Player Matchup

Bacchus
Bacchus
Allantiz
Bacchus
Level 13
God Stats
3W - 1L
1,508 SR
Queue Stats
16W - 12L
1,384 Elo+
Party 2
Hel
Hel
DPedroIII
Hel
Level 88
God Stats
2W - 1L
1,536 SR
Queue Stats
47W - 35L
1,530 Elo+
Party 2
Jing Wei
Jing Wei
Penadillo
Jing Wei
Level 47
God Stats
1W - 0L
1,518 SR
Queue Stats
17W - 20L
1,432 Elo+
Party 2
Team Averages
Level 49
1,521 SR
1,449 Elo+

VS

Team Averages
Level 95
1,500 SR
1,442 Elo+
Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Ratiru
Ullr
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 246L
1,614 Elo+
Party 1
Odin
Odin
gustavo_zezeka
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Allantiz
Bacchus
12
1 / 2 / 9
9,990
714
8,073
18,009
20,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 2 / 7
10,199
729
8,544
12,507
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
Penadillo
Jing Wei
16
8 / 1 / 6
10,879
777
12,938
12,389
5,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 4 / 2
9,009
644
12,285
10,800
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Ratiru
Ullr
13
1 / 4 / 3
8,772
627
8,640
12,253
5,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 6 / 2
8,800
629
8,094
12,818
5,528
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
5
5
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
2
0.75
W
Bacchus
Allantiz
Bacchus
1
2
9
2.75
W
5
2
7
4.25
W
Jing Wei
Penadillo
Jing Wei
8
1
6
11
L
Ullr
Ratiru
Ullr
1
4
3
0.63
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,555
Damage
29,019
42,905
Taken
35,871
29,765
Mitigated
14,472
15,841
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
12,285
715
2,400
3,057
10,800
3,850
282
4,852
5,948
31,943
0
W
Bacchus
Allantiz
Bacchus
8,073
933
0
1,120
18,009
20,202
469
5,033
12,549
21,958
0
W
8,544
443
7,603
6,646
12,507
4,562
586
3,372
8,929
34,288
0
W
Jing Wei
Penadillo
Jing Wei
12,938
11,702
0
472
12,389
5,001
1,527
2,993
9,142
0
52,441
L
Ullr
Ratiru
Ullr
8,640
3,963
0
106
12,253
5,094
781
4,821
7,432
0
41,125
L
8,094
1,932
0
0
12,818
5,528
0
6,944
5,874
0
20,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
26,581
154
Minions Killed
128
0
Camps Cleared
0
792,891
Distance Traveled
707,798
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,009
644
51
4
0
242,988
0
W
Bacchus
9,990
714
13
1
0
257,233
3
W
Hel
10,199
729
76
5
0
264,213
3
W
Jing Wei
10,879
777
65
5
0
271,445
3
L
Ullr
8,772
627
52
4
0
217,969
3
L
Odin
8,800
629
25
2
0
246,841
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role