Player Matchup

Fenrir
Fenrir
Aint On Tren
Fenrir
Level 10
God Stats
7W - 18L
1,280 SR
Queue Stats
169W - 139L
1,316 Elo+
Party 3
Neith
Neith
AsianBoi13579
Neith
Level 6
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,486 Elo+
Party 2
Agni
Agni
Stif Doink
Agni
Level 16
God Stats
3W - 3L
1,244 SR
Queue Stats
107W - 84L
1,406 Elo+
Party 3
Ymir
Ymir
TopherGuy
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 89L
1,122 Elo+
Party 3
Guan Yu
Guan Yu
xXsuperdupperxX
Guan Yu
Level 12
God Stats
0W - 2L
1,504 SR
Queue Stats
7W - 10L
1,232 Elo+
Party 2
Team Averages
Level 10
1,449 SR
1,312 Elo+

VS

Team Averages
Level 25
1,551 SR
1,484 Elo+
Apollo
Apollo
Deadlocked2060
Apollo
Level 18
God Stats
5W - 6L
1,598 SR
Queue Stats
23W - 37L
1,487 Elo+
Party 1
Fenrir
Fenrir
Frizfamipad
Fenrir
Level 16
God Stats
2W - 0L
1,483 SR
Queue Stats
17W - 23L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Jayvien12
Cthulhu
Level 26
God Stats
12W - 13L
1,493 SR
Queue Stats
27W - 44L
1,392 Elo+
Party 1
Bellona
Bellona
Lionxd4
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,628 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Reeyan11
Morgan Le Fay
Level 43
God Stats
12W - 6L
1,681 SR
Queue Stats
70W - 82L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 7 / 3
10,599
530
14,272
15,225
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 3 / 1
8,264
413
4,070
7,863
2,389
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 9 / 4
8,122
406
9,335
12,097
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
13
2 / 5 / 6
8,043
402
3,501
14,443
6,286
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 4 / 0
7,444
372
3,939
11,453
6,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 7
10,377
519
10,993
14,025
6,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
14
4 / 3 / 7
9,170
459
5,775
11,977
6,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Jayvien12
Cthulhu
15
2 / 1 / 7
9,199
460
6,209
7,175
5,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Lionxd4
Bellona
13
1 / 5 / 1
8,043
402
4,880
10,965
11,179
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Reeyan11
Morgan Le Fay
18
11 / 4 / 5
11,422
571
17,822
13,247
5,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
13
Kills
28
28
Deaths
15
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
7
7
3
1.21
L
3
3
1
1.17
W
10
2
7
6.75
W
Fenrir
4
3
7
2.5
W
Cthulhu
Jayvien12
Cthulhu
2
1
7
5.5
W
Bellona
Lionxd4
Bellona
1
5
1
0.3
W
Morgan Le Fay
Reeyan11
Morgan Le Fay
11
4
5
3.38
L
1
9
4
0.33
L
Ymir
2
5
6
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,117
Damage
45,679
61,081
Taken
57,389
26,620
Mitigated
35,253
5,302
Healing
14,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,272
4,083
0
328
15,225
7,729
0
6,432
8,491
0
57,598
L
4,070
1,763
0
1,222
7,863
2,389
415
2,094
5,707
0
31,654
W
10,993
6,764
0
5,162
14,025
6,648
1,024
3,315
10,371
0
58,847
W
Fenrir
5,775
1,900
633
2,289
11,977
6,328
267
3,093
8,772
0
37,601
W
Cthulhu
Jayvien12
Cthulhu
6,209
109
636
1,384
7,175
5,477
1,426
1,741
4,893
38,561
0
W
Bellona
Lionxd4
Bellona
4,880
1,474
0
1,180
10,965
11,179
226
1,732
9,068
0
28,247
W
Morgan Le Fay
Reeyan11
Morgan Le Fay
17,822
1,495
0
3,003
13,247
5,621
1,309
2,221
10,746
76,951
0
L
9,335
260
0
1,072
12,097
4,110
0
4,692
6,993
36,912
0
L
Ymir
3,501
870
0
500
14,443
6,286
31
7,080
7,016
29,059
0
L
3,939
773
200
1,980
11,453
6,106
0
2,370
8,843
0
23,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,472
Gold Earned
48,211
307
Minions Killed
389
0
Camps Cleared
0
1,732,480
Distance Traveled
1,763,237
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,599
530
75
4
0
368,501
0
L
Neith
8,264
413
75
4
0
322,313
2
W
Apollo
10,377
519
94
5
0
332,575
0
W
Fenrir
9,170
459
72
4
0
407,951
0
W
Cthulhu
9,199
460
54
3
0
388,290
0
W
Bellona
8,043
402
49
2
0
293,561
2
W
Morgan Le Fay
11,422
571
120
6
0
340,860
0
L
Agni
8,122
406
55
3
0
314,957
0
L
Ymir
8,043
402
49
2
0
347,407
0
L
Guan Yu
7,444
372
53
3
0
379,302
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role