Player Matchup

Tyr
Tyr
Silver IV
Xourish
Tyr
Silver IV
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,167 MMR
Party 2
Sobek
Sobek
Silver IV
Zenttendant
Sobek
Silver IV
Level 66
God Stats
3W - 3L
1,600 SR
Queue Stats
8W - 18L
1,147 MMR
Party 2
Zeus
Zeus
Gold V
meninobomdemais
Zeus
Gold V
Level 106
God Stats
4W - 13L
1,322 SR
Queue Stats
971W - 981L
1,232 MMR
Solo
Chiron
Chiron
Silver I
temp-312771
Chiron
Silver I
Level 82
God Stats
1W - 2L
1,466 SR
Queue Stats
147W - 154L
1,183 MMR
Party 3
Ravana
Ravana
Silver III
ultron01282004
Ravana
Silver III
Level 65
God Stats
1W - 1L
1,681 SR
Queue Stats
88W - 101L
792 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,514 SR
1,104 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,564 SR
1,212 MMR
Freya
Freya
Silver II
 
Freya
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
BringMeTheShrews
Bacchus
Silver III
Level 133
God Stats
123W - 102L
1,577 SR
Queue Stats
740W - 758L
950 MMR
Solo
Ra
Ra
Gold V
MrLoyalty89
Ra
Gold V
Level 154
God Stats
86W - 71L
1,629 SR
Queue Stats
293W - 310L
1,195 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
NoS phyizcal
Cu Chulainn
Silver II
Level 140
God Stats
5W - 10L
1,313 SR
Queue Stats
160W - 161L
1,197 MMR
Party 1
Fenrir
Fenrir
Silver I
Sub012
Fenrir
Silver I
Level 106
God Stats
7W - 2L
1,802 SR
Queue Stats
168W - 169L
1,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 3 / 0
7,649
510
6,771
14,736
12,575
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 5
7,206
480
3,340
12,461
8,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 6 / 1
6,893
460
6,145
10,069
3,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chiron
16
3 / 1 / 1
9,150
610
3,935
8,175
3,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 6 / 1
6,597
440
4,143
9,203
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneSetBaba YagaTiamatLoki

VS

Bans
GilgameshKing ArthurAnubisCthulhuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
0 / 4 / 0
6,590
439
3,131
8,022
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 1 / 8
7,990
533
7,829
5,340
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
6 / 0 / 4
8,899
593
9,797
7,138
2,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
NoS phyizcal
Cu Chulainn
14
2 / 2 / 2
8,499
567
9,779
10,826
10,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Sub012
Fenrir
15
5 / 1 / 3
8,791
586
5,763
9,813
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
17
17
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
4
0
0
W
4
1
8
8
W
6
0
4
8
W
Cu Chulainn
NoS phyizcal
Cu Chulainn
2
2
2
1.5
W
Fenrir
Sub012
Fenrir
5
1
3
6.5
L
Tyr
2
3
0
0.67
L
1
1
5
3.5
L
0
6
1
0.08
L
Chiron
3
1
1
3.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,334
Damage
36,299
54,644
Taken
41,139
31,170
Mitigated
23,937
12,240
Healing
19,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,131
887
0
3,155
8,022
2,628
0
520
7,502
40,656
0
W
7,829
680
0
2,240
5,340
3,547
0
2,647
2,693
21,392
0
W
9,797
324
502
4,311
7,138
2,881
360
2,962
4,176
65,873
0
W
Cu Chulainn
NoS phyizcal
Cu Chulainn
9,779
2,490
0
3,735
10,826
10,808
56
198
10,628
0
52,414
W
Fenrir
Sub012
Fenrir
5,763
1,683
0
5,742
9,813
4,073
0
3,158
6,655
0
52,408
L
Tyr
6,771
2,357
0
3,406
14,736
12,575
0
980
12,886
0
41,975
L
3,340
270
50
2,585
12,461
8,070
0
6,475
5,986
18,545
0
L
6,145
774
0
2,078
10,069
3,556
0
5,407
4,662
49,677
0
L
Chiron
3,935
1,832
263
3,602
8,175
3,095
218
3,671
4,504
0
73,668
L
4,143
1,404
0
256
9,203
3,874
0
4,224
4,949
0
31,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,495
Gold Earned
40,769
432
Minions Killed
407
0
Camps Cleared
0
1,297,134
Distance Traveled
1,426,197
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,590
439
63
4
0
274,571
5
W
Bacchus
7,990
533
30
2
0
302,200
10
W
Ra
8,899
593
111
7
0
301,637
1
W
Cu Chulainn
8,499
567
110
7
0
220,915
1
W
Fenrir
8,791
586
93
6
0
326,874
3
L
Tyr
7,649
510
89
6
0
277,405
1
L
Sobek
7,206
480
26
2
0
271,410
0
L
Zeus
6,893
460
96
6
0
226,188
1
L
Chiron
9,150
610
154
10
0
272,505
3
L
Ravana
6,597
440
67
4
0
249,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role