Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FokaGorda
Cthulhu
Level 18
God Stats
10W - 9L
1,566 SR
Queue Stats
36W - 30L
1,510 Elo+
Party 1
Ra
Ra
ImVigario
Ra
Level 11
God Stats
4W - 3L
1,390 SR
Queue Stats
7W - 6L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
LaikinhoBR
Baron Samedi
Level 12
God Stats
2W - 2L
1,423 SR
Queue Stats
7W - 6L
1,428 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TreDjuS
Ah Muzen Cab
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,552 Elo+
Party 1
Team Averages
Level 17
1,476 SR
1,483 Elo+

VS

Team Averages
Level 35
1,502 SR
1,389 Elo+
Jing Wei
Jing Wei
Ecos321
Jing Wei
Level 28
God Stats
19W - 16L
1,480 SR
Queue Stats
183W - 171L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MarceloDjR5
Morgan Le Fay
Level 99
God Stats
7W - 10L
1,500 SR
Queue Stats
115W - 130L
1,369 Elo+
Party 3
Nemesis
Nemesis
Tiodascobras
Nemesis
Level 15
God Stats
1W - 5L
1,281 SR
Queue Stats
48W - 49L
1,341 Elo+
Party 3
Kuzenbo
Kuzenbo
c0nnard
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,321 Elo+
Party 3
Gilgamesh
Gilgamesh
vini11vini
Gilgamesh
Level 26
God Stats
1W - 2L
1,747 SR
Queue Stats
50W - 52L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
12 / 5 / 7
16,707
576
13,556
23,770
14,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
FokaGorda
Cthulhu
20
7 / 7 / 16
14,517
501
19,072
29,616
27,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
12 / 7 / 10
15,692
541
17,437
21,885
10,569
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
LaikinhoBR
Baron Samedi
19
7 / 7 / 11
13,696
472
17,414
23,778
16,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
TreDjuS
Ah Muzen Cab
20
3 / 11 / 10
13,589
469
19,004
23,140
9,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ecos321
Jing Wei
20
11 / 8 / 5
16,326
563
19,716
22,643
9,596
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
MarceloDjR5
Morgan Le Fay
19
11 / 8 / 10
14,103
486
38,420
24,928
9,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Tiodascobras
Nemesis
20
7 / 7 / 8
14,604
504
13,946
18,165
7,133
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
c0nnard
Kuzenbo
19
7 / 7 / 10
13,755
474
15,158
23,873
25,865
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
vini11vini
Gilgamesh
17
1 / 12 / 5
11,510
397
9,369
27,601
18,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
75
41
Kills
37
37
Deaths
42
54
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
5
7
3.1
L
Jing Wei
Ecos321
Jing Wei
11
8
5
1.69
W
Cthulhu
FokaGorda
Cthulhu
7
7
16
2.14
W
12
7
10
2.43
W
Baron Samedi
LaikinhoBR
Baron Samedi
7
7
11
1.79
L
Morgan Le Fay
MarceloDjR5
Morgan Le Fay
11
8
10
2
L
Nemesis
Tiodascobras
Nemesis
7
7
8
1.57
W
Ah Muzen Cab
TreDjuS
Ah Muzen Cab
3
11
10
0.73
L
Kuzenbo
c0nnard
Kuzenbo
7
7
10
1.71
L
Gilgamesh
vini11vini
Gilgamesh
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,483
Damage
96,609
122,189
Taken
117,210
78,860
Mitigated
71,238
36,225
Healing
22,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,556
3,190
0
8,314
23,770
14,857
1,153
9,354
14,416
0
129,301
L
Jing Wei
Ecos321
Jing Wei
19,716
15,027
0
3,764
22,643
9,596
5,117
6,372
15,941
0
126,876
W
Cthulhu
FokaGorda
Cthulhu
19,072
2,026
1,086
4,176
29,616
27,778
516
15,271
14,345
67,867
0
W
17,437
2,129
3,202
7,679
21,885
10,569
3,001
11,272
10,613
105,068
0
W
Baron Samedi
LaikinhoBR
Baron Samedi
17,414
2,750
2,039
6,003
23,778
16,510
1,113
7,751
16,027
53,044
0
L
Morgan Le Fay
MarceloDjR5
Morgan Le Fay
38,420
1,921
262
6,788
24,928
9,733
1,368
13,954
10,306
95,087
0
L
Nemesis
Tiodascobras
Nemesis
13,946
6,622
0
835
18,165
7,133
1,434
9,625
7,964
0
67,808
W
Ah Muzen Cab
TreDjuS
Ah Muzen Cab
19,004
7,998
0
3,726
23,140
9,146
1,822
10,200
12,940
0
83,424
L
Kuzenbo
c0nnard
Kuzenbo
15,158
3,879
0
2,895
23,873
25,865
156
10,872
12,416
36,998
0
L
Gilgamesh
vini11vini
Gilgamesh
9,369
2,796
1,133
6,682
27,601
18,911
181
11,141
16,152
0
81,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,201
Gold Earned
70,298
661
Minions Killed
594
0
Camps Cleared
0
2,619,403
Distance Traveled
2,530,527
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,707
576
187
6
0
595,491
2
L
Jing Wei
16,326
563
197
7
0
458,125
10
W
Cthulhu
14,517
501
81
3
0
551,984
1
W
Ra
15,692
541
180
6
0
542,411
5
W
Baron Samedi
13,696
472
89
3
0
476,129
3
L
Morgan Le Fay
14,103
486
117
4
0
475,290
3
L
Nemesis
14,604
504
137
5
0
570,091
3
W
Ah Muzen Cab
13,589
469
124
4
0
453,388
5
L
Kuzenbo
13,755
474
32
1
0
537,856
5
L
Gilgamesh
11,510
397
111
4
0
489,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role