Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Publicenemy02
Ra
Level 99
God Stats
10W - 8L
1,662 SR
Queue Stats
563W - 640L
1,407 Elo+
Solo
King Arthur
King Arthur
adricanna
King Arthur
Level 79
God Stats
0W - 1L
1,520 SR
Queue Stats
14W - 22L
1,161 Elo+
Party 1
Medusa
Medusa
adricanna
Medusa
Level 18
God Stats
0W - 5L
1,319 SR
Queue Stats
20W - 33L
1,187 Elo+
Party 1
Arachne
Arachne
dojoCameo
Arachne
Level 37
God Stats
54W - 49L
1,513 SR
Queue Stats
288W - 330L
1,415 Elo+
Solo
Team Averages
Level 71
1,503 SR
1,334 Elo+

VS

Team Averages
Level 61
1,583 SR
1,416 Elo+
Zhong Kui
Zhong Kui
Bubaluu24
Zhong Kui
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
146W - 216L
1,406 Elo+
Party 2
Yemoja
Yemoja
MitikoTyan
Yemoja
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Skrimminer
Cabrakan
Level 69
God Stats
7W - 2L
1,814 SR
Queue Stats
120W - 110L
1,406 Elo+
Solo
Izanami
Izanami
Willychetto17
Izanami
Level 80
God Stats
22W - 13L
1,708 SR
Queue Stats
70W - 94L
1,439 Elo+
Party 2
Baron Samedi
Baron Samedi
cholete_78
Baron Samedi
Level 67
God Stats
9W - 10L
1,393 SR
Queue Stats
293W - 361L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
0 / 3 / 1
8,801
440
5,259
13,489
7,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 5 / 4
11,629
581
11,490
12,991
5,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
adricanna
King Arthur
12
2 / 7 / 4
8,181
409
4,639
16,292
9,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
adricanna
Medusa
14
2 / 8 / 0
9,058
453
6,893
12,172
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
dojoCameo
Arachne
17
5 / 3 / 2
10,459
523
5,507
18,182
7,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bubaluu24
Zhong Kui
19
6 / 4 / 3
11,632
582
15,001
10,815
7,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
MitikoTyan
Yemoja
13
0 / 2 / 5
8,229
411
1,985
6,576
5,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
Skrimminer
Cabrakan
18
6 / 2 / 5
11,273
564
12,544
16,741
11,136
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
18
8 / 3 / 3
11,746
587
12,021
15,759
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
cholete_78
Baron Samedi
19
6 / 2 / 2
11,425
571
8,375
8,736
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
13
Kills
26
26
Deaths
13
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
W
Zhong Kui
Bubaluu24
Zhong Kui
6
4
3
1.88
W
Yemoja
MitikoTyan
Yemoja
0
2
5
1.25
L
4
5
4
1.2
W
Cabrakan
Skrimminer
Cabrakan
6
2
5
4.25
W
Izanami
8
3
3
3.17
L
King Arthur
adricanna
King Arthur
2
7
4
0.57
L
Medusa
adricanna
Medusa
2
8
0
0.25
W
Baron Samedi
cholete_78
Baron Samedi
6
2
2
3.5
L
Arachne
dojoCameo
Arachne
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,788
Damage
49,926
73,126
Taken
58,627
34,420
Mitigated
34,461
17,748
Healing
25,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,259
224
792
6,915
13,489
7,226
795
8,874
4,573
56,918
0
W
Zhong Kui
Bubaluu24
Zhong Kui
15,001
1,795
0
5,675
10,815
7,175
602
3,709
7,104
76,638
0
W
Yemoja
MitikoTyan
Yemoja
1,985
228
961
1,085
6,576
5,666
948
1,823
4,699
10,827
0
L
11,490
958
843
3,831
12,991
5,671
1,567
8,192
4,513
89,753
0
W
Cabrakan
Skrimminer
Cabrakan
12,544
1,697
0
6,913
16,741
11,136
0
4,544
12,062
68,482
0
W
Izanami
12,021
6,907
0
6,006
15,759
5,892
4,630
3,303
12,360
0
98,052
L
King Arthur
adricanna
King Arthur
4,639
537
0
500
16,292
9,632
44
7,412
8,818
0
36,379
L
Medusa
adricanna
Medusa
6,893
4,072
0
0
12,172
4,293
0
2,213
9,959
0
48,331
W
Baron Samedi
cholete_78
Baron Samedi
8,375
1,001
1,027
3,961
8,736
4,592
309
2,943
5,653
69,572
0
L
Arachne
dojoCameo
Arachne
5,507
3,231
0
4,867
18,182
7,598
78
10,707
7,358
0
63,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,128
Gold Earned
54,305
506
Minions Killed
563
0
Camps Cleared
0
1,978,443
Distance Traveled
1,787,779
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,801
440
103
5
0
389,356
0
W
Zhong Kui
11,632
582
132
7
0
376,458
2
W
Yemoja
8,229
411
13
1
0
331,426
3
L
Ra
11,629
581
158
8
0
348,802
2
W
Cabrakan
11,273
564
113
6
0
370,821
1
W
Izanami
11,746
587
181
9
0
325,191
3
L
King Arthur
8,181
409
68
3
0
402,176
1
L
Medusa
9,058
453
70
4
0
351,594
0
W
Baron Samedi
11,425
571
124
6
0
383,883
3
L
Arachne
10,459
523
107
5
0
486,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role