Player Matchup

Sol
Sol
Pink ivy234
Sol
Level 5
God Stats
0W - 1L
1,758 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
RudeHercules565
Hercules
Level 143
God Stats
55W - 33L
1,554 SR
Queue Stats
120W - 84L
1,641 Elo+
Party 1
Pele
Pele
The Baddiiee
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 136L
1,552 Elo+
Party 1
Team Averages
Level 58
1,604 SR
1,564 Elo+

VS

Team Averages
Level 34
1,598 SR
1,284 Elo+
Loki
Loki
Mat1ZJee
Loki
Level 8
God Stats
5W - 7L
1,400 SR
Queue Stats
15W - 26L
1,277 Elo+
Solo
Osiris
Osiris
SpruceBaton2
Osiris
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 123L
1,434 Elo+
Solo
Medusa
Medusa
UnitedNinja2098
Medusa
Level 66
God Stats
2W - 0L
1,892 SR
Queue Stats
5W - 7L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 5
7,066
707
2,327
8,504
1,852
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
11
5 / 6 / 2
8,174
817
7,831
12,602
7,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 7 / 5
7,290
729
4,103
10,142
2,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
5 / 4 / 8
8,734
873
4,776
6,278
2,012
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
14
8 / 1 / 12
9,399
940
8,462
6,610
4,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
7 / 2 / 8
8,832
883
8,894
8,246
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
7
Kills
20
21
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Loki
5
4
8
2.25
L
1
8
5
0.44
L
Hercules
5
6
2
1
W
Osiris
8
1
12
14
L
1
7
5
0.5
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,261
Damage
22,132
31,248
Taken
21,134
11,777
Mitigated
9,595
5,714
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,776
950
0
1,154
6,278
2,012
0
844
5,344
0
26,585
L
2,327
1,175
0
336
8,504
1,852
615
0
8,504
8,477
0
L
Hercules
7,831
2,198
0
3,125
12,602
7,164
356
0
12,602
0
21,969
W
Osiris
8,462
1,607
0
1,460
6,610
4,378
1,534
607
5,888
0
21,572
L
4,103
1,115
323
1,930
10,142
2,761
561
0
10,142
0
17,851
W
8,894
3,814
0
1,529
8,246
3,205
1,022
876
7,160
0
32,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,530
Gold Earned
26,965
76
Minions Killed
126
0
Camps Cleared
0
507,223
Distance Traveled
589,011
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,734
873
46
5
0
181,315
2
L
Sol
7,066
707
9
1
0
139,310
0
L
Hercules
8,174
817
40
4
0
182,571
0
W
Osiris
9,399
940
37
4
0
221,642
0
L
Pele
7,290
729
27
3
0
185,342
3
W
Medusa
8,832
883
43
4
0
186,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role