Player Matchup

Loki
Loki
Platinum IV
Hoaggamer
Loki
Platinum IV
Level 124
God Stats
2W - 7L
1,458 SR
Queue Stats
289W - 302L
1,731 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
TeteIestaii
Sun Wukong
Gold II
Level 160
God Stats
4W - 2L
1,988 SR
Queue Stats
48W - 34L
1,725 MMR
Solo
Chiron
Chiron
Gold I
oOlKurolOo
Chiron
Gold I
Level 159
God Stats
13W - 8L
1,551 SR
Queue Stats
353W - 346L
1,690 MMR
Solo
Scylla
Scylla
Platinum IV
santy_dorian
Scylla
Platinum IV
Level 147
God Stats
17W - 20L
1,576 SR
Queue Stats
414W - 420L
1,729 MMR
Solo
Terra
Terra
Gold I
stickyfingas07
Terra
Gold I
Level 156
God Stats
3W - 1L
1,744 SR
Queue Stats
116W - 132L
1,681 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,664 SR
1,711 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,593 SR
1,711 MMR
Khepri
Khepri
Gold I
ChampionOfGodz-
Khepri
Gold I
Level 157
God Stats
3W - 1L
1,456 SR
Queue Stats
63W - 67L
1,657 MMR
Solo
Nemesis
Nemesis
Silver I
Hüman
Nemesis
Silver I
Level 86
God Stats
107W - 54L
1,872 SR
Queue Stats
569W - 474L
1,673 MMR
Solo
Achilles
Achilles
Platinum IV
Sean Connery741
Achilles
Platinum IV
Level 137
God Stats
26W - 28L
1,567 SR
Queue Stats
200W - 202L
1,730 MMR
Solo
Janus
Janus
Platinum II
Yasuke95
Janus
Platinum II
Level 138
God Stats
15W - 22L
1,551 SR
Queue Stats
119W - 110L
1,740 MMR
Solo
Ullr
Ullr
Platinum IV
suttul
Ullr
Platinum IV
Level 87
God Stats
3W - 0L
1,518 SR
Queue Stats
348W - 341L
1,755 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
4 / 4 / 6
12,593
504
8,487
19,527
8,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
TeteIestaii
Sun Wukong
18
1 / 5 / 1
11,114
445
7,441
20,815
16,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
oOlKurolOo
Chiron
17
2 / 5 / 3
11,159
446
14,799
16,052
6,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
18
3 / 7 / 4
11,759
470
10,461
16,388
6,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 9 / 7
10,397
416
6,983
25,413
22,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
Cu ChulainnTiamatAthenaGilgameshThanatos

VS

Bans
SobekAnhurKing ArthurGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 16
13,380
535
4,467
10,726
7,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Hüman
Nemesis
20
12 / 3 / 10
15,525
621
30,089
21,405
11,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
20
5 / 1 / 12
14,193
568
14,646
19,266
22,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
Yasuke95
Janus
19
6 / 2 / 13
13,440
538
15,424
8,842
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
suttul
Ullr
20
6 / 3 / 11
15,393
616
13,124
17,410
7,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
92
10
Kills
30
30
Deaths
11
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
L
Loki
4
4
6
1.75
W
Nemesis
Hüman
Nemesis
12
3
10
5.67
W
Achilles
5
1
12
11
L
Sun Wukong
TeteIestaii
Sun Wukong
1
5
1
0.3
W
Janus
Yasuke95
Janus
6
2
13
6.25
L
Chiron
oOlKurolOo
Chiron
2
5
3
0.7
L
Scylla
3
7
4
0.71
L
0
9
7
0.39
W
Ullr
suttul
Ullr
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,171
Damage
77,750
98,195
Taken
77,649
60,225
Mitigated
52,801
23,425
Healing
25,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,467
707
0
1,447
10,726
7,556
536
2,964
6,579
35,189
0
L
Loki
8,487
2,260
0
5,250
19,527
8,589
0
3,947
15,580
0
101,555
W
Nemesis
Hüman
Nemesis
30,089
20,002
0
7,972
21,405
11,855
1,291
5,058
15,733
0
147,497
W
Achilles
14,646
5,020
0
6,094
19,266
22,624
1,121
2,104
17,058
0
102,969
L
Sun Wukong
TeteIestaii
Sun Wukong
7,441
1,937
0
6,168
20,815
16,105
1,024
2,846
17,969
0
74,197
W
Janus
Yasuke95
Janus
15,424
356
0
3,889
8,842
2,903
951
2,876
5,610
87,918
0
L
Chiron
oOlKurolOo
Chiron
14,799
3,925
1,115
4,103
16,052
6,158
0
970
15,082
0
93,505
L
Scylla
10,461
879
0
3,376
16,388
6,609
0
3,781
12,607
81,743
0
L
6,983
1,010
1,167
2,246
25,413
22,764
0
8,347
17,066
16,616
0
W
Ullr
suttul
Ullr
13,124
7,145
0
6,022
17,410
7,863
3,258
2,154
15,160
0
131,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,022
Gold Earned
71,931
634
Minions Killed
730
0
Camps Cleared
0
2,144,951
Distance Traveled
2,452,297
32
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,380
535
53
2
0
472,108
5
L
Loki
12,593
504
155
6
0
475,713
8
W
Nemesis
15,525
621
157
6
0
560,792
1
W
Achilles
14,193
568
157
6
0
458,277
13
L
Sun Wukong
11,114
445
156
6
0
429,226
3
W
Janus
13,440
538
155
6
0
509,334
3
L
Chiron
11,159
446
149
6
0
409,832
7
L
Scylla
11,759
470
156
6
0
419,408
3
L
Terra
10,397
416
18
1
0
410,772
11
W
Ullr
15,393
616
208
8
0
451,786
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role