Player Matchup

Cthulhu
Cthulhu
Rorschakk
Cthulhu
Level 3
God Stats
1W - 0L
1,306 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Odin
Odin
Stoney1211
Odin
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 92L
1,424 Elo+
Party 2
Anubis
Anubis
Z1LT01D
Anubis
Level 143
God Stats
6W - 2L
1,815 SR
Queue Stats
110W - 151L
1,414 Elo+
Party 2
Team Averages
Level 90
1,540 SR
1,446 Elo+

VS

Team Averages
Level 46
1,616 SR
1,423 Elo+
Sol
Sol
AmSoVirgin
Sol
Level 7
God Stats
0W - 1L
1,479 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
DEADM4RES
Thor
Level 124
God Stats
3W - 2L
1,691 SR
Queue Stats
155W - 184L
1,459 Elo+
Party 1
Neith
Neith
Supermulls
Neith
Level 7
God Stats
32W - 25L
1,677 SR
Queue Stats
34W - 29L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rorschakk
Cthulhu
13
1 / 4 / 17
10,136
724
3,355
11,903
9,475
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
11 / 4 / 6
11,164
797
8,563
9,868
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
Z1LT01D
Anubis
16
13 / 4 / 11
12,363
883
20,140
12,090
6,653
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 5
9,379
670
4,916
11,624
2,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thor
14
8 / 7 / 4
11,354
811
7,904
12,560
3,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
13
1 / 10 / 8
9,153
654
7,897
11,869
2,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
25
Kills
12
12
Deaths
25
34
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
L
Thor
8
7
4
1.43
W
Cthulhu
Rorschakk
Cthulhu
1
4
17
2.38
W
11
4
6
3.5
L
Neith
1
10
8
0.5
W
Anubis
Z1LT01D
Anubis
13
4
11
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,058
Damage
20,717
33,861
Taken
36,053
25,242
Mitigated
8,854
5,850
Healing
3,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,916
1,808
0
1,571
11,624
2,567
210
8,653
2,971
19,808
0
L
Thor
7,904
2,616
0
1,170
12,560
3,473
660
8,393
4,167
0
24,260
W
Cthulhu
Rorschakk
Cthulhu
3,355
275
0
0
11,903
9,475
334
1,786
9,963
25,672
0
W
8,563
3,389
0
105
9,868
9,114
1,124
1,166
8,702
598
22,685
L
Neith
7,897
3,212
0
535
11,869
2,814
220
6,654
5,215
0
31,963
W
Anubis
Z1LT01D
Anubis
20,140
1,202
0
5,745
12,090
6,653
686
1,964
10,126
50,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,663
Gold Earned
29,886
127
Minions Killed
116
0
Camps Cleared
0
655,658
Distance Traveled
591,787
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,379
670
34
2
0
206,109
1
L
Thor
11,354
811
28
2
0
203,840
0
W
Cthulhu
10,136
724
34
2
0
224,818
0
W
Odin
11,164
797
29
2
0
209,936
1
L
Neith
9,153
654
54
4
0
181,838
0
W
Anubis
12,363
883
64
5
0
220,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role