Player Matchup

Bakasura
Bakasura
Platinum I
 
Bakasura
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum III
Falcosvk
Artemis
Platinum III
Level 141
God Stats
32W - 23L
1,608 SR
Queue Stats
521W - 522L
1,879 MMR
Solo
Chang'e
Chang'e
Platinum II
Mocadazzz
Chang'e
Platinum II
Level 155
God Stats
28W - 12L
1,807 SR
Queue Stats
168W - 157L
1,922 MMR
Solo
King Arthur
King Arthur
Platinum III
laxativemania
King Arthur
Platinum III
Level 115
God Stats
7W - 12L
1,471 SR
Queue Stats
261W - 266L
1,925 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,577 SR
1,745 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,673 SR
1,905 MMR
Ne Zha
Ne Zha
Platinum III
Akroma
Ne Zha
Platinum III
Level 160
God Stats
1W - 1L
1,724 SR
Queue Stats
30W - 22L
1,859 MMR
Solo
Horus
Horus
Platinum II
Pheonix04
Horus
Platinum II
Level 155
God Stats
2W - 2L
1,355 SR
Queue Stats
228W - 230L
1,870 MMR
Solo
Ra
Ra
Platinum V
Prestigan
Ra
Platinum V
Level 39
God Stats
4W - 1L
1,753 SR
Queue Stats
25W - 13L
1,960 MMR
Party 1
Sol
Sol
Platinum II
SecretMisael
Sol
Platinum II
Level 120
God Stats
25W - 16L
1,765 SR
Queue Stats
182W - 185L
1,876 MMR
Solo
Achilles
Achilles
Platinum V
Skandaluur101
Achilles
Platinum V
Level 122
God Stats
1W - 0L
1,769 SR
Queue Stats
28W - 15L
1,960 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 8 / 0
9,351
492
5,759
16,600
6,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
13
2 / 5 / 4
9,024
475
7,029
16,308
14,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Falcosvk
Artemis
16
1 / 3 / 2
9,908
521
6,707
11,376
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Mocadazzz
Chang'e
16
1 / 5 / 5
9,498
500
11,524
12,751
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
laxativemania
King Arthur
16
4 / 4 / 2
10,352
545
9,865
21,150
13,515
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetGilgameshTiamatPersephoneApollo

VS

Bans
AthenaSobekGebKhepriAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Akroma
Ne Zha
18
4 / 1 / 11
11,861
624
9,185
13,480
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Pheonix04
Horus
16
0 / 2 / 18
10,643
560
5,909
16,365
14,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 4 / 12
11,766
619
11,900
10,246
4,325
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 3 / 6
12,236
644
18,098
16,827
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Skandaluur101
Achilles
18
8 / 2 / 8
11,661
614
14,480
17,850
16,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
12
Kills
25
25
Deaths
12
13
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
8
0
0.5
L
Bacchus
 
Bacchus
2
5
4
0.8
W
Ne Zha
Akroma
Ne Zha
4
1
11
9.5
L
Artemis
Falcosvk
Artemis
1
3
2
0.67
L
Chang'e
Mocadazzz
Chang'e
1
5
5
0.7
W
Horus
Pheonix04
Horus
0
2
18
4.5
W
5
4
12
2.75
W
8
3
6
3.67
W
Achilles
Skandaluur101
Achilles
8
2
8
6
L
King Arthur
laxativemania
King Arthur
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,884
Damage
59,572
78,185
Taken
74,768
42,795
Mitigated
49,504
22,397
Healing
33,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,759
4,029
0
1,834
16,600
6,833
0
3,391
13,209
0
51,203
L
Bacchus
 
Bacchus
7,029
537
0
3,032
16,308
14,739
105
8,814
7,494
16,497
0
W
Ne Zha
Akroma
Ne Zha
9,185
2,359
0
6,575
13,480
7,709
2,769
3,120
10,106
0
77,573
L
Artemis
Falcosvk
Artemis
6,707
3,070
0
3,652
11,376
3,855
0
6,482
4,894
0
67,389
L
Chang'e
Mocadazzz
Chang'e
11,524
576
2,776
4,319
12,751
3,853
0
4,086
8,665
78,660
0
W
Horus
Pheonix04
Horus
5,909
2,687
786
3,678
16,365
14,967
239
6,043
10,207
0
16,855
W
11,900
1,204
3,652
4,015
10,246
4,325
1,408
4,800
5,266
112,259
0
W
18,098
5,961
0
11,326
16,827
5,792
3,966
4,179
12,628
112,671
0
W
Achilles
Skandaluur101
Achilles
14,480
4,105
0
3,934
17,850
16,711
1,866
4,636
12,469
323
58,418
L
King Arthur
laxativemania
King Arthur
9,865
718
0
6,784
21,150
13,515
0
7,528
13,622
0
61,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
58,167
546
Minions Killed
641
0
Camps Cleared
0
1,772,524
Distance Traveled
1,905,240
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,351
492
101
5
0
366,092
3
L
Bacchus
9,024
475
21
1
0
349,659
7
W
Ne Zha
11,861
624
142
7
0
392,067
6
L
Artemis
9,908
521
138
7
0
341,314
4
L
Chang'e
9,498
500
160
8
0
363,830
9
W
Horus
10,643
560
19
1
0
416,489
9
W
Ra
11,766
619
203
11
0
361,118
4
W
Sol
12,236
644
161
8
0
338,603
3
W
Achilles
11,661
614
116
6
0
396,963
2
L
King Arthur
10,352
545
126
7
0
351,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role