Player Matchup

Fenrir
Fenrir
Rousso_9
Fenrir
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 4L
1,695 Elo+
Party 2
Janus
Janus
alex_xp2401
Janus
Level 68
God Stats
1W - 1L
1,195 SR
Queue Stats
5W - 5L
1,695 Elo+
Party 2
Geb
Geb
chinomierda7
Geb
Level 26
God Stats
7W - 5L
1,976 SR
Queue Stats
99W - 100L
1,586 Elo+
Party 2
Hades
Hades
elchuchi_85
Hades
Level 42
God Stats
8W - 5L
1,672 SR
Queue Stats
30W - 30L
1,574 Elo+
Party 2
King Arthur
King Arthur
trill_oscar02
King Arthur
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,695 Elo+
Party 2
Team Averages
Level 47
1,569 SR
1,649 Elo+

VS

Team Averages
Level 73
1,533 SR
1,460 Elo+
Camazotz
Camazotz
Bidou95440-
Camazotz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 94L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
CRAZYASSASIAN12
Gilgamesh
Level 106
God Stats
19W - 14L
1,600 SR
Queue Stats
71W - 76L
1,413 Elo+
Party 1
Anubis
Anubis
MaybeZi
Anubis
Level 86
God Stats
42W - 22L
1,575 SR
Queue Stats
133W - 135L
1,457 Elo+
Party 1
Ymir
Ymir
arsenal1821
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
sharam_m10
Xbalanque
Level 42
God Stats
14W - 14L
1,491 SR
Queue Stats
149W - 158L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rousso_9
Fenrir
7
1 / 1 / 1
4,749
475
1,823
6,715
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

10
1 / 2 / 2
5,621
562
2,422
2,997
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
4 / 2 / 5
5,599
560
2,906
8,158
2,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
4 / 3 / 4
5,096
510
3,985
6,928
2,237
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
trill_oscar02
King Arthur
9
0 / 2 / 1
4,901
490
817
4,872
1,698
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Bidou95440-
Camazotz
11
6 / 0 / 2
6,788
679
6,571
8,045
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
CRAZYASSASIAN12
Gilgamesh
11
2 / 1 / 0
6,282
628
1,795
4,039
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
MaybeZi
Anubis
11
2 / 0 / 1
6,174
617
2,354
4,390
2,033
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 5 / 1
4,958
496
1,478
6,306
2,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
sharam_m10
Xbalanque
6
0 / 5 / 1
4,580
458
3,784
6,173
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
10
Kills
10
10
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Bidou95440-
Camazotz
6
0
2
7
W
Gilgamesh
CRAZYASSASIAN12
Gilgamesh
2
1
0
2
W
Anubis
MaybeZi
Anubis
2
0
1
2.5
L
Fenrir
Rousso_9
Fenrir
1
1
1
1.5
L
1
2
2
1
W
0
5
1
0.1
L
4
2
5
3.25
L
4
3
4
2
W
Xbalanque
sharam_m10
Xbalanque
0
5
1
0.1
L
King Arthur
trill_oscar02
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,953
Damage
15,982
29,670
Taken
28,953
9,462
Mitigated
11,128
10,100
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Bidou95440-
Camazotz
6,571
2,127
0
6,050
8,045
2,648
0
1,553
6,492
0
35,800
W
Gilgamesh
CRAZYASSASIAN12
Gilgamesh
1,795
567
0
1,362
4,039
1,918
0
0
4,039
0
31,253
W
Anubis
MaybeZi
Anubis
2,354
72
0
2,047
4,390
2,033
348
1,664
2,726
33,913
0
L
Fenrir
Rousso_9
Fenrir
1,823
465
0
4,066
6,715
1,890
0
0
6,715
0
18,169
L
2,422
0
0
398
2,997
670
0
147
2,850
27,605
0
W
1,478
763
0
403
6,306
2,762
0
3,774
2,532
11,745
0
L
2,906
1,181
0
2,225
8,158
2,967
0
1,272
6,886
8,347
0
L
3,985
955
91
1,935
6,928
2,237
0
2,413
4,515
13,316
0
W
Xbalanque
sharam_m10
Xbalanque
3,784
1,160
0
1,241
6,173
1,767
574
2,322
3,851
0
17,270
L
King Arthur
trill_oscar02
King Arthur
817
84
0
1,385
4,872
1,698
0
0
4,872
0
16,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
28,782
195
Minions Killed
279
0
Camps Cleared
0
902,978
Distance Traveled
957,573
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,788
679
67
7
0
228,774
5
W
Gilgamesh
6,282
628
87
9
0
189,024
2
W
Anubis
6,174
617
74
7
0
176,958
3
L
Fenrir
4,749
475
48
5
0
158,165
0
L
Janus
5,621
562
63
6
0
195,873
4
W
Ymir
4,958
496
24
2
0
179,463
0
L
Geb
5,599
560
10
1
0
197,010
3
L
Hades
5,096
510
24
2
0
190,110
0
W
Xbalanque
4,580
458
27
3
0
183,354
0
L
King Arthur
4,901
490
50
5
0
161,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role