Player Matchup

Ymir
Ymir
CoconutTactics
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
GreenSpeed07
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
KevinPreyy
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Rinjy
Cthulhu
Level 8
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
ShawnWayne
Arachne
Level 12
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 5
1,419 SR
1,500 Elo+

VS

Team Averages
Level 24
1,459 SR
1,383 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
FriendVinc
Tyr
Level 27
God Stats
27W - 34L
1,361 SR
Queue Stats
309W - 347L
1,352 Elo+
Party 2
Loki
Loki
HopeSwolo
Loki
Level 27
God Stats
15W - 21L
1,329 SR
Queue Stats
241W - 301L
1,319 Elo+
Party 2
Danzaburou
Danzaburou
Jwo0p
Danzaburou
Level 25
God Stats
31W - 22L
1,474 SR
Queue Stats
35W - 30L
1,376 Elo+
Solo
Merlin
Merlin
Serchamps
Merlin
Level 26
God Stats
20W - 15L
1,631 SR
Queue Stats
210W - 214L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
6,439
495
3,411
11,099
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
GreenSpeed07
Artemis
2
0 / 4 / 0
4,201
323
992
2,748
734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 8 / 3
5,936
457
4,621
10,366
7,842
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Rinjy
Cthulhu
8
1 / 7 / 2
5,387
414
3,575
9,492
3,418
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
ShawnWayne
Arachne
10
2 / 7 / 3
6,449
496
5,280
11,326
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
11 / 1 / 6
8,958
689
10,718
8,426
5,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 2 / 7
7,688
591
7,076
8,627
3,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
11
2 / 0 / 10
7,065
543
4,837
6,914
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Jwo0p
Danzaburou
14
5 / 1 / 6
9,096
700
3,465
6,525
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Serchamps
Merlin
13
8 / 3 / 9
8,150
627
7,880
4,895
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
7
Kills
32
33
Deaths
7
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
11
1
6
14
L
2
7
2
0.43
W
6
2
7
4.75
L
Artemis
GreenSpeed07
Artemis
0
4
0
0
W
Loki
2
0
10
7
W
Danzaburou
Jwo0p
Danzaburou
5
1
6
8
L
2
8
3
0.44
L
Cthulhu
Rinjy
Cthulhu
1
7
2
0.29
W
Merlin
Serchamps
Merlin
8
3
9
4.17
L
Arachne
ShawnWayne
Arachne
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,879
Damage
33,976
45,031
Taken
35,387
22,135
Mitigated
15,577
4,575
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,718
3,385
0
939
8,426
5,905
0
2,825
5,601
43,156
0
L
3,411
1,251
0
1,005
11,099
6,036
100
4,264
6,735
18,795
0
W
7,076
1,931
0
3,347
8,627
3,402
596
4,353
4,274
0
31,660
L
Artemis
GreenSpeed07
Artemis
992
677
0
230
2,748
734
0
1,168
1,490
0
3,921
W
Loki
4,837
1,251
0
2,736
6,914
2,146
291
1,902
5,012
0
31,040
W
Danzaburou
Jwo0p
Danzaburou
3,465
1,387
0
1,057
6,525
2,502
2,965
373
6,152
0
49,532
L
4,621
912
0
56
10,366
7,842
0
3,662
6,408
14,546
0
L
Cthulhu
Rinjy
Cthulhu
3,575
570
223
945
9,492
3,418
0
3,747
5,474
12,208
0
W
Merlin
Serchamps
Merlin
7,880
230
0
446
4,895
1,622
282
2,154
2,741
31,910
0
L
Arachne
ShawnWayne
Arachne
5,280
3,549
0
2,116
11,326
4,105
0
4,868
6,326
0
31,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,412
Gold Earned
40,957
136
Minions Killed
351
0
Camps Cleared
0
1,023,343
Distance Traveled
1,228,488
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,958
689
59
5
0
235,917
2
L
Ymir
6,439
495
39
3
0
219,353
3
W
Tyr
7,688
591
63
5
0
259,003
0
L
Artemis
4,201
323
7
1
0
84,686
1
W
Loki
7,065
543
69
5
0
274,641
4
W
Danzaburou
9,096
700
97
7
0
233,637
1
L
Ares
5,936
457
17
1
0
208,865
1
L
Cthulhu
5,387
414
16
1
0
244,052
2
W
Merlin
8,150
627
63
5
0
225,290
1
L
Arachne
6,449
496
57
4
0
266,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role