Player Matchup

Loki
Loki
Silver IV
 
Loki
Silver IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Joacoo26
Anhur
Silver I
Level 127
God Stats
5W - 10L
1,393 SR
Queue Stats
108W - 115L
1,158 MMR
Solo
Artio
Artio
Silver II
MCEYEAH
Artio
Silver II
Level 118
God Stats
11W - 11L
1,517 SR
Queue Stats
71W - 77L
1,039 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Markdroop
Kuzenbo
Silver II
Level 129
God Stats
2W - 1L
1,571 SR
Queue Stats
166W - 154L
1,039 MMR
Party 1
Janus
Janus
Silver I
Naazchi
Janus
Silver I
Level 147
God Stats
11W - 19L
1,374 SR
Queue Stats
295W - 306L
1,178 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,471 SR
1,183 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,540 SR
1,436 MMR
Yemoja
Yemoja
Bronze I
 
Yemoja
Bronze I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver IV
 
Hou Yi
Silver IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
DinoooXX
Ymir
Gold III
Level 73
God Stats
1W - 3L
1,701 SR
Queue Stats
11W - 15L
1,188 MMR
Party 2
Merlin
Merlin
Gold III
Stratodon
Merlin
Gold III
Level 160
God Stats
17W - 24L
1,500 SR
Queue Stats
551W - 546L
1,489 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
2 / 0 / 0
3,883
777
1,683
2,094
455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Joacoo26
Anhur
5
0 / 0 / 0
3,193
639
831
1,910
316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
MCEYEAH
Artio
6
0 / 1 / 1
3,498
700
1,121
4,331
2,381
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kuzenbo
Markdroop
Kuzenbo
5
0 / 0 / 0
3,425
685
1,175
2,576
1,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Janus
Naazchi
Janus
6
0 / 0 / 1
3,783
757
459
1,444
261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
GilgameshAthenaSetTsukuyomiTiamat

VS

Bans
ApolloCu ChulainnKing ArthurTyrChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
5
0 / 0 / 0
3,358
672
730
1,762
516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Da Ji
 
Da Ji
5
1 / 1 / 0
3,178
636
1,759
2,794
690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
 
Hou Yi
5
0 / 0 / 0
3,121
624
1,887
2,486
459
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
3
0 / 1 / 0
2,772
554
1,169
2,203
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
Stratodon
Merlin
6
0 / 0 / 0
3,321
664
366
1,369
263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
0
0
2
L
Yemoja
 
Yemoja
0
0
0
0
L
Da Ji
 
Da Ji
1
1
0
1
L
Hou Yi
 
Hou Yi
0
0
0
0
L
Ymir
0
1
0
0
W
Anhur
Joacoo26
Anhur
0
0
0
0
W
Artio
MCEYEAH
Artio
0
1
1
0.5
W
Kuzenbo
Markdroop
Kuzenbo
0
0
0
0
W
Janus
Naazchi
Janus
0
0
1
0.5
L
Merlin
Stratodon
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,269
Damage
5,911
12,355
Taken
10,614
4,670
Mitigated
2,751
5,674
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,683
522
0
756
2,094
455
0
306
1,788
0
11,460
L
Yemoja
 
Yemoja
730
104
374
841
1,762
516
0
438
1,324
7,240
0
L
Da Ji
 
Da Ji
1,759
257
0
996
2,794
690
0
536
2,186
0
7,320
L
Hou Yi
 
Hou Yi
1,887
1,292
0
1,314
2,486
459
0
737
1,749
0
14,836
L
Ymir
1,169
495
0
690
2,203
823
0
828
1,375
3,621
479
W
Anhur
Joacoo26
Anhur
831
537
0
827
1,910
316
0
380
1,530
0
12,380
W
Artio
MCEYEAH
Artio
1,121
176
0
2,252
4,331
2,381
0
1,022
3,309
11,710
0
W
Kuzenbo
Markdroop
Kuzenbo
1,175
596
0
1,326
2,576
1,257
0
350
2,226
7,018
0
W
Janus
Naazchi
Janus
459
0
0
513
1,444
261
0
132
1,312
15,278
0
L
Merlin
Stratodon
Merlin
366
41
0
495
1,369
263
0
112
1,225
13,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,782
Gold Earned
15,750
130
Minions Killed
112
0
Camps Cleared
0
490,460
Distance Traveled
414,934
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,883
777
32
6
0
109,773
0
L
Yemoja
3,358
672
14
3
0
90,793
0
L
Da Ji
3,178
636
18
4
0
98,993
0
L
Hou Yi
3,121
624
41
8
0
77,575
1
L
Ymir
2,772
554
8
2
0
59,090
1
W
Anhur
3,193
639
24
5
0
81,206
2
W
Artio
3,498
700
27
5
0
93,636
0
W
Kuzenbo
3,425
685
13
3
0
103,927
0
W
Janus
3,783
757
34
7
0
101,918
2
L
Merlin
3,321
664
31
6
0
88,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role