Player Matchup

Bellona
Bellona
Kon1Tsoua
Bellona
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
230W - 247L
1,347 Elo+
Solo
Danzaburou
Danzaburou
MrWilkinson1
Danzaburou
Level 6
God Stats
6W - 6L
1,308 SR
Queue Stats
53W - 40L
1,441 Elo+
Party 1
Bacchus
Bacchus
UffeDenTuffe278
Bacchus
Level 7
God Stats
25W - 23L
1,559 SR
Queue Stats
68W - 71L
1,438 Elo+
Solo
Set
Set
ciaboga34567
Set
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 174L
1,477 Elo+
Party 1
Janus
Janus
leviathan_boy2
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,467 Elo+
Solo
Team Averages
Level 29
1,473 SR
1,434 Elo+

VS

Team Averages
Level 15
1,448 SR
1,473 Elo+
Danzaburou
Danzaburou
Andriano_MSPIE04
Danzaburou
Level 25
God Stats
0W - 3L
1,245 SR
Queue Stats
16W - 22L
1,378 Elo+
Solo
Jing Wei
Jing Wei
FinERWAN2007
Jing Wei
Level 4
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Lords potato
Fenrir
Level 6
God Stats
1W - 1L
1,909 SR
Queue Stats
1W - 2L
1,514 Elo+
Party 2
Cerberus
Cerberus
NotNobile
Cerberus
Level 16
God Stats
0W - 2L
1,318 SR
Queue Stats
55W - 43L
1,456 Elo+
Solo
Merlin
Merlin
Sephi7_
Merlin
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
441W - 482L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kon1Tsoua
Bellona
18
2 / 0 / 4
11,924
477
2,989
15,099
8,991
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
MrWilkinson1
Danzaburou
20
22 / 1 / 11
16,234
649
36,918
20,605
8,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
8 / 3 / 21
13,295
532
11,870
25,469
39,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
12 / 5 / 5
13,567
543
15,935
20,247
13,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
11 / 4 / 6
14,372
575
19,636
19,166
7,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andriano_MSPIE04
Danzaburou
2
0 / 4 / 0
6,289
252
311
2,720
331
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
FinERWAN2007
Jing Wei
15
0 / 20 / 4
11,251
450
7,859
24,790
7,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
14
1 / 17 / 2
9,177
367
5,971
25,024
11,501
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Cerberus
NotNobile
Cerberus
20
11 / 3 / 1
15,100
604
20,804
27,980
33,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
Sephi7_
Merlin
18
1 / 11 / 5
10,704
428
8,804
21,325
7,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
25
55
Kills
13
13
Deaths
55
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Andriano_MSPIE04
Danzaburou
0
4
0
0
L
Jing Wei
FinERWAN2007
Jing Wei
0
20
4
0.1
W
Bellona
Kon1Tsoua
Bellona
2
0
4
4
L
Fenrir
1
17
2
0.12
W
Danzaburou
MrWilkinson1
Danzaburou
22
1
11
27.5
L
Cerberus
NotNobile
Cerberus
11
3
1
3.83
L
Merlin
Sephi7_
Merlin
1
11
5
0.32
W
8
3
21
6.17
W
12
5
5
2.9
W
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,348
Damage
43,749
100,586
Taken
101,839
78,652
Mitigated
59,479
25,532
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Andriano_MSPIE04
Danzaburou
311
81
0
108
2,720
331
0
500
2,220
0
2,680
L
Jing Wei
FinERWAN2007
Jing Wei
7,859
4,656
0
0
24,790
7,371
713
4,309
20,392
0
50,917
W
Bellona
Kon1Tsoua
Bellona
2,989
630
0
1,840
15,099
8,991
2,354
3,630
11,469
0
67,677
L
Fenrir
5,971
3,048
0
1,426
25,024
11,501
0
7,760
17,040
0
26,599
W
Danzaburou
MrWilkinson1
Danzaburou
36,918
21,350
0
12,950
20,605
8,838
11,399
7,625
12,980
0
125,656
L
Cerberus
NotNobile
Cerberus
20,804
1,049
0
8,735
27,980
33,049
0
9,233
18,507
97,139
0
L
Merlin
Sephi7_
Merlin
8,804
180
0
919
21,325
7,227
37
8,883
12,174
62,534
0
W
11,870
1,084
0
5,318
25,469
39,741
950
6,717
18,752
32,594
0
W
15,935
8,036
0
1,220
20,247
13,297
678
5,983
13,904
0
98,381
W
19,636
1,662
621
3,583
19,166
7,785
2,673
5,653
13,513
112,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,392
Gold Earned
52,521
679
Minions Killed
404
0
Camps Cleared
0
2,248,631
Distance Traveled
1,489,347
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,289
252
7
0
0
45,931
0
L
Jing Wei
11,251
450
82
3
0
334,164
0
W
Bellona
11,924
477
122
5
0
411,698
3
L
Fenrir
9,177
367
41
2
0
329,931
2
W
Danzaburou
16,234
649
181
7
0
406,634
0
L
Cerberus
15,100
604
178
7
0
446,442
2
L
Merlin
10,704
428
96
4
0
332,879
0
W
Bacchus
13,295
532
32
1
0
446,801
6
W
Set
13,567
543
148
6
0
496,693
3
W
Janus
14,372
575
196
8
0
486,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role