Player Matchup

Ymir
Ymir
CatboiDual
Ymir
Level 29
God Stats
82W - 89L
1,470 SR
Queue Stats
263W - 298L
1,348 Elo+
Solo
Ra
Ra
NubTubz713
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 23L
1,502 Elo+
Party 1
Neith
Neith
TTVNoShowHo
Neith
Level 28
God Stats
4W - 2L
1,658 SR
Queue Stats
51W - 56L
1,371 Elo+
Solo
Hel
Hel
random_example5
Hel
Level 25
God Stats
4W - 4L
1,671 SR
Queue Stats
30W - 38L
1,314 Elo+
Solo
Nemesis
Nemesis
shundelta5
Nemesis
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 14L
1,148 Elo+
Party 1
Team Averages
Level 19
1,560 SR
1,337 Elo+

VS

Team Averages
Level 25
1,440 SR
1,422 Elo+
Horus
Horus
GrimReaper108
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,297 Elo+
Party 2
Eset
Eset
Nico Nicotiiine
Eset
Level 24
God Stats
14W - 14L
1,314 SR
Queue Stats
40W - 51L
1,355 Elo+
Party 2
Agni
Agni
PureMage4598313
Agni
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 43L
1,654 Elo+
Solo
Gilgamesh
Gilgamesh
Reduxcify
Gilgamesh
Level 24
God Stats
5W - 6L
1,325 SR
Queue Stats
10W - 11L
1,349 Elo+
Solo
Neith
Neith
长街落月
Neith
Level 26
God Stats
4W - 2L
1,562 SR
Queue Stats
42W - 32L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
8,544
407
6,233
18,523
12,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
17 / 4 / 8
12,965
617
19,674
15,262
6,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 9 / 5
8,512
405
12,420
17,670
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 9 / 3
7,852
374
777
15,123
4,327
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
shundelta5
Nemesis
18
7 / 4 / 6
11,294
538
11,502
15,250
7,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 17
9,479
451
7,476
18,671
16,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 5 / 10
9,698
462
13,959
12,329
3,521
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 11 / 3
11,006
524
8,932
12,526
3,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Reduxcify
Gilgamesh
17
8 / 3 / 5
11,627
554
13,977
14,261
6,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 1 / 7
13,056
622
12,965
11,250
4,847
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
71
27
Kills
29
32
Deaths
27
26
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
3
7
17
1.64
W
5
5
10
2
L
17
4
8
5.25
W
4
11
3
0.5
W
Gilgamesh
Reduxcify
Gilgamesh
8
3
5
3.5
L
3
9
5
0.61
L
0
9
3
0.17
L
Nemesis
shundelta5
Nemesis
7
4
6
2.5
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,606
Damage
57,309
81,828
Taken
69,037
36,506
Mitigated
35,965
18,315
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,233
917
0
2,390
18,523
12,398
207
8,731
9,192
30,570
0
W
7,476
3,708
788
4,278
18,671
16,813
360
7,929
10,534
0
25,390
W
13,959
969
350
2,793
12,329
3,521
770
2,738
9,419
54,045
0
L
19,674
3,427
1,494
4,240
15,262
6,649
782
4,704
10,492
85,533
0
W
8,932
381
0
1,115
12,526
3,822
1,517
7,961
4,283
42,517
0
W
Gilgamesh
Reduxcify
Gilgamesh
13,977
3,306
0
296
14,261
6,962
819
4,925
9,246
0
59,882
L
12,420
4,012
0
3,919
17,670
5,681
1,242
5,166
12,130
0
50,238
L
777
422
1,537
3,291
15,123
4,327
0
875
14,214
33,919
0
L
Nemesis
shundelta5
Nemesis
11,502
6,682
0
1,444
15,250
7,451
0
2,285
12,909
0
73,021
W
12,965
7,068
0
7,040
11,250
4,847
5,612
2,299
8,871
0
100,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,167
Gold Earned
54,866
429
Minions Killed
462
0
Camps Cleared
0
1,715,802
Distance Traveled
1,788,900
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,544
407
40
2
0
361,204
18
W
Horus
9,479
451
43
2
0
348,067
1
W
Eset
9,698
462
65
3
0
365,701
3
L
Ra
12,965
617
155
7
0
360,157
0
W
Agni
11,006
524
78
4
0
326,961
2
W
Gilgamesh
11,627
554
85
4
0
401,171
0
L
Neith
8,512
405
67
3
0
317,673
4
L
Hel
7,852
374
56
3
0
295,874
0
L
Nemesis
11,294
538
111
5
0
380,894
0
W
Neith
13,056
622
191
9
0
347,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role