Player Matchup
Team Averages
Gold III
Average Tier
Level 121
1,500 SR
1,500
MMR
VS
Team Averages
Bronze III
Average Tier
Level 49
1,500 SR
1,486
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,148
1,025
3,861
3,955
1,711
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
OLD Ichaival
+30%
Attack Speed
+35
Physical Power
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
EstivenGM
Chaac
9
0 / 3 / 0
4,776
796
2,078
5,869
3,945
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Warding Sigil
+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
Silver Breastplate
+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,148
1,025
71
12
0
104,779
1
L
4,776
796
36
6
0
116,470
2