Player Matchup

Yemoja
Yemoja
MrRedgoat
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Pele
Pele
RabidShark_
Pele
Level 29
God Stats
9W - 8L
1,550 SR
Queue Stats
78W - 79L
1,418 Elo+
Solo
Danzaburou
Danzaburou
XL-Circumference
Danzaburou
Level 28
God Stats
4W - 4L
1,668 SR
Queue Stats
60W - 58L
1,346 Elo+
Solo
Ares
Ares
Xarchels13
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
roserier
Tiamat
Level 15
God Stats
2W - 4L
1,554 SR
Queue Stats
10W - 8L
1,064 Elo+
Solo
Team Averages
Level 15
1,554 SR
1,366 Elo+

VS

Team Averages
Level 20
1,468 SR
1,283 Elo+
Bacchus
Bacchus
Deividepa
Bacchus
Level 17
God Stats
12W - 9L
1,418 SR
Queue Stats
22W - 32L
1,286 Elo+
Solo
Tiamat
Tiamat
Mr_LuciusNeedful
Tiamat
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 168L
1,312 Elo+
Solo
Cernunnos
Cernunnos
Whxza
Cernunnos
Level 28
God Stats
21W - 4L
1,739 SR
Queue Stats
78W - 73L
1,377 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zenibtw
Tsukuyomi
Level 26
God Stats
40W - 31L
1,480 SR
Queue Stats
268W - 240L
1,420 Elo+
Solo
Kukulkan
Kukulkan
ivix304
Kukulkan
Level 2
God Stats
1W - 2L
1,201 SR
Queue Stats
1W - 2L
1,020 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MrRedgoat
Yemoja
11
1 / 10 / 3
8,223
374
4,271
14,623
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 6 / 0
11,700
532
17,513
19,155
11,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
XL-Circumference
Danzaburou
16
3 / 5 / 4
10,729
488
9,683
12,722
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 11 / 4
7,775
353
4,618
20,046
14,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
roserier
Tiamat
14
3 / 13 / 4
9,332
424
15,575
18,189
11,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deividepa
Bacchus
16
5 / 3 / 19
10,947
498
12,080
13,918
13,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
11 / 1 / 17
11,284
513
14,884
15,828
7,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Whxza
Cernunnos
20
14 / 4 / 8
13,670
621
22,192
21,310
8,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Zenibtw
Tsukuyomi
18
10 / 1 / 13
11,519
524
12,638
16,048
6,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ivix304
Kukulkan
13
5 / 8 / 11
9,172
417
6,030
9,614
3,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
113
15
Kills
45
45
Deaths
17
15
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Deividepa
Bacchus
5
3
19
4.83
L
Yemoja
MrRedgoat
Yemoja
1
10
3
0.25
W
11
1
17
19.5
L
8
6
0
1.33
W
Cernunnos
Whxza
Cernunnos
14
4
8
4.5
L
Danzaburou
XL-Circumference
Danzaburou
3
5
4
1
L
0
11
4
0.18
W
Tsukuyomi
Zenibtw
Tsukuyomi
10
1
13
16.5
W
Kukulkan
ivix304
Kukulkan
5
8
11
1.31
L
Tiamat
roserier
Tiamat
3
13
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,660
Damage
67,824
84,735
Taken
76,718
47,518
Mitigated
39,867
9,765
Healing
33,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Deividepa
Bacchus
12,080
1,375
496
3,923
13,918
13,767
878
5,929
7,786
25,346
0
L
Yemoja
MrRedgoat
Yemoja
4,271
1,078
990
852
14,623
6,323
0
9,237
5,386
18,148
0
W
14,884
3,587
573
8,776
15,828
7,777
139
7,157
8,404
67,341
0
L
17,513
4,617
0
1,000
19,155
11,063
0
2,125
17,030
0
82,461
W
Cernunnos
Whxza
Cernunnos
22,192
13,596
0
13,086
21,310
8,779
2,712
3,366
17,900
0
113,835
L
Danzaburou
XL-Circumference
Danzaburou
9,683
4,074
0
3,796
12,722
4,135
502
4,230
8,492
0
68,989
L
4,618
618
0
1,975
20,046
14,785
274
8,018
12,028
14,219
0
W
Tsukuyomi
Zenibtw
Tsukuyomi
12,638
2,650
0
5,681
16,048
6,237
0
4,405
11,471
0
75,361
W
Kukulkan
ivix304
Kukulkan
6,030
1,047
0
1,312
9,614
3,307
160
2,693
6,693
31,423
0
L
Tiamat
roserier
Tiamat
15,575
1,345
0
1,152
18,189
11,212
117
9,384
8,805
52,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,759
Gold Earned
56,592
391
Minions Killed
510
0
Camps Cleared
0
1,838,866
Distance Traveled
1,829,176
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,947
498
49
2
0
404,347
0
L
Yemoja
8,223
374
35
2
0
322,975
1
W
Tiamat
11,284
513
105
5
0
377,997
3
L
Pele
11,700
532
129
6
0
421,324
0
W
Cernunnos
13,670
621
188
9
0
346,958
0
L
Danzaburou
10,729
488
128
6
0
368,094
6
L
Ares
7,775
353
15
1
0
384,981
1
W
Tsukuyomi
11,519
524
112
5
0
426,855
0
W
Kukulkan
9,172
417
56
3
0
273,019
1
L
Tiamat
9,332
424
84
4
0
341,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role