Player Matchup

Fenrir
Fenrir
MIKETHEMONSTER6
Fenrir
Level 23
God Stats
6W - 3L
1,344 SR
Queue Stats
80W - 101L
1,291 Elo+
Solo
Neith
Neith
RoastedtBeef
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
YesMonH0MME
Janus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thor
Thor
greedyfunk2
Thor
Level 29
God Stats
6W - 7L
1,257 SR
Queue Stats
67W - 98L
1,175 Elo+
Solo
Sobek
Sobek
thatguyefan
Sobek
Level 25
God Stats
15W - 11L
1,518 SR
Queue Stats
269W - 280L
1,266 Elo+
Solo
Team Averages
Level 17
1,424 SR
1,346 Elo+

VS

Team Averages
Level 19
1,491 SR
1,327 Elo+
Pele
Pele
Commonercard557
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
EVO Kenevo1364
Ah Puch
Level 28
God Stats
4W - 6L
1,704 SR
Queue Stats
35W - 33L
1,216 Elo+
Solo
King Arthur
King Arthur
Kevinhoo-68
King Arthur
Level 23
God Stats
4W - 6L
1,431 SR
Queue Stats
167W - 173L
1,413 Elo+
Party 1
Neith
Neith
NationalDrake31
Neith
Level 26
God Stats
5W - 4L
1,432 SR
Queue Stats
87W - 88L
1,224 Elo+
Solo
Fenrir
Fenrir
XTrM_PSYCO_68
Fenrir
Level 15
God Stats
13W - 20L
1,388 SR
Queue Stats
83W - 93L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
7,708
514
5,218
12,227
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

13
4 / 2 / 5
7,889
526
7,003
6,783
2,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
10 / 0 / 1
10,334
689
8,078
6,274
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 7 / 0
6,419
428
3,518
8,731
2,794
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 6
7,029
469
3,863
12,501
9,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,806
387
1,439
8,595
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 6 / 0
6,797
453
2,900
9,499
3,557
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Kevinhoo-68
King Arthur
12
2 / 4 / 0
6,947
463
6,510
14,616
7,652
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 3 / 3
6,789
453
6,618
5,847
2,004
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 2 / 4
7,174
478
3,876
7,480
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
19
Kills
10
12
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
6
0
0
L
King Arthur
Kevinhoo-68
King Arthur
2
4
0
0.5
W
3
2
4
2.5
L
4
3
3
1.83
W
4
2
5
3.25
L
4
2
4
3
W
10
0
1
10.5
W
2
7
0
0.29
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,680
Damage
21,343
46,516
Taken
46,037
23,129
Mitigated
18,566
12,801
Healing
10,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,439
101
99
2,637
8,595
2,252
74
1,165
7,430
0
24,311
L
2,900
100
0
2,262
9,499
3,557
344
4,753
4,746
35,263
0
L
King Arthur
Kevinhoo-68
King Arthur
6,510
1,249
0
3,625
14,616
7,652
174
1,173
13,443
0
36,375
W
5,218
1,085
0
3,270
12,227
6,168
608
586
11,641
0
33,160
L
6,618
3,316
0
505
5,847
2,004
183
2,143
3,704
0
23,088
W
7,003
3,744
0
1,165
6,783
2,397
2,379
0
6,783
0
30,856
L
3,876
946
0
1,379
7,480
3,101
0
2,707
4,773
0
23,666
W
8,078
542
0
2,003
6,274
2,223
349
2,314
3,960
74,069
0
W
3,518
1,467
0
0
8,731
2,794
195
0
8,731
0
17,705
W
3,863
742
0
6,363
12,501
9,547
647
0
12,501
26,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,379
Gold Earned
33,513
346
Minions Killed
244
0
Camps Cleared
0
1,344,832
Distance Traveled
1,243,401
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,806
387
52
3
0
248,778
0
L
Ah Puch
6,797
453
61
4
0
250,679
0
L
King Arthur
6,947
463
66
4
0
231,366
2
W
Fenrir
7,708
514
65
4
0
284,146
0
L
Neith
6,789
453
26
2
0
240,374
0
W
Neith
7,889
526
50
3
0
241,827
0
L
Fenrir
7,174
478
39
3
0
272,204
4
W
Janus
10,334
689
159
11
0
308,364
0
W
Thor
6,419
428
23
2
0
220,182
0
W
Sobek
7,029
469
49
3
0
290,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role