Player Matchup

Khepri
Khepri
iiAmPepe
Khepri
Level 29
God Stats
13W - 5L
1,848 SR
Queue Stats
101W - 110L
1,457 Elo+
Solo
Nemesis
Nemesis
xBarun
Nemesis
Level 5
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 5L
1,341 Elo+
Solo
Izanami
Izanami
xMMLVx
Izanami
Level 17
God Stats
30W - 19L
1,602 SR
Queue Stats
158W - 226L
1,480 Elo+
Solo
Tiamat
Tiamat
zunito
Tiamat
Level 20
God Stats
0W - 3L
1,161 SR
Queue Stats
9W - 13L
1,397 Elo+
Solo
Ra
Ra
小橘枳汁
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,333 Elo+
Solo
Team Averages
Level 16
1,491 SR
1,402 Elo+

VS

Team Averages
Level 25
1,464 SR
1,527 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Thragarr
Yemoja
Level 23
God Stats
1W - 2L
1,285 SR
Queue Stats
37W - 24L
1,572 Elo+
Party 1
Fenrir
Fenrir
alexrichqc
Fenrir
Level 16
God Stats
15W - 10L
1,474 SR
Queue Stats
52W - 37L
1,504 Elo+
Party 1
Merlin
Merlin
charles2qc2
Merlin
Level 28
God Stats
10W - 6L
1,495 SR
Queue Stats
138W - 99L
1,554 Elo+
Party 1
Neith
Neith
sphynxes
Neith
Level 29
God Stats
62W - 51L
1,567 SR
Queue Stats
134W - 129L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
iiAmPepe
Khepri
9
0 / 0 / 1
4,378
486
1,462
4,914
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
xBarun
Nemesis
6
0 / 2 / 0
4,066
452
1,607
5,205
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
xMMLVx
Izanami
10
0 / 0 / 0
5,251
583
3,056
3,410
810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
zunito
Tiamat
9
1 / 2 / 0
4,753
528
1,546
3,532
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 0 / 0
3,135
348
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 2
5,787
643
2,457
2,400
1,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Thragarr
Yemoja
6
0 / 0 / 0
4,400
489
598
3,424
1,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
alexrichqc
Fenrir
9
2 / 2 / 2
5,347
594
2,445
5,506
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
9
0 / 0 / 0
5,225
581
2,837
3,430
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
sphynxes
Neith
7
0 / 0 / 0
4,432
492
990
3,259
714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
2
3
W
Yemoja
Thragarr
Yemoja
0
0
0
0
W
Fenrir
alexrichqc
Fenrir
2
2
2
1.5
W
Merlin
0
0
0
0
L
Khepri
iiAmPepe
Khepri
0
0
1
0.5
W
Neith
sphynxes
Neith
0
0
0
0
L
Nemesis
xBarun
Nemesis
0
2
0
0
L
Izanami
xMMLVx
Izanami
0
0
0
0
L
Tiamat
zunito
Tiamat
1
2
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,671
Damage
9,327
17,061
Taken
18,019
5,829
Mitigated
5,586
5,568
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,457
289
0
808
2,400
1,088
62
791
1,393
0
19,586
W
Yemoja
Thragarr
Yemoja
598
208
134
914
3,424
1,144
347
0
3,424
10,259
0
W
Fenrir
alexrichqc
Fenrir
2,445
913
0
2,410
5,506
1,619
392
723
4,717
0
20,225
W
Merlin
2,837
354
0
1,423
3,430
1,021
452
1,212
2,218
26,872
0
L
Khepri
iiAmPepe
Khepri
1,462
0
0
1,474
4,914
2,199
0
2,371
2,196
17,270
0
W
Neith
sphynxes
Neith
990
365
0
1,341
3,259
714
763
0
3,259
0
19,032
L
Nemesis
xBarun
Nemesis
1,607
260
0
1,556
5,205
1,371
0
290
4,879
0
15,675
L
Izanami
xMMLVx
Izanami
3,056
1,870
0
1,230
3,410
810
0
391
3,019
0
33,111
L
Tiamat
zunito
Tiamat
1,546
152
0
1,308
3,532
1,449
0
0
3,532
15,172
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,583
Gold Earned
25,191
173
Minions Killed
228
0
Camps Cleared
0
664,277
Distance Traveled
803,359
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,787
643
51
6
0
185,862
2
W
Yemoja
4,400
489
25
3
0
155,967
2
W
Fenrir
5,347
594
58
6
0
173,907
2
W
Merlin
5,225
581
64
7
0
131,267
1
L
Khepri
4,378
486
21
2
0
181,718
1
W
Neith
4,432
492
30
3
0
156,356
3
L
Nemesis
4,066
452
35
4
0
185,217
1
L
Izanami
5,251
583
72
8
0
160,640
1
L
Tiamat
4,753
528
45
5
0
136,702
2
L
Ra
3,135
348
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role