Player Matchup

Kuzenbo
Kuzenbo
BearyScary52
Kuzenbo
Level 88
God Stats
1W - 2L
1,856 SR
Queue Stats
34W - 24L
1,623 Elo+
Party 2
Sol
Sol
IIISoRrOwIII
Sol
Level 48
God Stats
14W - 14L
1,532 SR
Queue Stats
263W - 286L
1,468 Elo+
Solo
Fenrir
Fenrir
QuesoGrande5681
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,394 Elo+
Party 2
Team Averages
Level 50
1,630 SR
1,495 Elo+

VS

Team Averages
Level 86
1,573 SR
1,490 Elo+
Jormungandr
Jormungandr
ShukaBunnyLord
Jormungandr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,467 Elo+
Solo
Danzaburou
Danzaburou
mennyx24
Danzaburou
Level 102
God Stats
10W - 11L
1,447 SR
Queue Stats
69W - 73L
1,474 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
thiagoswiftleon
Morgan Le Fay
Level 109
God Stats
4W - 5L
1,773 SR
Queue Stats
231W - 162L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BearyScary52
Kuzenbo
13
3 / 6 / 3
10,456
747
9,919
17,887
17,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 6 / 5
9,192
657
11,690
12,987
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 5 / 2
10,362
740
7,430
13,619
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ShukaBunnyLord
Jormungandr
15
4 / 4 / 9
11,184
799
8,972
21,160
13,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
mennyx24
Danzaburou
14
5 / 4 / 7
11,240
803
9,789
12,268
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
thiagoswiftleon
Morgan Le Fay
16
7 / 2 / 7
10,869
776
17,841
12,227
4,516
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
16
17
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BearyScary52
Kuzenbo
3
6
3
0.75
L
1
6
5
0.58
L
6
5
2
1.4
W
Jormungandr
ShukaBunnyLord
Jormungandr
4
4
9
2.13
W
Danzaburou
mennyx24
Danzaburou
5
4
7
2.13
W
Morgan Le Fay
thiagoswiftleon
Morgan Le Fay
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
36,602
44,493
Taken
45,655
30,928
Mitigated
23,031
5,201
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BearyScary52
Kuzenbo
9,919
2,203
0
260
17,887
17,067
52
9,869
8,018
28,256
0
L
11,690
2,027
0
3,264
12,987
4,428
1,098
8,980
4,007
49,155
0
L
7,430
991
0
1,677
13,619
9,433
0
7,964
5,655
0
15,851
W
Jormungandr
ShukaBunnyLord
Jormungandr
8,972
2,288
0
4,700
21,160
13,774
237
8,017
12,837
29,862
0
W
Danzaburou
mennyx24
Danzaburou
9,789
4,497
0
3,954
12,268
4,741
2,324
6,641
5,417
0
43,025
W
Morgan Le Fay
thiagoswiftleon
Morgan Le Fay
17,841
1,043
368
3,558
12,227
4,516
306
6,951
5,186
57,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,010
Gold Earned
33,293
119
Minions Killed
189
0
Camps Cleared
0
731,502
Distance Traveled
721,505
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,456
747
26
2
0
260,588
1
L
Sol
9,192
657
80
6
0
228,031
2
L
Fenrir
10,362
740
13
1
0
242,883
4
W
Jormungandr
11,184
799
41
3
0
219,665
2
W
Danzaburou
11,240
803
77
6
0
259,189
2
W
Morgan Le Fay
10,869
776
71
5
0
242,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role