Player Matchup

Izanami
Izanami
Huge Ackman 1
Izanami
Level 17
God Stats
6W - 12L
1,354 SR
Queue Stats
33W - 45L
1,333 Elo+
Party 1
Yemoja
Yemoja
Lilmekhi9
Yemoja
Level 16
God Stats
1W - 3L
1,333 SR
Queue Stats
46W - 59L
1,318 Elo+
Solo
Skadi
Skadi
SailorrJerryy
Skadi
Level 14
God Stats
11W - 13L
1,507 SR
Queue Stats
22W - 37L
1,301 Elo+
Party 1
Neith
Neith
SlightlyAnxi0us
Neith
Level 15
God Stats
3W - 5L
1,427 SR
Queue Stats
22W - 39L
1,274 Elo+
Party 1
Hel
Hel
misztoot
Hel
Level 26
God Stats
21W - 20L
1,543 SR
Queue Stats
1,183W - 1,282L
1,390 Elo+
Solo
Team Averages
Level 18
1,433 SR
1,323 Elo+

VS

Team Averages
Level 25
1,303 SR
1,311 Elo+
King Arthur
King Arthur
FLATFOOTMCGEE
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,289 Elo+
Solo
Merlin
Merlin
Majora258
Merlin
Level 49
God Stats
10W - 10L
1,212 SR
Queue Stats
30W - 49L
1,244 Elo+
Party 2
Eset
Eset
bub319
Eset
Level 19
God Stats
4W - 3L
1,156 SR
Queue Stats
28W - 36L
1,405 Elo+
Party 2
He Bo
He Bo
dairon_2002
He Bo
Level 17
God Stats
11W - 7L
1,579 SR
Queue Stats
38W - 36L
1,401 Elo+
Solo
Yemoja
Yemoja
xXQueenOfLifeXx
Yemoja
Level 11
God Stats
4W - 7L
1,067 SR
Queue Stats
26W - 40L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
3 / 12 / 1
11,841
911
18,867
25,723
7,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Lilmekhi9
Yemoja
16
0 / 1 / 3
10,586
814
1,070
3,527
1,441
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

18
5 / 8 / 2
13,353
1,027
20,112
22,574
7,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 11 / 3
11,157
858
7,217
22,940
6,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 5 / 2
10,595
815
6,118
13,115
5,242
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FLATFOOTMCGEE
King Arthur
20
1 / 4 / 22
12,400
954
7,556
18,206
15,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Majora258
Merlin
20
13 / 1 / 13
14,336
1,103
22,490
10,055
5,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
bub319
Eset
20
7 / 1 / 23
13,671
1,052
25,285
14,006
15,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
16 / 2 / 13
15,239
1,172
24,133
14,186
5,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
0 / 0 / 20
11,878
914
3,587
6,163
7,478
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
128
8
Kills
37
37
Deaths
8
11
Assists
91
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FLATFOOTMCGEE
King Arthur
1
4
22
3
L
Izanami
3
12
1
0.29
L
Yemoja
Lilmekhi9
Yemoja
0
1
3
1.5
W
Merlin
Majora258
Merlin
13
1
13
19.5
L
5
8
2
0.75
L
0
11
3
0.14
W
Eset
bub319
Eset
7
1
23
18.5
W
16
2
13
11.25
L
0
5
2
0.2
W
0
0
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,384
Damage
83,051
87,879
Taken
62,616
29,232
Mitigated
48,606
5,703
Healing
21,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FLATFOOTMCGEE
King Arthur
7,556
2,280
0
3,132
18,206
15,311
0
2,402
15,804
0
31,507
L
Izanami
18,867
15,893
0
1,175
25,723
7,933
0
22,622
2,771
0
38,187
L
Yemoja
Lilmekhi9
Yemoja
1,070
314
348
341
3,527
1,441
0
2,634
863
5,255
0
W
Merlin
Majora258
Merlin
22,490
1,111
0
3,846
10,055
5,174
0
1,028
9,027
39,726
0
L
20,112
10,917
0
870
22,574
7,798
0
19,484
2,790
0
48,816
L
7,217
3,296
0
573
22,940
6,818
0
20,029
2,581
0
32,374
W
Eset
bub319
Eset
25,285
2,240
2,781
5,351
14,006
15,062
0
1,255
12,751
38,247
0
W
24,133
968
0
5,509
14,186
5,581
0
1,485
12,701
57,491
0
L
6,118
1,396
764
1,632
13,115
5,242
0
9,586
3,379
23,214
0
W
3,587
92
960
217
6,163
7,478
0
1,018
5,145
9,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,532
Gold Earned
67,524
192
Minions Killed
245
4
Camps Cleared
6
876,959
Distance Traveled
1,249,117
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,400
954
49
4
0
263,461
0
L
Izanami
11,841
911
38
3
2
201,070
1
L
Yemoja
10,586
814
3
0
0
64,036
0
W
Merlin
14,336
1,103
52
4
0
215,918
0
L
Skadi
13,353
1,027
72
6
0
237,434
3
L
Neith
11,157
858
43
3
2
195,369
3
W
Eset
13,671
1,052
31
2
1
246,044
4
W
He Bo
15,239
1,172
99
8
5
258,010
1
L
Hel
10,595
815
36
3
0
179,050
0
W
Yemoja
11,878
914
14
1
0
265,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role