Player Matchup

Fenrir
Fenrir
DET1 Eagle95
Fenrir
Level 29
God Stats
9W - 1L
1,973 SR
Queue Stats
15W - 6L
1,734 Elo+
Party 2
Cerberus
Cerberus
SkinHeadRick
Cerberus
Level 147
God Stats
4W - 3L
1,471 SR
Queue Stats
155W - 154L
1,487 Elo+
Party 2
Nu Wa
Nu Wa
SlytherinQueen96
Nu Wa
Level 122
God Stats
2W - 2L
1,561 SR
Queue Stats
7W - 11L
1,426 Elo+
Party 2
Team Averages
Level 99
1,668 SR
1,549 Elo+

VS

Team Averages
Level 32
1,560 SR
1,390 Elo+
Discordia
Discordia
TargetFlats
Discordia
Level 25
God Stats
5W - 7L
1,526 SR
Queue Stats
25W - 29L
1,444 Elo+
Party 1
Yemoja
Yemoja
WalmartEmong
Yemoja
Level 45
God Stats
1W - 1L
1,717 SR
Queue Stats
18W - 25L
1,377 Elo+
Party 1
Medusa
Medusa
slipinOnMySwa99
Medusa
Level 26
God Stats
94W - 117L
1,438 SR
Queue Stats
128W - 165L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
8 / 2 / 9
13,346
702
18,912
16,312
12,354
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
SkinHeadRick
Cerberus
16
3 / 4 / 12
12,423
654
14,721
21,809
25,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 0 / 7
12,855
677
11,631
9,604
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
TargetFlats
Discordia
14
2 / 7 / 1
10,494
552
13,846
17,517
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
15
1 / 5 / 5
10,789
568
6,905
15,734
15,922
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 7 / 2
11,637
612
8,071
21,055
7,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
6
6
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
2
9
6.25
W
Cerberus
SkinHeadRick
Cerberus
3
4
12
2.25
W
7
0
7
10.5
L
Discordia
TargetFlats
Discordia
2
7
1
0.36
L
Yemoja
1
5
5
0.7
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,264
Damage
28,822
47,725
Taken
54,306
41,116
Mitigated
28,665
13,422
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
18,912
2,336
0
2,978
16,312
12,354
587
5,860
10,074
0
53,812
W
Cerberus
SkinHeadRick
Cerberus
14,721
872
0
8,342
21,809
25,032
330
8,121
13,107
56,532
0
W
11,631
1,289
0
2,102
9,604
3,730
1,528
5,417
3,793
59,687
0
L
Discordia
TargetFlats
Discordia
13,846
1,284
0
1,696
17,517
5,097
67
8,882
8,274
39,591
0
L
Yemoja
6,905
711
1,907
1,116
15,734
15,922
156
7,962
7,422
32,305
0
L
8,071
4,265
0
4,749
21,055
7,646
845
8,407
12,258
0
54,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
32,920
251
Minions Killed
185
0
Camps Cleared
0
1,088,756
Distance Traveled
948,471
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,346
702
55
3
0
390,563
5
W
Cerberus
12,423
654
98
5
0
350,350
2
W
Nu Wa
12,855
677
98
5
0
347,843
3
L
Discordia
10,494
552
63
3
0
294,603
1
L
Yemoja
10,789
568
38
2
0
329,936
6
L
Medusa
11,637
612
84
4
0
323,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role