Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
WOLF-DUNE
Fenrir
Level 128
God Stats
19W - 13L
1,542 SR
Queue Stats
31W - 35L
1,502 Elo+
Party 3
Heimdallr
Heimdallr
alexis18938
Heimdallr
Level 47
God Stats
3W - 3L
1,529 SR
Queue Stats
183W - 188L
1,310 Elo+
Party 1
The Morrigan
The Morrigan
elecrepro
The Morrigan
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 16L
1,540 Elo+
Party 3
Bacchus
Bacchus
valeri1248
Bacchus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,560 Elo+
Party 1
Team Averages
Level 72
1,514 SR
1,482 Elo+

VS

Team Averages
Level 104
1,458 SR
1,464 Elo+
Skadi
Skadi
BiO_HaZarD_PT
Skadi
Level 125
God Stats
20W - 20L
1,529 SR
Queue Stats
661W - 678L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
expanhol13
Danzaburou
Level 119
God Stats
78W - 73L
1,489 SR
Queue Stats
722W - 710L
1,471 Elo+
Party 2
Arachne
Arachne
l-_-R_l_P-_-l
Arachne
Level 124
God Stats
1W - 2L
1,270 SR
Queue Stats
1,039W - 1,073L
1,467 Elo+
Party 2
Pele
Pele
umaru-chanxX
Pele
Level 70
God Stats
37W - 28L
1,502 SR
Queue Stats
469W - 491L
1,509 Elo+
Solo
Sylvanus
Sylvanus
xdprimoxd
Sylvanus
Level 84
God Stats
18W - 22L
1,500 SR
Queue Stats
134W - 155L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
0 / 1 / 1
11,049
526
11,755
18,387
23,739
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
WOLF-DUNE
Fenrir
16
6 / 3 / 2
10,460
498
9,124
15,465
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
alexis18938
Heimdallr
13
0 / 13 / 1
8,411
401
8,700
18,135
6,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
elecrepro
The Morrigan
18
2 / 6 / 1
10,682
509
6,544
13,707
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
valeri1248
Bacchus
14
1 / 10 / 0
8,672
413
5,116
18,641
15,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 1 / 7
14,008
667
27,417
12,648
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Danzaburou
expanhol13
Danzaburou
19
6 / 3 / 3
12,387
590
9,060
15,488
6,114
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
19
1 / 1 / 1
11,303
538
7,378
15,719
7,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 3 / 9
10,490
500
10,558
16,139
8,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
xdprimoxd
Sylvanus
16
4 / 1 / 12
10,868
518
9,328
15,809
16,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
9
Kills
33
33
Deaths
9
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
1
1
0.5
W
20
1
7
23.5
L
Fenrir
WOLF-DUNE
Fenrir
6
3
2
2.33
L
Heimdallr
alexis18938
Heimdallr
0
13
1
0.04
L
The Morrigan
elecrepro
The Morrigan
2
6
1
0.42
W
Danzaburou
expanhol13
Danzaburou
6
3
3
2.5
W
Arachne
1
1
1
1.5
W
2
3
9
2.17
L
Bacchus
valeri1248
Bacchus
1
10
0
0.1
W
Sylvanus
xdprimoxd
Sylvanus
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,239
Damage
63,741
84,335
Taken
75,803
58,432
Mitigated
44,656
16,536
Healing
34,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,755
1,686
0
8,347
18,387
23,739
0
1,954
16,433
0
82,867
W
27,417
14,412
0
3,900
12,648
5,017
3,828
3,270
9,378
0
107,395
L
Fenrir
WOLF-DUNE
Fenrir
9,124
2,419
0
1,045
15,465
6,204
0
2,691
12,774
0
75,055
L
Heimdallr
alexis18938
Heimdallr
8,700
3,313
366
1,694
18,135
6,722
2,151
1,713
16,422
0
50,241
L
The Morrigan
elecrepro
The Morrigan
6,544
1,437
0
2,245
13,707
6,235
0
810
12,897
78,914
1,297
W
Danzaburou
expanhol13
Danzaburou
9,060
4,358
0
6,650
15,488
6,114
2,523
3,652
11,836
0
90,052
W
Arachne
7,378
6,178
0
9,752
15,719
7,725
1,116
0
15,719
0
71,523
W
10,558
3,221
0
4,916
16,139
8,813
487
2,341
13,798
0
72,943
L
Bacchus
valeri1248
Bacchus
5,116
1,435
346
2,493
18,641
15,532
546
1,530
17,111
21,869
0
W
Sylvanus
xdprimoxd
Sylvanus
9,328
3,139
4,313
4,960
15,809
16,987
244
1,505
14,304
33,232
10,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,274
Gold Earned
59,056
596
Minions Killed
620
0
Camps Cleared
0
1,875,849
Distance Traveled
2,060,224
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,049
526
195
9
0
415,419
0
W
Skadi
14,008
667
165
8
0
423,784
0
L
Fenrir
10,460
498
107
5
0
446,110
2
L
Heimdallr
8,411
401
95
5
0
312,452
0
L
The Morrigan
10,682
509
161
8
0
339,962
0
W
Danzaburou
12,387
590
150
7
0
415,267
4
W
Arachne
11,303
538
152
7
0
389,738
1
W
Pele
10,490
500
99
5
0
468,110
1
L
Bacchus
8,672
413
38
2
0
361,906
0
W
Sylvanus
10,868
518
54
3
0
363,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role