Player Matchup

Cerberus
Cerberus
AnoosSniffer69
Cerberus
Level 18
God Stats
5W - 3L
1,772 SR
Queue Stats
110W - 99L
1,354 Elo+
Party 2
Mulan
Mulan
DailySouleater
Mulan
Level 18
God Stats
23W - 16L
1,518 SR
Queue Stats
128W - 115L
1,354 Elo+
Party 2
Ne Zha
Ne Zha
OTFxPri3st95
Ne Zha
Level 22
God Stats
9W - 9L
1,306 SR
Queue Stats
93W - 99L
1,278 Elo+
Solo
Xbalanque
Xbalanque
SamianGames
Xbalanque
Level 17
God Stats
2W - 0L
1,724 SR
Queue Stats
132W - 137L
1,284 Elo+
Party 1
Set
Set
poziomy-pocisk
Set
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
109W - 110L
1,336 Elo+
Party 1
Team Averages
Level 18
1,564 SR
1,321 Elo+

VS

Team Averages
Level 18
1,590 SR
1,437 Elo+
Fenrir
Fenrir
KARMA3368
Fenrir
Level 26
God Stats
15W - 11L
1,591 SR
Queue Stats
57W - 40L
1,410 Elo+
Party 3
Nu Wa
Nu Wa
LXIXIXIXIL
Nu Wa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,593 Elo+
Solo
Ymir
Ymir
OfficialTrillJay
Ymir
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ares
Ares
StarDust90964
Ares
Level 23
God Stats
12W - 9L
1,806 SR
Queue Stats
392W - 432L
1,265 Elo+
Solo
Xbalanque
Xbalanque
ZenSOoO_
Xbalanque
Level 28
God Stats
2W - 2L
1,555 SR
Queue Stats
259W - 289L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 1 / 4
7,859
561
4,157
10,506
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 0 / 8
8,028
573
4,522
6,043
4,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
12
3 / 0 / 6
7,510
536
3,736
9,199
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
SamianGames
Xbalanque
11
7 / 5 / 2
7,376
527
6,090
7,515
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 5 / 10
6,991
499
5,408
7,989
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KARMA3368
Fenrir
9
1 / 4 / 1
6,250
446
3,149
7,512
3,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
9
4 / 1 / 2
6,449
461
5,298
4,891
1,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 7 / 4
5,510
394
1,263
9,237
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 7 / 1
6,332
452
3,919
12,897
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
ZenSOoO_
Xbalanque
3
1 / 0 / 1
4,803
343
621
962
103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
9
11
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
1
4
4
W
4
0
8
8
L
Fenrir
KARMA3368
Fenrir
1
4
1
0.38
L
Nu Wa
4
1
2
5
W
Ne Zha
3
0
6
6
L
1
7
4
0.43
W
Xbalanque
SamianGames
Xbalanque
7
5
2
1.6
L
2
7
1
0.36
L
Xbalanque
ZenSOoO_
Xbalanque
1
0
1
1.5
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,913
Damage
14,250
41,252
Taken
35,499
22,058
Mitigated
16,331
8,646
Healing
1,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,157
501
0
4,311
10,506
8,652
1,657
1,490
9,016
40,857
0
W
4,522
773
0
417
6,043
4,058
2,199
944
5,099
0
37,846
L
Fenrir
KARMA3368
Fenrir
3,149
378
0
0
7,512
3,090
0
0
7,512
0
25,859
L
Nu Wa
5,298
1,940
0
721
4,891
1,267
938
0
4,891
28,014
0
W
Ne Zha
3,736
1,602
0
3,092
9,199
3,508
341
1,541
7,658
0
38,959
L
1,263
356
0
125
9,237
4,108
0
5
9,232
5,355
0
W
Xbalanque
SamianGames
Xbalanque
6,090
3,906
0
0
7,515
2,746
3,030
2,985
4,530
0
24,755
L
3,919
284
0
190
12,897
7,763
0
4,103
8,794
17,756
0
L
Xbalanque
ZenSOoO_
Xbalanque
621
284
0
589
962
103
0
49
913
0
4,158
W
5,408
2,046
0
826
7,989
3,094
1,080
3,520
3,560
0
22,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,764
Gold Earned
29,344
320
Minions Killed
147
0
Camps Cleared
0
1,351,626
Distance Traveled
821,490
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,859
561
92
7
0
263,884
0
W
Mulan
8,028
573
83
6
0
250,759
1
L
Fenrir
6,250
446
64
5
0
208,528
0
L
Nu Wa
6,449
461
52
4
0
130,818
0
W
Ne Zha
7,510
536
75
5
0
301,724
0
L
Ymir
5,510
394
4
0
0
196,236
0
W
Xbalanque
7,376
527
33
2
0
239,933
0
L
Ares
6,332
452
17
1
0
251,469
4
L
Xbalanque
4,803
343
10
1
0
34,439
1
W
Set
6,991
499
37
3
0
295,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role