Player Matchup

Cthulhu
Cthulhu
Delta Fright
Cthulhu
Level 10
God Stats
4W - 4L
1,456 SR
Queue Stats
4W - 5L
1,745 Elo+
Party 1
Mercury
Mercury
Delta Ghxst
Mercury
Level 8
God Stats
3W - 5L
1,542 SR
Queue Stats
4W - 5L
1,745 Elo+
Party 1
Fenrir
Fenrir
Delta Mental
Fenrir
Level 14
God Stats
2W - 2L
1,738 SR
Queue Stats
3W - 4L
1,648 Elo+
Party 1
Cernunnos
Cernunnos
Delta NobleFB
Cernunnos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,466 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tahjBlanco
Morgan Le Fay
Level 18
God Stats
1W - 7L
1,222 SR
Queue Stats
52W - 46L
1,630 Elo+
Solo
Team Averages
Level 41
1,492 SR
1,647 Elo+

VS

Team Averages
Level 22
1,539 SR
1,662 Elo+
Thor
Thor
LittleSnowBoat
Thor
Level 30
God Stats
2W - 0L
1,642 SR
Queue Stats
172W - 175L
1,601 Elo+
Solo
Merlin
Merlin
Lorcodez
Merlin
Level 22
God Stats
4W - 6L
1,552 SR
Queue Stats
64W - 48L
1,704 Elo+
Solo
Bacchus
Bacchus
StancedNation240
Bacchus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 29L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
Talk Bro
Gilgamesh
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 31L
1,714 Elo+
Solo
Heimdallr
Heimdallr
Tough_Bagel
Heimdallr
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 28L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delta Fright
Cthulhu
13
1 / 6 / 2
7,827
412
6,323
18,178
12,197
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Delta Ghxst
Mercury
12
1 / 6 / 0
7,450
392
1,583
14,463
5,215
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
15
4 / 6 / 0
9,319
490
4,935
14,628
10,205
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
Delta NobleFB
Cernunnos
13
1 / 4 / 0
7,537
397
6,417
12,573
3,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
tahjBlanco
Morgan Le Fay
15
4 / 7 / 1
9,323
491
11,126
15,839
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 4
10,721
564
5,919
11,534
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Lorcodez
Merlin
20
7 / 3 / 5
12,331
649
17,384
12,221
4,488
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 5
9,698
510
8,436
12,597
12,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Talk Bro
Gilgamesh
18
10 / 4 / 2
11,898
626
14,410
15,855
8,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Tough_Bagel
Heimdallr
19
4 / 2 / 4
11,722
617
11,482
15,562
7,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
11
Kills
29
29
Deaths
11
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Delta Fright
Cthulhu
1
6
2
0.33
L
Mercury
Delta Ghxst
Mercury
1
6
0
0.17
L
Fenrir
4
6
0
0.67
L
Cernunnos
Delta NobleFB
Cernunnos
1
4
0
0.25
W
3
1
4
5
W
Merlin
Lorcodez
Merlin
7
3
5
3.17
W
5
1
5
7.5
W
Gilgamesh
Talk Bro
Gilgamesh
10
4
2
2.75
W
Heimdallr
Tough_Bagel
Heimdallr
4
2
4
3
L
Morgan Le Fay
tahjBlanco
Morgan Le Fay
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,384
Damage
57,631
75,681
Taken
67,769
36,601
Mitigated
37,133
10,332
Healing
22,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Delta Fright
Cthulhu
6,323
782
346
1,768
18,178
12,197
200
8,770
9,408
30,714
0
L
Mercury
Delta Ghxst
Mercury
1,583
1,135
0
606
14,463
5,215
454
1,603
12,860
0
38,265
L
Fenrir
4,935
1,064
0
2,826
14,628
10,205
502
1,998
12,630
0
29,174
L
Cernunnos
Delta NobleFB
Cernunnos
6,417
2,313
0
531
12,573
3,507
0
3,609
8,964
0
48,205
W
5,919
1,590
0
5,949
11,534
4,572
212
2,310
9,224
0
80,941
W
Merlin
Lorcodez
Merlin
17,384
361
174
3,733
12,221
4,488
0
6,980
5,241
96,942
0
W
8,436
1,848
0
2,656
12,597
12,311
114
3,346
9,251
34,619
0
W
Gilgamesh
Talk Bro
Gilgamesh
14,410
3,904
0
2,410
15,855
8,726
1,476
2,138
13,717
0
72,015
W
Heimdallr
Tough_Bagel
Heimdallr
11,482
6,211
0
8,067
15,562
7,036
4,019
2,675
12,887
0
102,483
L
Morgan Le Fay
tahjBlanco
Morgan Le Fay
11,126
703
0
4,255
15,839
5,477
0
9,840
5,999
53,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,456
Gold Earned
56,370
354
Minions Killed
681
0
Camps Cleared
0
1,752,771
Distance Traveled
1,718,419
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,827
412
50
3
0
373,255
2
L
Mercury
7,450
392
66
3
0
359,157
0
L
Fenrir
9,319
490
59
3
0
363,358
0
L
Cernunnos
7,537
397
96
5
0
346,426
7
W
Thor
10,721
564
140
7
0
378,088
4
W
Merlin
12,331
649
185
10
0
345,624
1
W
Bacchus
9,698
510
43
2
0
364,002
5
W
Gilgamesh
11,898
626
128
7
0
302,341
7
W
Heimdallr
11,722
617
185
10
0
328,364
5
L
Morgan Le Fay
9,323
491
83
4
0
310,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role