Player Matchup

Da Ji
Da Ji
dmkb
Da Ji
Level 24
God Stats
1W - 3L
1,486 SR
Queue Stats
68W - 49L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kjedeligt
Morgan Le Fay
Level 23
God Stats
1W - 2L
1,536 SR
Queue Stats
3W - 4L
1,503 Elo+
Party 1
Hera
Hera
nemesis861104
Hera
Level 28
God Stats
20W - 13L
1,564 SR
Queue Stats
46W - 42L
1,445 Elo+
Solo
Cerberus
Cerberus
nookkarl07575
Cerberus
Level 6
God Stats
2W - 2L
1,612 SR
Queue Stats
2W - 3L
1,539 Elo+
Party 1
Skadi
Skadi
theonly_killer13
Skadi
Level 18
God Stats
17W - 20L
1,578 SR
Queue Stats
51W - 63L
1,337 Elo+
Solo
Team Averages
Level 20
1,555 SR
1,445 Elo+

VS

Team Averages
Level 36
1,499 SR
1,464 Elo+
Danzaburou
Danzaburou
FitzMe
Danzaburou
Level 124
God Stats
2W - 1L
1,474 SR
Queue Stats
126W - 118L
1,595 Elo+
Party 2
Amaterasu
Amaterasu
Javi_BR383
Amaterasu
Level 28
God Stats
3W - 0L
1,632 SR
Queue Stats
44W - 45L
1,413 Elo+
Solo
Ares
Ares
KyngKyrmet
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Nicooo_TorreS
Mercury
Level 26
God Stats
44W - 48L
1,390 SR
Queue Stats
94W - 98L
1,312 Elo+
Solo
Ra
Ra
guter-kekss
Ra
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
dmkb
Da Ji
16
6 / 8 / 2
10,812
470
15,487
20,762
8,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
kjedeligt
Morgan Le Fay
15
1 / 11 / 1
9,347
406
4,028
14,635
5,095
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 10 / 4
10,692
465
8,768
15,025
5,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
nookkarl07575
Cerberus
12
1 / 11 / 3
8,720
379
5,661
21,556
14,916
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 12 / 0
8,236
358
7,976
19,278
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FitzMe
Danzaburou
20
25 / 1 / 7
16,229
706
29,532
20,494
9,869
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
Javi_BR383
Amaterasu
16
5 / 2 / 3
11,071
481
6,002
21,792
20,799
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 2 / 17
10,701
465
6,834
12,356
10,985
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
20
15 / 2 / 15
13,999
609
17,952
14,177
6,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 13 / 7
9,667
420
6,351
12,599
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
101
15
Kills
52
52
Deaths
20
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FitzMe
Danzaburou
25
1
7
28.5
W
Amaterasu
Javi_BR383
Amaterasu
5
2
3
3.25
W
5
2
17
6.75
W
Mercury
15
2
15
11.25
L
Da Ji
dmkb
Da Ji
6
8
2
0.88
W
2
13
7
0.42
L
Morgan Le Fay
kjedeligt
Morgan Le Fay
1
11
1
0.14
L
6
10
4
0.8
L
Cerberus
nookkarl07575
Cerberus
1
11
3
0.23
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,920
Damage
66,671
91,256
Taken
81,418
38,956
Mitigated
53,070
7,619
Healing
22,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FitzMe
Danzaburou
29,532
18,598
0
13,106
20,494
9,869
3,943
2,662
17,832
0
132,654
W
Amaterasu
Javi_BR383
Amaterasu
6,002
2,629
610
5,803
21,792
20,799
2,326
4,783
17,009
0
45,997
W
6,834
224
653
1,117
12,356
10,985
631
3,028
9,328
17,066
0
W
Mercury
17,952
13,611
0
660
14,177
6,754
926
2,684
11,493
0
113,044
L
Da Ji
dmkb
Da Ji
15,487
3,967
0
2,694
20,762
8,042
0
1,932
18,830
0
60,767
W
6,351
938
53
303
12,599
4,663
210
5,300
7,299
28,332
0
L
Morgan Le Fay
kjedeligt
Morgan Le Fay
4,028
530
0
130
14,635
5,095
1,205
1,336
13,299
57,400
0
L
8,768
3,475
0
380
15,025
5,343
874
3,808
11,217
50,909
0
L
Cerberus
nookkarl07575
Cerberus
5,661
464
0
2,448
21,556
14,916
0
3,345
18,211
46,262
0
L
7,976
3,826
0
1,967
19,278
5,560
977
2,764
16,514
0
31,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,807
Gold Earned
61,667
437
Minions Killed
502
0
Camps Cleared
0
1,687,313
Distance Traveled
2,256,413
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,229
706
165
7
0
394,745
0
W
Amaterasu
11,071
481
82
4
0
451,606
2
W
Ares
10,701
465
31
1
0
478,778
0
W
Mercury
13,999
609
174
8
0
543,671
0
L
Da Ji
10,812
470
84
4
0
349,678
0
W
Ra
9,667
420
50
2
0
387,613
2
L
Morgan Le Fay
9,347
406
86
4
0
354,689
2
L
Hera
10,692
465
96
4
0
342,902
0
L
Cerberus
8,720
379
116
5
0
311,643
3
L
Skadi
8,236
358
55
2
0
328,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role