Player Matchup

Da Ji
Da Ji
ARD_kazumi
Da Ji
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 25L
1,337 Elo+
Solo
Anhur
Anhur
Hassan_Alnuaimy
Anhur
Level 29
God Stats
8W - 16L
1,297 SR
Queue Stats
100W - 84L
1,437 Elo+
Solo
Chaac
Chaac
Hipluv
Chaac
Level 24
God Stats
7W - 5L
1,491 SR
Queue Stats
27W - 27L
1,366 Elo+
Party 1
Fenrir
Fenrir
Q_Shadowzz_Q
Fenrir
Level 25
God Stats
5W - 3L
1,400 SR
Queue Stats
95W - 100L
1,406 Elo+
Party 1
Persephone
Persephone
z0310012
Persephone
Level 24
God Stats
22W - 17L
1,553 SR
Queue Stats
57W - 68L
1,422 Elo+
Solo
Team Averages
Level 23
1,448 SR
1,393 Elo+

VS

Team Averages
Level 19
1,432 SR
1,348 Elo+
Loki
Loki
Destruccter-X
Loki
Level 28
God Stats
1W - 2L
1,473 SR
Queue Stats
97W - 98L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
ItsMeBann
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,291 Elo+
Solo
Ares
Ares
Kon1Tsoua
Ares
Level 28
God Stats
5W - 8L
1,273 SR
Queue Stats
230W - 247L
1,352 Elo+
Solo
Agni
Agni
duncantim
Agni
Level 11
God Stats
3W - 4L
1,467 SR
Queue Stats
4W - 7L
1,413 Elo+
Solo
Apollo
Apollo
st1macken
Apollo
Level 15
God Stats
1W - 2L
1,448 SR
Queue Stats
1W - 5L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
6 / 2 / 4
7,964
569
4,677
7,817
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 6
8,284
592
5,725
7,011
2,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Hipluv
Chaac
13
6 / 3 / 5
7,866
562
6,606
10,000
4,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
12
2 / 3 / 5
7,450
532
3,835
7,951
2,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
z0310012
Persephone
15
6 / 1 / 3
9,154
654
7,927
6,253
2,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
6,827
488
4,555
10,683
2,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
ItsMeBann
Gilgamesh
6
0 / 3 / 1
5,738
410
460
4,239
1,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
10
2 / 4 / 2
6,385
456
3,295
10,432
5,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
10
5 / 4 / 0
6,811
487
5,005
5,265
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
st1macken
Apollo
10
2 / 7 / 2
6,296
450
3,128
10,282
2,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
24
Kills
10
11
Deaths
24
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
6
2
4
4
L
1
6
3
0.42
W
4
2
6
3.5
W
Chaac
Hipluv
Chaac
6
3
5
2.83
L
Gilgamesh
ItsMeBann
Gilgamesh
0
3
1
0.17
L
Ares
2
4
2
0.75
W
Fenrir
2
3
5
1.5
L
Agni
5
4
0
1.25
L
Apollo
st1macken
Apollo
2
7
2
0.43
W
Persephone
z0310012
Persephone
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,770
Damage
16,443
39,032
Taken
40,901
14,733
Mitigated
14,134
14,998
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
4,677
1,195
0
1,646
7,817
2,573
695
2,738
4,944
0
30,187
L
4,555
1,264
0
1,743
10,683
2,861
814
785
9,898
0
34,641
W
5,725
3,192
0
3,815
7,011
2,271
1,537
1,865
5,144
0
45,327
W
Chaac
Hipluv
Chaac
6,606
1,588
0
4,165
10,000
4,933
860
655
9,223
0
31,066
L
Gilgamesh
ItsMeBann
Gilgamesh
460
181
0
302
4,239
1,430
454
1,491
2,748
0
7,185
L
Ares
3,295
281
0
1,206
10,432
5,585
0
2,157
8,275
20,339
0
W
Fenrir
3,835
952
99
2,488
7,951
2,829
1,473
1,738
6,099
0
27,448
L
Agni
5,005
190
0
750
5,265
1,516
200
2,275
2,990
23,900
0
L
Apollo
st1macken
Apollo
3,128
2,223
0
1,503
10,282
2,742
36
1,219
9,063
0
24,406
W
Persephone
z0310012
Persephone
7,927
399
0
2,785
6,253
2,127
729
782
5,322
55,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,718
Gold Earned
32,057
367
Minions Killed
196
0
Camps Cleared
0
1,359,345
Distance Traveled
1,053,225
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,964
569
56
4
0
298,248
0
L
Loki
6,827
488
67
5
0
243,795
1
W
Anhur
8,284
592
86
6
0
241,347
4
W
Chaac
7,866
562
57
4
0
267,028
0
L
Gilgamesh
5,738
410
14
1
0
115,660
0
L
Ares
6,385
456
31
2
0
254,210
2
W
Fenrir
7,450
532
61
4
0
272,093
0
L
Agni
6,811
487
49
4
0
213,447
3
L
Apollo
6,296
450
35
3
0
226,113
2
W
Persephone
9,154
654
107
8
0
280,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role