Player Matchup

Skadi
Skadi
DeepLogin
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,336 Elo+
Party 1
Thor
Thor
ProjectProrok
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,223 Elo+
Party 2
Cthulhu
Cthulhu
eddiser
Cthulhu
Level 126
God Stats
4W - 2L
1,465 SR
Queue Stats
132W - 111L
1,504 Elo+
Party 1
Agni
Agni
forceofthedark
Agni
Level 18
God Stats
2W - 2L
1,622 SR
Queue Stats
8W - 7L
1,282 Elo+
Party 2
Arachne
Arachne
minjuzevir
Arachne
Level 14
God Stats
1W - 1L
1,670 SR
Queue Stats
7W - 9L
1,299 Elo+
Solo
Team Averages
Level 34
1,551 SR
1,329 Elo+

VS

Team Averages
Level 31
1,595 SR
1,457 Elo+
Amaterasu
Amaterasu
CoockieKeks
Amaterasu
Level 64
God Stats
10W - 5L
1,533 SR
Queue Stats
299W - 273L
1,454 Elo+
Party 3
Anhur
Anhur
Sativa88
Anhur
Level 29
God Stats
14W - 21L
1,547 SR
Queue Stats
258W - 304L
1,415 Elo+
Solo
Scylla
Scylla
Shelltearr
Scylla
Level 7
God Stats
15W - 4L
1,879 SR
Queue Stats
68W - 29L
1,509 Elo+
Party 3
Xing Tian
Xing Tian
SmazzyBTW
Xing Tian
Level 27
God Stats
7W - 6L
1,517 SR
Queue Stats
75W - 55L
1,495 Elo+
Solo
Mercury
Mercury
Weusser
Mercury
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DeepLogin
Skadi
18
4 / 9 / 2
11,621
447
12,656
27,832
9,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
1 / 15 / 2
9,819
378
2,884
24,010
11,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
eddiser
Cthulhu
19
7 / 8 / 4
14,390
553
11,271
31,956
36,536
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
3 / 13 / 6
11,914
458
14,976
23,898
9,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
minjuzevir
Arachne
4
0 / 8 / 0
6,913
266
0
5,923
1,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CoockieKeks
Amaterasu
20
5 / 3 / 17
15,280
588
19,919
21,868
19,447
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Sativa88
Anhur
18
2 / 6 / 11
13,341
513
7,832
18,476
6,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Shelltearr
Scylla
20
37 / 2 / 3
18,266
703
51,047
16,016
6,386
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
SmazzyBTW
Xing Tian
15
5 / 1 / 10
11,165
429
6,087
13,840
12,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Weusser
Mercury
20
3 / 3 / 11
13,604
523
11,080
17,742
7,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
104
15
Kills
52
53
Deaths
15
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CoockieKeks
Amaterasu
5
3
17
4.5
L
Skadi
DeepLogin
Skadi
4
9
2
0.56
L
1
15
2
0.13
W
Anhur
Sativa88
Anhur
2
6
11
1.25
W
Scylla
Shelltearr
Scylla
37
2
3
19.25
W
Xing Tian
SmazzyBTW
Xing Tian
5
1
10
10
W
Mercury
Weusser
Mercury
3
3
11
2.83
L
Cthulhu
eddiser
Cthulhu
7
8
4
1.13
L
3
13
6
0.46
L
Arachne
minjuzevir
Arachne
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,787
Damage
95,965
113,619
Taken
87,942
68,978
Mitigated
52,337
19,081
Healing
32,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CoockieKeks
Amaterasu
19,919
8,333
0
6,270
21,868
19,447
705
4,930
16,640
0
115,910
L
Skadi
DeepLogin
Skadi
12,656
7,559
291
6,877
27,832
9,793
2,528
12,878
14,842
0
63,946
L
2,884
549
0
699
24,010
11,273
817
12,555
11,267
0
35,490
W
Anhur
Sativa88
Anhur
7,832
4,375
0
6,827
18,476
6,098
4,964
4,939
13,294
0
80,689
W
Scylla
Shelltearr
Scylla
51,047
6,398
957
7,329
16,016
6,386
5,336
6,639
8,382
150,879
0
W
Xing Tian
SmazzyBTW
Xing Tian
6,087
744
0
2,964
13,840
12,976
1,313
2,405
10,034
24,906
0
W
Mercury
Weusser
Mercury
11,080
3,748
0
7,664
17,742
7,430
1,364
6,657
10,875
0
96,171
L
Cthulhu
eddiser
Cthulhu
11,271
762
0
7,368
31,956
36,536
192
13,310
18,474
59,101
0
L
14,976
1,598
0
3,816
23,898
9,947
445
12,008
11,430
50,883
0
L
Arachne
minjuzevir
Arachne
0
0
0
30
5,923
1,429
0
5,528
329
0
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,657
Gold Earned
71,656
385
Minions Killed
657
0
Camps Cleared
0
1,593,998
Distance Traveled
2,398,202
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
15,280
588
158
6
0
570,097
2
L
Skadi
11,621
447
111
4
0
342,731
2
L
Thor
9,819
378
80
3
0
373,637
0
W
Anhur
13,341
513
121
5
0
416,542
0
W
Scylla
18,266
703
206
8
0
466,173
1
W
Xing Tian
11,165
429
32
1
0
419,055
5
W
Mercury
13,604
523
140
5
0
526,335
8
L
Cthulhu
14,390
553
104
4
0
453,218
8
L
Agni
11,914
458
86
3
0
395,518
2
L
Arachne
6,913
266
4
0
0
28,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role