Player Matchup

Cthulhu
Cthulhu
Knite_Tyme
Cthulhu
Level 63
God Stats
3W - 7L
1,296 SR
Queue Stats
301W - 285L
1,565 Elo+
Party 2
Sylvanus
Sylvanus
Tha1stPharaoh
Sylvanus
Level 142
God Stats
7W - 7L
1,265 SR
Queue Stats
205W - 206L
1,577 Elo+
Party 2
Hercules
Hercules
swami_sacarr
Hercules
Level 47
God Stats
3W - 3L
1,522 SR
Queue Stats
199W - 268L
1,404 Elo+
Party 2
Team Averages
Level 84
1,361 SR
1,515 Elo+

VS

Team Averages
Level 120
1,567 SR
1,473 Elo+
Sobek
Sobek
Hellsing_Blaze
Sobek
Level 125
God Stats
10W - 8L
1,538 SR
Queue Stats
499W - 397L
1,561 Elo+
Party 1
Ravana
Ravana
TURTLE_OF_NITE
Ravana
Level 147
God Stats
23W - 5L
1,662 SR
Queue Stats
697W - 608L
1,525 Elo+
Party 1
Hel
Hel
Tobonica
Hel
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 29L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Knite_Tyme
Cthulhu
11
0 / 2 / 3
7,747
596
8,946
10,438
4,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sylvanus
Tha1stPharaoh
Sylvanus
13
2 / 5 / 2
8,504
654
9,442
11,670
7,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
swami_sacarr
Hercules
13
2 / 3 / 2
8,262
636
5,735
9,083
4,826
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
9,203
708
7,402
13,190
12,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 2 / 3
9,710
747
7,933
9,116
5,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 5
9,082
699
7,777
8,404
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
10
10
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Cthulhu
Knite_Tyme
Cthulhu
0
2
3
0.75
W
5
2
3
3.25
L
Sylvanus
Tha1stPharaoh
Sylvanus
2
5
2
0.6
W
2
2
5
2.25
L
Hercules
swami_sacarr
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,123
Damage
23,112
31,191
Taken
30,710
17,014
Mitigated
22,010
5,799
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,402
200
0
4,300
13,190
12,437
583
7,244
5,946
15,325
0
L
Cthulhu
Knite_Tyme
Cthulhu
8,946
739
344
1,358
10,438
4,753
0
5,315
4,869
37,733
0
W
7,933
3,059
0
1,813
9,116
5,823
564
5,617
3,499
0
35,002
L
Sylvanus
Tha1stPharaoh
Sylvanus
9,442
2,400
1,366
1,658
11,670
7,435
0
4,403
7,185
32,581
5,159
W
7,777
449
5,661
4,985
8,404
3,750
1,338
6,122
2,282
35,340
0
L
Hercules
swami_sacarr
Hercules
5,735
2,429
0
1,073
9,083
4,826
133
4,969
3,958
2,366
17,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,513
Gold Earned
27,995
149
Minions Killed
148
0
Camps Cleared
0
702,140
Distance Traveled
774,472
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,203
708
25
2
0
264,739
1
L
Cthulhu
7,747
596
53
4
0
247,449
2
W
Ravana
9,710
747
44
3
0
274,230
3
L
Sylvanus
8,504
654
62
5
0
209,471
4
W
Hel
9,082
699
79
6
0
235,503
0
L
Hercules
8,262
636
34
3
0
245,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role