Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HeroRock67
Ra
Level 148
God Stats
2W - 1L
1,635 SR
Queue Stats
56W - 28L
1,622 Elo+
Solo
Geb
Geb
SammyJacks
Geb
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
Unfazabl3Chris
Gilgamesh
Level 107
God Stats
17W - 28L
1,534 SR
Queue Stats
657W - 631L
1,620 Elo+
Solo
Apollo
Apollo
lilsloshed
Apollo
Level 102
God Stats
30W - 18L
1,571 SR
Queue Stats
179W - 200L
1,535 Elo+
Solo
Team Averages
Level 120
1,548 SR
1,554 Elo+

VS

Team Averages
Level 103
1,461 SR
1,489 Elo+
Tyr
Tyr
 
Tyr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
JAMasterflex
Thanatos
Level 95
God Stats
26W - 29L
1,533 SR
Queue Stats
125W - 139L
1,467 Elo+
Party 1
Anhur
Anhur
RaddRaandy
Anhur
Level 68
God Stats
2W - 0L
1,299 SR
Queue Stats
113W - 113L
1,472 Elo+
Party 1
Sobek
Sobek
samjam43111
Sobek
Level 88
God Stats
4W - 2L
1,583 SR
Queue Stats
141W - 148L
1,458 Elo+
Party 1
Ra
Ra
xxNoctXxx
Ra
Level 157
God Stats
3W - 2L
1,389 SR
Queue Stats
671W - 695L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
0 / 5 / 2
10,313
430
3,527
15,476
6,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
7 / 2 / 5
13,124
547
22,919
15,370
6,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
7,422
309
1,340
2,743
762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Unfazabl3Chris
Gilgamesh
20
5 / 4 / 2
12,834
535
12,900
19,079
14,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
lilsloshed
Apollo
20
5 / 5 / 7
12,537
522
16,400
18,560
7,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
2 / 1 / 5
13,530
564
11,527
18,249
20,263
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
JAMasterflex
Thanatos
20
4 / 5 / 4
13,047
544
8,111
19,154
9,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
19
2 / 4 / 5
13,071
545
11,794
14,761
5,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 7
11,405
475
3,593
21,984
20,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 3 / 3
14,404
600
13,406
16,923
7,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
17
Kills
16
16
Deaths
18
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
2
0.2
W
Tyr
 
Tyr
2
1
5
4.5
L
7
2
5
4.75
W
Thanatos
JAMasterflex
Thanatos
4
5
4
1.2
W
Anhur
2
4
5
1.13
L
0
0
0
0
L
Gilgamesh
Unfazabl3Chris
Gilgamesh
5
4
2
1.5
L
Apollo
lilsloshed
Apollo
5
5
7
1.7
W
1
5
7
0.9
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,086
Damage
48,431
71,228
Taken
91,071
35,942
Mitigated
62,932
25,099
Healing
39,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,527
1,259
0
6,666
15,476
6,861
0
3,557
11,757
0
79,382
W
Tyr
 
Tyr
11,527
1,567
0
6,971
18,249
20,263
1,059
2,208
15,912
0
76,702
L
22,919
1,271
955
5,255
15,370
6,161
0
4,925
10,085
114,989
0
W
Thanatos
JAMasterflex
Thanatos
8,111
1,794
0
14,733
19,154
9,452
1,161
4,740
14,282
0
108,006
W
Anhur
11,794
4,541
0
4,052
14,761
5,475
5,696
3,364
11,365
0
89,260
L
1,340
125
0
1,152
2,743
762
0
333
2,410
6,836
0
L
Gilgamesh
Unfazabl3Chris
Gilgamesh
12,900
2,694
0
3,953
19,079
14,514
0
2,579
16,363
0
82,363
L
Apollo
lilsloshed
Apollo
16,400
8,717
0
7,118
18,560
7,644
120
4,768
13,614
0
101,882
W
3,593
389
254
3,093
21,984
20,689
489
7,574
14,084
16,373
0
W
13,406
1,736
4,124
6,553
16,923
7,053
921
5,423
11,169
115,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,230
Gold Earned
65,457
672
Minions Killed
682
0
Camps Cleared
0
1,902,699
Distance Traveled
2,341,411
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,313
430
130
5
0
399,527
1
W
Tyr
13,530
564
167
7
0
537,305
4
L
Ra
13,124
547
192
8
0
535,401
4
W
Thanatos
13,047
544
152
6
0
483,057
4
W
Anhur
13,071
545
154
6
0
416,750
9
L
Geb
7,422
309
10
0
0
104,468
0
L
Gilgamesh
12,834
535
156
7
0
449,122
5
L
Apollo
12,537
522
184
8
0
414,181
3
W
Sobek
11,405
475
14
1
0
444,869
5
W
Ra
14,404
600
195
8
0
459,430
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role