Player Matchup

Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigCountry512
Izanami
Level 22
God Stats
7W - 3L
1,712 SR
Queue Stats
51W - 26L
1,615 Elo+
Party 2
Ra
Ra
DaddyCrota
Ra
Level 105
God Stats
12W - 3L
1,718 SR
Queue Stats
254W - 168L
1,627 Elo+
Party 2
Ravana
Ravana
NeoLightAngel17
Ravana
Level 126
God Stats
1W - 1L
1,507 SR
Queue Stats
74W - 44L
1,766 Elo+
Solo
Scylla
Scylla
NuKeZ_ProdigyX
Scylla
Level 83
God Stats
6W - 1L
1,763 SR
Queue Stats
10W - 5L
1,672 Elo+
Solo
Team Averages
Level 92
1,640 SR
1,636 Elo+

VS

Team Averages
Level 92
1,554 SR
1,485 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MinorBum
Heimdallr
Level 155
God Stats
1W - 3L
1,473 SR
Queue Stats
83W - 84L
1,533 Elo+
Party 1
Aphrodite
Aphrodite
RockyOnVHS
Aphrodite
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Pele
Pele
TheBigManJDawg
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 114L
1,428 Elo+
Party 1
Tyr
Tyr
Tizzied
Tyr
Level 84
God Stats
4W - 3L
1,800 SR
Queue Stats
81W - 74L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 0 / 10
8,663
788
5,191
10,823
11,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
14
0 / 2 / 9
7,704
700
10,126
8,643
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 1 / 4
10,275
934
14,389
6,029
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 2 / 5
9,299
845
10,414
8,560
4,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 1 / 8
8,048
732
8,229
8,144
3,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 4 / 5
8,607
782
6,898
12,668
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
MinorBum
Heimdallr
16
3 / 2 / 1
8,502
773
11,657
11,389
4,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
RockyOnVHS
Aphrodite
14
1 / 2 / 3
7,460
678
4,998
7,531
4,114
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 6 / 2
6,839
622
4,447
13,015
4,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
14
1 / 1 / 3
7,519
684
5,369
13,721
13,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
15
Kills
6
6
Deaths
15
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
10
6
L
Baron Samedi
 
Baron Samedi
1
4
5
0.88
W
Izanami
0
2
9
2.25
W
8
1
4
10
L
Heimdallr
MinorBum
Heimdallr
3
2
1
1.75
W
5
2
5
3.75
W
1
1
8
5
L
Aphrodite
RockyOnVHS
Aphrodite
1
2
3
1.25
L
0
6
2
0.17
L
Tyr
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,349
Damage
33,369
42,199
Taken
58,324
25,578
Mitigated
34,881
12,706
Healing
22,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,191
183
0
1,027
10,823
11,501
0
2,597
8,106
15,401
0
L
Baron Samedi
 
Baron Samedi
6,898
621
1,462
2,326
12,668
8,031
17
7,646
5,022
26,687
0
W
Izanami
10,126
7,938
0
668
8,643
3,664
820
3,947
4,636
0
32,764
W
14,389
1,572
3,522
3,679
6,029
2,875
41
1,222
4,807
43,688
0
L
Heimdallr
MinorBum
Heimdallr
11,657
4,753
0
1,560
11,389
4,745
10
4,518
6,871
0
39,167
W
10,414
2,067
0
2,150
8,560
4,278
0
2,428
5,987
0
27,878
W
8,229
693
0
1,660
8,144
3,260
343
1,902
6,152
34,098
0
L
Aphrodite
RockyOnVHS
Aphrodite
4,998
353
9,140
4,616
7,531
4,114
0
4,382
3,149
19,680
0
L
4,447
917
0
779
13,015
4,797
0
4,973
8,042
0
20,314
L
Tyr
5,369
610
0
2,164
13,721
13,194
14
6,290
7,431
0
16,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,989
Gold Earned
38,927
284
Minions Killed
250
11
Camps Cleared
2
1,117,784
Distance Traveled
1,048,063
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,663
788
14
1
1
211,912
0
L
Baron Samedi
8,607
782
54
5
0
182,720
2
W
Izanami
7,704
700
69
6
1
207,108
0
W
Ra
10,275
934
89
8
2
247,620
3
L
Heimdallr
8,502
773
81
7
1
208,199
2
W
Ravana
9,299
845
46
4
5
233,000
3
W
Scylla
8,048
732
66
6
2
218,144
3
L
Aphrodite
7,460
678
46
4
1
220,501
3
L
Pele
6,839
622
46
4
0
190,764
0
L
Tyr
7,519
684
23
2
0
245,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role