Player Matchup

Awilix
Awilix
MelGum
Awilix
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,296 Elo+
Party 1
Rama
Rama
Peluka21
Rama
Level 24
God Stats
3W - 1L
1,420 SR
Queue Stats
59W - 75L
1,295 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yg_IMPIETY
Morgan Le Fay
Level 18
God Stats
7W - 7L
1,423 SR
Queue Stats
33W - 23L
1,643 Elo+
Party 3
Bellona
Bellona
facur2002
Bellona
Level 13
God Stats
3W - 6L
1,279 SR
Queue Stats
27W - 31L
1,280 Elo+
Party 1
Yemoja
Yemoja
rep_stark_six
Yemoja
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 65L
1,689 Elo+
Party 3
Team Averages
Level 19
1,424 SR
1,441 Elo+

VS

Team Averages
Level 12
1,542 SR
1,466 Elo+
Hachiman
Hachiman
Kakashi41599481
Hachiman
Level 23
God Stats
1W - 3L
1,535 SR
Queue Stats
4W - 10L
1,288 Elo+
Solo
Hera
Hera
feitozinha59
Hera
Level 29
God Stats
26W - 27L
1,429 SR
Queue Stats
357W - 390L
1,419 Elo+
Solo
Thor
Thor
magaanossa
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
wEEP14
Ymir
Level 3
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 1L
1,621 Elo+
Solo
Bakasura
Bakasura
zayquaza
Bakasura
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
MelGum
Awilix
11
4 / 0 / 3
6,542
595
1,854
7,005
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
9
2 / 0 / 2
5,434
494
1,126
4,533
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
Yg_IMPIETY
Morgan Le Fay
13
6 / 0 / 0
7,540
685
5,490
5,264
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
facur2002
Bellona
11
2 / 1 / 5
6,302
573
3,501
3,795
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 2
6,084
553
1,625
4,140
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
0 / 1 / 0
5,060
460
2,220
3,092
850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 3 / 0
5,879
534
2,288
5,084
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 6 / 1
4,919
447
1,279
5,851
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
wEEP14
Ymir
6
0 / 0 / 0
4,260
387
1,515
2,759
1,930
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
zayquaza
Bakasura
6
0 / 8 / 0
4,253
387
800
6,139
1,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
14
Kills
0
1
Deaths
18
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
1
0
0
W
Awilix
MelGum
Awilix
4
0
3
5.5
W
Rama
2
0
2
3
W
Morgan Le Fay
Yg_IMPIETY
Morgan Le Fay
6
0
0
6
W
Bellona
facur2002
Bellona
2
1
5
4.5
L
0
3
0
0
L
0
6
1
0.08
W
0
0
2
1
L
Ymir
wEEP14
Ymir
0
0
0
0
L
Bakasura
zayquaza
Bakasura
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,596
Damage
8,102
24,737
Taken
22,925
9,168
Mitigated
7,424
9,582
Healing
1,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
2,220
872
0
673
3,092
850
0
1,424
1,668
0
24,678
W
Awilix
MelGum
Awilix
1,854
816
0
4,404
7,005
2,138
0
268
6,701
0
32,366
W
Rama
1,126
894
0
1,001
4,533
957
291
606
3,885
0
16,749
W
Morgan Le Fay
Yg_IMPIETY
Morgan Le Fay
5,490
618
0
703
5,264
1,770
780
1,640
3,470
48,444
0
W
Bellona
facur2002
Bellona
3,501
465
0
784
3,795
1,743
204
0
3,795
0
22,282
L
2,288
233
0
1,050
5,084
1,549
0
2,951
2,133
35,136
0
L
1,279
520
0
0
5,851
1,572
0
0
5,851
0
12,708
W
1,625
306
853
1,837
4,140
2,560
341
1,057
3,083
23,529
0
L
Ymir
wEEP14
Ymir
1,515
353
0
0
2,759
1,930
0
1,517
1,242
5,448
0
L
Bakasura
zayquaza
Bakasura
800
800
0
182
6,139
1,523
0
1,223
4,916
0
7,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
24,371
290
Minions Killed
187
0
Camps Cleared
0
1,025,979
Distance Traveled
942,073
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,060
460
60
5
0
162,758
2
W
Awilix
6,542
595
70
6
0
233,286
0
W
Rama
5,434
494
45
4
0
203,985
4
W
Morgan Le Fay
7,540
685
98
9
0
179,837
3
W
Bellona
6,302
573
38
3
0
231,849
0
L
Hera
5,879
534
81
7
0
204,402
3
L
Thor
4,919
447
27
2
0
179,380
0
W
Yemoja
6,084
553
39
4
0
177,022
0
L
Ymir
4,260
387
3
0
0
178,207
0
L
Bakasura
4,253
387
16
1
0
217,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role