Player Matchup

Gilgamesh
Gilgamesh
AlexiosLion
Gilgamesh
Level 26
God Stats
24W - 35L
1,427 SR
Queue Stats
153W - 161L
1,360 Elo+
Solo
Hercules
Hercules
PoopyCash
Hercules
Level 4
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
Sierra5421
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,258 Elo+
Solo
Merlin
Merlin
hound-dawg15
Merlin
Level 7
God Stats
1W - 1L
1,495 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
keafdaddy16
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 12
1,484 SR
1,423 Elo+

VS

Team Averages
Level 17
1,508 SR
1,384 Elo+
Olorun
Olorun
Carefulways103
Olorun
Level 18
God Stats
14W - 9L
1,558 SR
Queue Stats
30W - 39L
1,295 Elo+
Solo
Anhur
Anhur
ChairoKiller
Anhur
Level 1
God Stats
12W - 4L
1,500 SR
Queue Stats
39W - 24L
1,500 Elo+
Solo
Loki
Loki
Paladin Animo
Loki
Level 28
God Stats
9W - 6L
1,647 SR
Queue Stats
94W - 103L
1,412 Elo+
Solo
Set
Set
UndoingLamp6617
Set
Level 24
God Stats
1W - 3L
1,333 SR
Queue Stats
114W - 139L
1,329 Elo+
Solo
Zeus
Zeus
zNickQueiroz
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexiosLion
Gilgamesh
14
5 / 6 / 1
9,261
545
7,438
16,216
7,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
PoopyCash
Hercules
10
1 / 10 / 2
6,828
402
3,027
12,974
5,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Sierra5421
Bacchus
11
2 / 7 / 1
7,648
450
8,021
14,394
7,964
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
11
2 / 10 / 1
7,107
418
5,812
11,990
2,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
keafdaddy16
Nemesis
9
1 / 7 / 1
6,216
366
2,294
10,654
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 8
11,926
702
15,143
9,649
4,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
9 / 0 / 5
11,467
675
9,947
9,281
3,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 2 / 3
10,059
592
5,856
10,780
5,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 3 / 6
9,514
560
4,774
8,788
3,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 5 / 8
9,277
546
11,519
9,343
2,913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
11
Kills
38
40
Deaths
11
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlexiosLion
Gilgamesh
5
6
1
0.92
W
12
1
8
16
W
9
0
5
11.5
W
5
2
3
3.25
L
Hercules
PoopyCash
Hercules
1
10
2
0.2
L
Bacchus
Sierra5421
Bacchus
2
7
1
0.36
W
5
3
6
2.67
L
Merlin
2
10
1
0.25
L
Nemesis
keafdaddy16
Nemesis
1
7
1
0.21
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,592
Damage
47,239
66,228
Taken
47,841
27,729
Mitigated
20,221
5,579
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlexiosLion
Gilgamesh
7,438
2,389
0
2,922
16,216
7,595
90
4,726
10,950
0
40,987
W
15,143
9,332
180
5,011
9,649
4,184
5,980
3,271
6,378
55,405
0
W
9,947
6,827
0
5,498
9,281
3,558
1,472
2,558
6,723
0
93,326
W
5,856
523
0
2,006
10,780
5,995
1,628
2,370
8,410
0
52,605
L
Hercules
PoopyCash
Hercules
3,027
828
0
1,042
12,974
5,985
0
8,134
4,780
0
14,435
L
Bacchus
Sierra5421
Bacchus
8,021
1,378
0
42
14,394
7,964
0
7,546
6,738
29,691
0
W
4,774
2,890
0
1,423
8,788
3,571
450
1,359
7,429
0
45,372
L
Merlin
5,812
917
0
319
11,990
2,921
0
4,333
7,627
30,244
0
L
Nemesis
keafdaddy16
Nemesis
2,294
1,137
0
1,254
10,654
3,264
41
1,923
8,701
0
21,129
W
11,519
2,890
0
1,136
9,343
2,913
832
4,275
5,068
36,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,060
Gold Earned
52,243
219
Minions Killed
495
0
Camps Cleared
0
1,595,396
Distance Traveled
1,587,261
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,261
545
76
4
0
304,759
0
W
Olorun
11,926
702
96
6
0
270,155
0
W
Anhur
11,467
675
153
9
0
290,848
8
W
Loki
10,059
592
106
6
0
345,216
0
L
Hercules
6,828
402
25
1
0
345,998
1
L
Bacchus
7,648
450
40
2
0
302,336
5
W
Set
9,514
560
81
5
0
373,883
0
L
Merlin
7,107
418
44
3
0
291,271
0
L
Nemesis
6,216
366
34
2
0
351,032
6
W
Zeus
9,277
546
59
3
0
307,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role