Player Matchup

Gilgamesh
Gilgamesh
Capt_Redfield_
Gilgamesh
Level 28
God Stats
29W - 20L
1,592 SR
Queue Stats
71W - 66L
1,489 Elo+
Party 1
Achilles
Achilles
GanKnSpanK69
Achilles
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 46L
1,626 Elo+
Solo
Arachne
Arachne
JonboyMahbooty
Arachne
Level 26
God Stats
47W - 37L
1,647 SR
Queue Stats
75W - 70L
1,494 Elo+
Party 1
King Arthur
King Arthur
davivitor572
King Arthur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 36L
1,518 Elo+
Solo
Danzaburou
Danzaburou
winterfox124
Danzaburou
Level 28
God Stats
52W - 37L
1,590 SR
Queue Stats
69W - 65L
1,497 Elo+
Party 1
Team Averages
Level 25
1,566 SR
1,525 Elo+

VS

Team Averages
Level 20
1,648 SR
1,532 Elo+
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Eat_Skadi_Bootyy
Scylla
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 79L
1,480 Elo+
Solo
Pele
Pele
MyGoldScarNow
Pele
Level 26
God Stats
14W - 2L
1,753 SR
Queue Stats
114W - 70L
1,637 Elo+
Solo
Chaac
Chaac
NOMMBREingenioso
Chaac
Level 9
God Stats
67W - 45L
1,797 SR
Queue Stats
124W - 93L
1,694 Elo+
Solo
Ymir
Ymir
Norsewolf_505
Ymir
Level 9
God Stats
20W - 6L
1,687 SR
Queue Stats
242W - 296L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Capt_Redfield_
Gilgamesh
7
3 / 4 / 0
5,081
508
2,541
5,116
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
GanKnSpanK69
Achilles
8
0 / 4 / 0
4,770
477
3,622
9,748
4,356
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 2
5,050
505
1,956
6,141
1,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
davivitor572
King Arthur
8
0 / 3 / 1
4,801
480
1,262
5,977
2,410
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
winterfox124
Danzaburou
9
0 / 2 / 0
5,068
507
1,672
2,872
1,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 2 / 3
5,244
524
1,530
4,727
1,418
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 1
5,413
541
2,271
4,306
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 0 / 3
7,031
703
5,648
5,130
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 4
6,714
671
8,675
6,894
8,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

10
2 / 0 / 2
6,024
602
1,423
3,070
2,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
16
16
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
3
1.25
L
Gilgamesh
Capt_Redfield_
Gilgamesh
3
4
0
0.75
W
1
2
1
0.75
L
Achilles
GanKnSpanK69
Achilles
0
4
0
0
L
1
3
2
0.67
W
8
0
3
9.5
W
4
0
4
6
W
2
0
2
3
L
King Arthur
davivitor572
King Arthur
0
3
1
0.17
L
Danzaburou
winterfox124
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,053
Damage
19,547
29,854
Taken
24,127
10,994
Mitigated
14,645
4,236
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,530
229
122
772
4,727
1,418
817
0
4,727
15,706
0
L
Gilgamesh
Capt_Redfield_
Gilgamesh
2,541
951
0
12
5,116
1,561
0
461
4,595
0
17,167
W
2,271
537
0
1,124
4,306
1,175
670
0
4,306
26,232
0
L
Achilles
GanKnSpanK69
Achilles
3,622
2,088
0
2,544
9,748
4,356
0
46
9,132
0
21,897
L
1,956
1,330
0
1,431
6,141
1,644
0
644
5,467
0
22,964
W
5,648
1,105
0
2,436
5,130
1,500
0
0
5,130
0
35,986
W
8,675
1,040
0
3,654
6,894
8,538
215
0
6,894
0
38,623
W
1,423
549
0
202
3,070
2,014
396
0
3,070
20,112
0
L
King Arthur
davivitor572
King Arthur
1,262
271
0
0
5,977
2,410
0
2,234
3,681
0
16,414
L
Danzaburou
winterfox124
Danzaburou
1,672
555
0
249
2,872
1,023
0
1,839
1,033
0
20,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,770
Gold Earned
30,426
207
Minions Killed
292
0
Camps Cleared
0
979,195
Distance Traveled
947,625
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,244
524
36
4
0
178,788
4
L
Gilgamesh
5,081
508
40
4
0
232,352
0
W
Scylla
5,413
541
55
6
0
180,133
1
L
Achilles
4,770
477
41
4
0
166,171
1
L
Arachne
5,050
505
44
4
0
229,765
0
W
Pele
7,031
703
82
8
0
227,058
1
W
Chaac
6,714
671
72
7
0
176,695
3
W
Ymir
6,024
602
47
5
0
184,951
0
L
King Arthur
4,801
480
37
4
0
184,259
0
L
Danzaburou
5,068
507
45
5
0
166,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role