Player Matchup

Janus
Janus
Finesse-Kid2050
Janus
Level 86
God Stats
10W - 10L
1,448 SR
Queue Stats
527W - 490L
1,428 Elo+
Party 1
Izanami
Izanami
Godspeed_og_
Izanami
Level 79
God Stats
36W - 16L
1,558 SR
Queue Stats
356W - 310L
1,457 Elo+
Party 1
Chaac
Chaac
Grimdiddly98
Chaac
Level 49
God Stats
11W - 8L
1,521 SR
Queue Stats
62W - 78L
1,460 Elo+
Party 1
Terra
Terra
Outcast7275
Terra
Level 50
God Stats
6W - 3L
1,500 SR
Queue Stats
121W - 145L
1,346 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yari501
Morgan Le Fay
Level 58
God Stats
12W - 6L
1,765 SR
Queue Stats
295W - 289L
1,454 Elo+
Party 1
Team Averages
Level 64
1,558 SR
1,429 Elo+

VS

Team Averages
Level 45
1,484 SR
1,409 Elo+
Apollo
Apollo
DeirDire
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,441 Elo+
Party 3
Mercury
Mercury
Leclear1
Mercury
Level 44
God Stats
41W - 18L
1,655 SR
Queue Stats
139W - 102L
1,550 Elo+
Party 3
Hercules
Hercules
Samberker1
Hercules
Level 69
God Stats
6W - 7L
1,508 SR
Queue Stats
230W - 247L
1,411 Elo+
Solo
Merlin
Merlin
Trini Iz Me
Merlin
Level 43
God Stats
58W - 42L
1,398 SR
Queue Stats
191W - 202L
1,318 Elo+
Party 2
Pele
Pele
harjot5ingh22
Pele
Level 46
God Stats
109W - 117L
1,357 SR
Queue Stats
127W - 161L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,179
575
1,338
2,676
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Godspeed_og_
Izanami
9
2 / 1 / 0
5,353
595
3,891
5,723
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 0 / 2
5,624
625
3,336
6,539
3,248
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

7
0 / 2 / 2
4,796
533
1,717
4,559
2,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morgan Le Fay
Yari501
Morgan Le Fay
10
6 / 0 / 1
6,158
684
5,057
5,099
1,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DeirDire
Apollo
6
0 / 2 / 1
4,313
479
1,711
6,021
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
Leclear1
Mercury
9
1 / 4 / 0
5,151
572
1,902
7,431
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Samberker1
Hercules
6
0 / 3 / 0
4,449
494
2,652
6,111
2,579
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
8
0 / 0 / 0
4,786
532
2,004
1,661
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 1 / 0
4,660
518
3,253
5,248
1,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
DeirDire
Apollo
0
2
1
0.25
W
0
0
2
1
W
Izanami
Godspeed_og_
Izanami
2
1
0
2
W
2
0
2
3
L
Mercury
Leclear1
Mercury
1
4
0
0.25
W
0
2
2
0.5
L
Hercules
Samberker1
Hercules
0
3
0
0
L
Merlin
0
0
0
0
W
Morgan Le Fay
Yari501
Morgan Le Fay
6
0
1
6.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,339
Damage
11,522
24,596
Taken
26,472
9,269
Mitigated
8,248
9,145
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DeirDire
Apollo
1,711
1,338
0
1,442
6,021
1,121
0
945
5,076
0
15,368
W
1,338
38
0
800
2,676
676
273
454
2,108
20,704
0
W
Izanami
Godspeed_og_
Izanami
3,891
2,596
0
2,194
5,723
1,394
830
0
5,663
0
36,398
W
3,336
869
0
3,891
6,539
3,248
420
371
6,076
0
21,330
L
Mercury
Leclear1
Mercury
1,902
497
0
2,404
7,431
2,252
0
2,321
5,004
0
27,258
W
1,717
437
218
993
4,559
2,459
236
0
4,411
7,427
0
L
Hercules
Samberker1
Hercules
2,652
1,710
0
1,646
6,111
2,579
0
1,943
4,106
0
14,611
L
Merlin
2,004
135
0
500
1,661
493
0
1,057
604
20,316
0
W
Morgan Le Fay
Yari501
Morgan Le Fay
5,057
453
0
1,049
5,099
1,492
468
853
4,096
28,096
0
L
3,253
1,122
0
966
5,248
1,803
0
1,678
3,570
0
13,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,110
Gold Earned
23,359
239
Minions Killed
186
0
Camps Cleared
0
966,575
Distance Traveled
849,925
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,313
479
32
4
0
161,780
0
W
Janus
5,179
575
49
5
0
186,268
4
W
Izanami
5,353
595
73
8
0
180,005
0
W
Chaac
5,624
625
54
6
0
213,094
0
L
Mercury
5,151
572
61
7
0
213,709
4
W
Terra
4,796
533
8
1
0
191,796
0
L
Hercules
4,449
494
34
4
0
120,959
2
L
Merlin
4,786
532
42
5
0
192,556
4
W
Morgan Le Fay
6,158
684
55
6
0
195,412
5
L
Pele
4,660
518
17
2
0
160,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role