Player Matchup

Eset
Eset
ChiefRed
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,369 Elo+
Solo
Izanami
Izanami
DecantasLaba
Izanami
Level 28
God Stats
47W - 40L
1,542 SR
Queue Stats
151W - 180L
1,364 Elo+
Solo
Cabrakan
Cabrakan
ErSolco
Cabrakan
Level 5
God Stats
1W - 2L
1,468 SR
Queue Stats
6W - 7L
1,271 Elo+
Solo
Ao Kuang
Ao Kuang
NxTCoMic
Ao Kuang
Level 24
God Stats
5W - 1L
1,828 SR
Queue Stats
190W - 114L
1,559 Elo+
Solo
Aphrodite
Aphrodite
NyusDestiny
Aphrodite
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,321 Elo+
Solo
Team Averages
Level 22
1,568 SR
1,377 Elo+

VS

Team Averages
Level 35
1,591 SR
1,436 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Bobby141Qc
Geb
Level 105
God Stats
2W - 2L
1,864 SR
Queue Stats
109W - 109L
1,403 Elo+
Party 1
Gilgamesh
Gilgamesh
Rhadhim
Gilgamesh
Level 19
God Stats
1W - 1L
1,295 SR
Queue Stats
59W - 56L
1,421 Elo+
Party 2
Xbalanque
Xbalanque
xVibroMaSoeur
Xbalanque
Level 3
God Stats
1W - 1L
1,796 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
在地上撿到一把槍
Bakasura
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
99W - 98L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 11 / 2
7,806
390
6,018
12,366
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
DecantasLaba
Izanami
13
0 / 5 / 3
8,323
416
5,791
9,589
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
ErSolco
Cabrakan
11
0 / 6 / 1
7,136
357
2,813
11,029
6,590
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
NxTCoMic
Ao Kuang
12
3 / 5 / 1
8,593
430
4,631
12,223
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
NyusDestiny
Aphrodite
14
2 / 4 / 1
8,307
415
1,135
6,321
4,306
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
9 / 0 / 5
12,238
612
8,212
7,528
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 9
9,171
459
2,999
14,513
10,004
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Rhadhim
Gilgamesh
17
8 / 2 / 3
12,468
623
8,904
11,419
7,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
xVibroMaSoeur
Xbalanque
14
4 / 1 / 6
9,661
483
6,349
7,877
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 1 / 8
11,342
567
8,680
17,296
7,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
5
Kills
29
31
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
0
5
11.5
W
1
2
9
2.75
L
Eset
0
11
2
0.09
L
Izanami
DecantasLaba
Izanami
0
5
3
0.3
L
Cabrakan
ErSolco
Cabrakan
0
6
1
0.08
L
Ao Kuang
NxTCoMic
Ao Kuang
3
5
1
0.7
L
Aphrodite
NyusDestiny
Aphrodite
2
4
1
0.63
W
Gilgamesh
Rhadhim
Gilgamesh
8
2
3
4.75
W
Xbalanque
xVibroMaSoeur
Xbalanque
4
1
6
7
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
35,144
51,528
Taken
58,633
21,745
Mitigated
30,707
10,754
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,212
922
0
2,671
7,528
3,088
208
2,694
4,584
79,903
0
W
2,999
203
475
2,941
14,513
10,004
410
1,884
12,591
35,738
0
L
Eset
6,018
1,169
0
1,963
12,366
4,096
0
4,364
7,937
36,377
0
L
Izanami
DecantasLaba
Izanami
5,791
3,667
0
1,858
9,589
2,855
155
991
8,454
0
59,357
L
Cabrakan
ErSolco
Cabrakan
2,813
296
0
729
11,029
6,590
0
1,638
9,257
31,335
0
L
Ao Kuang
NxTCoMic
Ao Kuang
4,631
1,097
0
4,651
12,223
3,898
0
1,909
10,034
37,027
0
L
Aphrodite
NyusDestiny
Aphrodite
1,135
253
732
821
6,321
4,306
159
2,309
3,725
7,390
0
W
Gilgamesh
Rhadhim
Gilgamesh
8,904
2,681
0
2,748
11,419
7,582
1,900
3,744
7,577
0
53,711
W
Xbalanque
xVibroMaSoeur
Xbalanque
6,349
3,896
0
911
7,877
2,974
4,796
2,597
5,242
0
56,484
W
8,680
7,251
0
7,714
17,296
7,059
486
3,186
13,522
0
67,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,165
Gold Earned
54,880
334
Minions Killed
525
0
Camps Cleared
0
1,425,042
Distance Traveled
1,955,804
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,238
612
167
8
0
387,113
1
W
Geb
9,171
459
33
2
0
390,435
4
L
Eset
7,806
390
70
4
0
287,566
4
L
Izanami
8,323
416
126
6
0
326,886
2
L
Cabrakan
7,136
357
67
3
0
298,369
0
L
Ao Kuang
8,593
430
59
3
0
259,455
0
L
Aphrodite
8,307
415
12
1
0
252,766
0
W
Gilgamesh
12,468
623
94
5
0
404,146
2
W
Xbalanque
9,661
483
101
5
0
362,673
2
W
Bakasura
11,342
567
130
7
0
411,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role