Player Matchup

Artemis
Artemis
AlchemistKyller
Artemis
Level 73
God Stats
1W - 4L
1,163 SR
Queue Stats
42W - 36L
1,673 Elo+
Party 1
Yemoja
Yemoja
Lightgrave
Yemoja
Level 23
God Stats
1W - 3L
1,392 SR
Queue Stats
24W - 17L
1,738 Elo+
Party 1
Tyr
Tyr
SilentWolveX
Tyr
Level 16
God Stats
22W - 15L
1,565 SR
Queue Stats
163W - 111L
1,721 Elo+
Solo
Fenrir
Fenrir
SnOwBiRd87
Fenrir
Level 15
God Stats
4W - 1L
2,023 SR
Queue Stats
11W - 12L
1,536 Elo+
Party 1
Ra
Ra
Xerxies3
Ra
Level 19
God Stats
5W - 2L
1,621 SR
Queue Stats
19W - 13L
1,801 Elo+
Party 1
Team Averages
Level 29
1,553 SR
1,694 Elo+

VS

Team Averages
Level 25
1,594 SR
1,618 Elo+
Da Ji
Da Ji
BruhSoupy
Da Ji
Level 29
God Stats
5W - 8L
1,671 SR
Queue Stats
65W - 76L
1,624 Elo+
Solo
Horus
Horus
Dranilla
Horus
Level 23
God Stats
7W - 2L
1,775 SR
Queue Stats
31W - 28L
1,531 Elo+
Solo
Sol
Sol
Jaynuke79
Sol
Level 28
God Stats
13W - 5L
1,864 SR
Queue Stats
435W - 303L
1,665 Elo+
Solo
Ymir
Ymir
Reefer_Mayne
Ymir
Level 22
God Stats
17W - 20L
1,391 SR
Queue Stats
226W - 199L
1,580 Elo+
Solo
Tyr
Tyr
trafficmonkey
Tyr
Level 23
God Stats
5W - 5L
1,266 SR
Queue Stats
131W - 141L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 3
8,672
434
10,273
15,579
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Lightgrave
Yemoja
11
0 / 2 / 9
7,142
357
3,300
10,296
8,275
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 2 / 4
10,426
521
13,697
15,786
13,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
SnOwBiRd87
Fenrir
14
6 / 3 / 5
9,192
460
6,837
14,252
6,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 8 / 4
9,081
454
6,176
13,530
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BruhSoupy
Da Ji
15
3 / 5 / 2
9,428
471
7,910
16,155
6,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
Dranilla
Horus
17
8 / 1 / 9
11,279
564
14,477
11,024
5,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
5 / 4 / 3
10,202
510
14,138
13,834
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 5 / 11
9,469
473
7,034
16,349
11,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 4 / 5
8,991
450
8,273
11,364
7,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
52
19
Kills
22
22
Deaths
19
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
W
Da Ji
BruhSoupy
Da Ji
3
5
2
0.8
W
Horus
Dranilla
Horus
8
1
9
12.5
W
5
4
3
1.63
L
Yemoja
Lightgrave
Yemoja
0
2
9
2.25
W
3
5
11
1.7
L
4
2
4
3
L
Fenrir
SnOwBiRd87
Fenrir
6
3
5
2.83
L
3
8
4
0.63
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,283
Damage
51,832
69,443
Taken
68,726
37,210
Mitigated
35,872
22,476
Healing
22,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,273
5,472
0
3,493
15,579
5,084
0
7,948
7,631
0
46,313
W
Da Ji
BruhSoupy
Da Ji
7,910
2,078
0
5,152
16,155
6,864
0
1,657
14,498
0
66,128
W
Horus
Dranilla
Horus
14,477
7,162
2,421
3,644
11,024
5,526
376
1,570
9,454
0
61,483
W
14,138
5,550
0
5,780
13,834
4,320
450
910
12,924
85,828
0
L
Yemoja
Lightgrave
Yemoja
3,300
1,121
1,812
2,975
10,296
8,275
30
4,448
5,848
9,475
0
W
7,034
1,800
0
2,297
16,349
11,468
97
3,244
13,105
18,228
0
L
13,697
1,123
0
6,129
15,786
13,640
217
3,925
11,861
0
74,088
L
Fenrir
SnOwBiRd87
Fenrir
6,837
2,434
0
4,767
14,252
6,282
0
4,283
9,969
0
50,941
L
6,176
653
750
2,550
13,530
3,929
0
568
12,962
48,491
0
W
8,273
1,178
0
2,710
11,364
7,694
210
2,095
9,269
0
39,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,513
Gold Earned
49,369
399
Minions Killed
434
0
Camps Cleared
0
1,811,091
Distance Traveled
1,850,749
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,672
434
71
4
0
332,753
4
W
Da Ji
9,428
471
104
5
0
347,083
2
W
Horus
11,279
564
113
6
0
386,911
10
W
Sol
10,202
510
134
7
0
361,573
3
L
Yemoja
7,142
357
14
1
0
320,581
10
W
Ymir
9,469
473
9
0
0
345,573
7
L
Tyr
10,426
521
151
8
0
421,559
6
L
Fenrir
9,192
460
70
4
0
367,985
3
L
Ra
9,081
454
93
5
0
368,213
3
W
Tyr
8,991
450
74
4
0
409,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role