Player Matchup

Tyr
Tyr
ALAMOVK13
Tyr
Level 29
God Stats
4W - 10L
1,549 SR
Queue Stats
101W - 116L
1,422 Elo+
Party 3
Ullr
Ullr
Eag315
Ullr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 71L
1,488 Elo+
Solo
He Bo
He Bo
Ruben_vkr14
He Bo
Level 79
God Stats
7W - 6L
1,466 SR
Queue Stats
204W - 206L
1,492 Elo+
Party 3
Nox
Nox
SkyHigh13
Nox
Level 69
God Stats
1W - 2L
1,264 SR
Queue Stats
497W - 538L
1,453 Elo+
Solo
Serqet
Serqet
TwoBigOlePotatas
Serqet
Level 86
God Stats
3W - 7L
1,308 SR
Queue Stats
357W - 373L
1,495 Elo+
Solo
Team Averages
Level 61
1,417 SR
1,470 Elo+

VS

Team Averages
Level 51
1,478 SR
1,448 Elo+
Nemesis
Nemesis
DontRubMe
Nemesis
Level 87
God Stats
1W - 6L
1,264 SR
Queue Stats
52W - 73L
1,405 Elo+
Party 2
Izanami
Izanami
RobsNewBorn
Izanami
Level 33
God Stats
17W - 16L
1,624 SR
Queue Stats
112W - 78L
1,561 Elo+
Solo
Sol
Sol
Unluckie
Sol
Level 26
God Stats
17W - 20L
1,570 SR
Queue Stats
39W - 65L
1,403 Elo+
Party 2
Mulan
Mulan
ferney9894
Mulan
Level 85
God Stats
4W - 10L
1,432 SR
Queue Stats
157W - 154L
1,481 Elo+
Party 1
Yemoja
Yemoja
kevinUCHIHA9624
Yemoja
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 12L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,754
646
6,436
7,878
4,899
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
Eag315
Ullr
11
1 / 1 / 2
6,500
542
2,175
4,425
1,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,366
531
5,281
4,553
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 1
6,250
521
2,139
4,219
1,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 2
7,089
591
3,780
8,112
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DontRubMe
Nemesis
10
3 / 4 / 2
6,422
535
4,897
8,040
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
RobsNewBorn
Izanami
9
1 / 1 / 1
5,787
482
2,712
4,336
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
0 / 2 / 1
6,432
536
3,275
7,244
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
12
1 / 4 / 2
6,548
546
3,689
9,983
4,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
1 / 2 / 0
5,108
426
1,847
3,892
1,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
13
Kills
6
6
Deaths
13
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Nemesis
DontRubMe
Nemesis
3
4
2
1
W
Ullr
Eag315
Ullr
1
1
2
2
L
Izanami
RobsNewBorn
Izanami
1
1
1
1.5
W
2
1
0
2
W
2
1
1
2.5
W
4
1
2
5
L
0
2
1
0.25
L
Mulan
1
4
2
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,811
Damage
16,420
29,187
Taken
33,495
11,326
Mitigated
11,807
8,485
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,436
717
0
3,441
7,878
4,899
0
0
7,878
0
38,054
L
Nemesis
DontRubMe
Nemesis
4,897
2,343
0
1,909
8,040
2,511
0
1,806
5,676
0
23,394
W
Ullr
Eag315
Ullr
2,175
1,076
0
626
4,425
1,292
906
1,023
3,402
0
31,380
L
Izanami
RobsNewBorn
Izanami
2,712
1,780
0
1,219
4,336
1,095
539
638
3,698
0
30,574
W
5,281
65
0
1,054
4,553
1,317
0
1,522
2,893
26,499
0
W
2,139
439
0
1,046
4,219
1,164
0
1,013
3,182
16,082
0
W
3,780
1,189
0
2,318
8,112
2,654
300
1,270
6,710
0
37,743
L
3,275
878
0
3,913
7,244
2,125
57
3,367
3,417
33,699
0
L
Mulan
3,689
839
0
3,726
9,983
4,808
0
0
9,983
0
34,239
L
1,847
535
356
136
3,892
1,268
84
1,118
2,774
16,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,959
Gold Earned
30,297
312
Minions Killed
304
0
Camps Cleared
0
1,125,697
Distance Traveled
1,083,649
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,754
646
83
7
0
212,772
4
L
Nemesis
6,422
535
40
3
0
259,483
2
W
Ullr
6,500
542
69
6
0
216,982
1
L
Izanami
5,787
482
70
6
0
153,405
2
W
He Bo
6,366
531
60
5
0
212,915
5
W
Nox
6,250
521
31
3
0
229,369
2
W
Serqet
7,089
591
69
6
0
253,659
6
L
Sol
6,432
536
86
7
0
229,128
2
L
Mulan
6,548
546
85
7
0
236,018
2
L
Yemoja
5,108
426
23
2
0
205,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role