Player Matchup

Gilgamesh
Gilgamesh
Darehegos
Gilgamesh
Level 28
God Stats
1W - 1L
1,756 SR
Queue Stats
90W - 95L
1,484 Elo+
Party 1
Nemesis
Nemesis
EvilDead48
Nemesis
Level 17
God Stats
2W - 3L
1,678 SR
Queue Stats
64W - 69L
1,490 Elo+
Party 1
Geb
Geb
FantasyWORLD733
Geb
Level 16
God Stats
2W - 1L
1,416 SR
Queue Stats
11W - 12L
1,482 Elo+
Solo
Kukulkan
Kukulkan
FinFan2
Kukulkan
Level 32
God Stats
3W - 4L
1,457 SR
Queue Stats
137W - 166L
1,516 Elo+
Party 1
Apollo
Apollo
WeeblyWhaaaaa
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,447 Elo+
Solo
Team Averages
Level 22
1,561 SR
1,484 Elo+

VS

Team Averages
Level 21
1,564 SR
1,470 Elo+
Medusa
Medusa
Amareda
Medusa
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 18L
1,447 Elo+
Solo
Arachne
Arachne
Askmeau
Arachne
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,481 Elo+
Solo
Geb
Geb
D1GodSlayer
Geb
Level 29
God Stats
3W - 0L
1,783 SR
Queue Stats
42W - 33L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Deus-Ex_Ragnarok
Nu Wa
Level 28
God Stats
38W - 37L
1,535 SR
Queue Stats
188W - 208L
1,498 Elo+
Solo
Neith
Neith
Olvidados_lop
Neith
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 34L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darehegos
Gilgamesh
8
1 / 7 / 1
5,127
466
5,130
8,739
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
EvilDead48
Nemesis
8
1 / 4 / 2
4,983
453
2,884
7,549
1,997
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 3 / 1
4,012
365
491
3,066
878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
FinFan2
Kukulkan
9
1 / 3 / 1
5,426
493
1,168
4,082
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 8 / 0
4,783
435
3,617
9,282
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Amareda
Medusa
11
11 / 0 / 1
7,487
681
7,518
6,622
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Askmeau
Arachne
9
2 / 2 / 2
5,728
521
2,928
6,595
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 8
6,455
587
3,490
5,884
3,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 1 / 4
6,224
566
3,750
3,200
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
11 / 0 / 0
7,541
686
4,800
7,782
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
25
25
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
Amareda
Medusa
11
0
1
11.5
W
Arachne
Askmeau
Arachne
2
2
2
1.5
W
1
1
8
5
L
Gilgamesh
Darehegos
Gilgamesh
1
7
1
0.21
W
0
1
4
2
L
Nemesis
EvilDead48
Nemesis
1
4
2
0.5
L
0
3
1
0.17
L
Kukulkan
FinFan2
Kukulkan
1
3
1
0.5
W
11
0
0
11
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,290
Damage
22,486
32,718
Taken
30,083
9,491
Mitigated
11,202
2,668
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Amareda
Medusa
7,518
3,662
0
2,550
6,622
1,894
2,274
177
6,445
0
38,075
W
Arachne
Askmeau
Arachne
2,928
2,161
0
1,631
6,595
2,428
498
372
6,223
0
34,159
W
3,490
839
393
1,380
5,884
3,190
671
314
5,570
21,801
0
L
Gilgamesh
Darehegos
Gilgamesh
5,130
2,404
0
188
8,739
3,148
128
637
8,102
0
21,080
W
3,750
645
0
1,082
3,200
861
590
796
2,404
33,201
0
L
Nemesis
EvilDead48
Nemesis
2,884
945
0
1,628
7,549
1,997
0
1,144
6,405
0
20,311
L
491
69
0
90
3,066
878
0
756
2,310
2,418
0
L
Kukulkan
FinFan2
Kukulkan
1,168
72
0
0
4,082
1,271
33
1,475
2,607
23,333
0
W
4,800
1,258
0
4,725
7,782
2,829
282
0
7,782
0
33,117
L
3,617
2,127
0
762
9,282
2,197
0
3,228
6,054
0
20,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,331
Gold Earned
33,435
171
Minions Killed
314
0
Camps Cleared
0
858,523
Distance Traveled
1,040,140
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,487
681
80
7
0
190,788
0
W
Arachne
5,728
521
59
5
0
250,922
3
W
Geb
6,455
587
26
2
0
223,959
0
L
Gilgamesh
5,127
466
33
3
0
202,295
0
W
Nu Wa
6,224
566
78
7
0
198,559
6
L
Nemesis
4,983
453
43
4
0
206,690
3
L
Geb
4,012
365
8
1
0
86,689
1
L
Kukulkan
5,426
493
52
5
0
192,596
3
W
Neith
7,541
686
71
6
0
175,912
2
L
Apollo
4,783
435
35
3
0
170,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role