Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
FresHLemonadeUwU
Terra
Level 37
God Stats
2W - 1L
1,511 SR
Queue Stats
171W - 55L
1,761 Elo+
Party 1
Discordia
Discordia
xManu_Altairx
Discordia
Level 117
God Stats
1W - 1L
1,540 SR
Queue Stats
122W - 42L
1,854 Elo+
Party 1
Team Averages
Level 94
1,517 SR
1,705 Elo+

VS

Team Averages
Level 115
1,283 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Elite King 1997
Ymir
Level 155
God Stats
0W - 6L
1,017 SR
Queue Stats
336W - 351L
1,576 Elo+
Solo
Hercules
Hercules
SteelyStar56268
Hercules
Level 119
God Stats
2W - 4L
1,333 SR
Queue Stats
13W - 25L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 2
7,528
753
5,982
5,731
1,740
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 0 / 5
7,291
729
2,629
5,171
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
xManu_Altairx
Discordia
10
1 / 3 / 5
6,505
651
6,650
4,630
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 4 / 1
6,086
609
2,191
6,230
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 0 / 1
6,648
665
3,054
5,840
3,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
9
3 / 3 / 0
6,608
661
4,121
7,266
5,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
3
3
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
L
Anubis
 
Anubis
0
4
1
0.13
L
0
0
1
0.5
W
1
0
5
3.5
L
Hercules
3
3
0
1
W
Discordia
xManu_Altairx
Discordia
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
9,366
15,532
Taken
19,336
7,481
Mitigated
11,188
5,715
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,982
1,214
0
1,351
5,731
1,740
0
1,903
3,682
0
22,571
L
Anubis
 
Anubis
2,191
206
0
1,689
6,230
2,764
0
2,972
3,258
24,155
0
L
3,054
313
489
3,403
5,840
3,016
0
2,470
3,370
12,736
0
W
2,629
281
1,607
2,156
5,171
4,314
0
1,725
3,312
12,744
0
L
Hercules
4,121
586
225
2,135
7,266
5,408
0
3,837
3,429
0
8,720
W
Discordia
xManu_Altairx
Discordia
6,650
349
0
601
4,630
1,427
499
1,187
3,293
26,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,324
Gold Earned
19,342
103
Minions Killed
74
0
Camps Cleared
0
552,355
Distance Traveled
521,789
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,528
753
39
4
0
208,635
0
L
Anubis
6,086
609
45
5
0
155,368
2
L
Ymir
6,648
665
17
2
0
179,117
0
W
Terra
7,291
729
14
1
0
167,370
1
L
Hercules
6,608
661
12
1
0
187,304
2
W
Discordia
6,505
651
50
5
0
176,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role