58,614
L
Kali
4,719
2,884
0
1,912
8,667
3,268
0
2,656
6,011
0
41,996
L
Hera
7,031
1,767
0
929
7,526
2,604
0
3,815
3,711
42,563
0
W
Ymir
4,027
476
0
1,447
8,501
5,763
573
2,545
5,956
22,981
0
W
Tsukuyomi
Mohawara
Tsukuyomi
3,161
577
0
3,627
7,585
2,408
0
1,640
5,945
0
46,983
L
Athena
chitek
Athena
1,871
480
0
395
7,709
2,213
0
1,859
5,850
9,630
0
L
Izanami
terund
Izanami
4,287
2,988
0
1,530
7,737
1,769
432
1,542
6,195
0
32,954
W
5,845
204
0
1,675
7,994
2,366
469
3,480
4,511
48,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,474
Gold Earned
41,148
326
Minions Killed
433
0
Camps Cleared
0
1,155,802
Distance Traveled
1,284,031
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,890
492
78
6
0
242,818
9
W
Chaac
7,735
553
94
7
0
239,799
3
W
Danzaburou
8,284
592
88
6
0
253,180
3
L
Kali
7,816
558
71
5
0
272,384
0
L
Hera
7,667
548
90
6
0
256,358
3
W
Ymir
8,146
582
50
4
0
225,280
0
W
Tsukuyomi
8,241
589
93
7
0
312,917
6
L
Athena
5,906
422
12
1
0
167,516
0
L
Izanami
6,195
443
75
5
0
216,726
3
W
Persephone
8,742
624
108
8
0
252,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role