Player Matchup

Cthulhu
Cthulhu
Bronze III
Awita_de_Uwuu
Cthulhu
Bronze III
Level 107
God Stats
0W - 2L
1,294 SR
Queue Stats
23W - 25L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Feetpics_4sale
Tsukuyomi
Bronze III
Level 67
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Chiron
Chiron
Bronze III
WhitendChocolate
Chiron
Bronze III
Level 64
God Stats
0W - 1L
1,456 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
doubleteamer01
Gilgamesh
Gold III
Level 160
God Stats
8W - 9L
1,558 SR
Queue Stats
524W - 520L
1,534 MMR
Solo
Scylla
Scylla
Gold II
steve342
Scylla
Gold II
Level 131
God Stats
11W - 7L
1,724 SR
Queue Stats
197W - 191L
1,517 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,515 SR
1,510 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 129
1,558 SR
1,510 MMR
Anhur
Anhur
Bronze III
Albee113
Anhur
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,496 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Aqua ClopZ
Hun Batz
Bronze III
Level 82
God Stats
1W - 0L
1,665 SR
Queue Stats
3W - 1L
1,541 MMR
Solo
Athena
Athena
Bronze III
Hardskittlez
Athena
Bronze III
Level 126
God Stats
1W - 0L
1,328 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Sol
Sol
Silver I
KIN2B
Sol
Silver I
Level 146
God Stats
19W - 9L
1,688 SR
Queue Stats
30W - 21L
1,511 MMR
Solo
Nu Wa
Nu Wa
Gold IV
icodsie_uwu
Nu Wa
Gold IV
Level 140
God Stats
11W - 9L
1,609 SR
Queue Stats
17W - 17L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
6 / 7 / 5
13,831
512
17,134
28,335
29,092
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
Feetpics_4sale
Tsukuyomi
17
0 / 11 / 3
10,476
388
8,752
23,853
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 10 / 3
10,996
407
5,725
21,575
7,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Gilgamesh
doubleteamer01
Gilgamesh
20
4 / 7 / 3
13,671
506
21,661
37,501
35,062
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
steve342
Scylla
20
6 / 4 / 5
14,454
535
22,088
22,077
8,631
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SetJanusHeraZhong KuiCu Chulainn

VS

Bans
ChaacArtemisKing ArthurOsirisSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Albee113
Anhur
20
10 / 5 / 12
15,665
580
18,158
23,544
10,972
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hun Batz
Aqua ClopZ
Hun Batz
20
11 / 3 / 13
17,640
653
25,812
23,883
12,910
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
19
3 / 3 / 20
12,906
478
10,474
24,691
26,339
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
KIN2B
Sol
20
5 / 2 / 9
14,581
540
19,917
19,155
8,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 3 / 10
15,570
577
34,991
18,635
7,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
103
16
Kills
39
39
Deaths
16
19
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Anhur
Albee113
Anhur
10
5
12
3.2
W
Hun Batz
Aqua ClopZ
Hun Batz
11
3
13
5.83
L
Cthulhu
6
7
5
1.21
L
Tsukuyomi
Feetpics_4sale
Tsukuyomi
0
11
3
0.14
W
Athena
3
3
20
4.33
W
Sol
KIN2B
Sol
5
2
9
4.75
L
0
10
3
0.15
L
Gilgamesh
doubleteamer01
Gilgamesh
4
7
3
0.79
W
10
3
10
5
L
Scylla
steve342
Scylla
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,360
Damage
109,352
133,341
Taken
109,908
88,613
Mitigated
66,047
33,491
Healing
32,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Albee113
Anhur
18,158
10,110
0
8,255
23,544
10,972
5,575
9,156
14,388
0
126,999
W
Hun Batz
Aqua ClopZ
Hun Batz
25,812
9,696
0
2,744
23,883
12,910
1,816
9,089
14,794
0
168,030
L
Cthulhu
17,134
610
1,098
2,303
28,335
29,092
351
13,190
14,802
48,423
0
L
Tsukuyomi
Feetpics_4sale
Tsukuyomi
8,752
2,112
0
5,911
23,853
8,808
0
9,988
13,525
0
76,945
W
Athena
10,474
1,669
589
2,986
24,691
26,339
856
10,523
14,168
37,778
0
W
Sol
KIN2B
Sol
19,917
4,272
0
11,388
19,155
8,255
3,011
7,272
11,883
113,023
0
L
5,725
1,663
1,203
5,185
21,575
7,020
477
8,655
12,713
0
66,771
L
Gilgamesh
doubleteamer01
Gilgamesh
21,661
3,531
0
11,099
37,501
35,062
790
19,532
17,323
13,282
102,511
W
34,991
8,180
90
6,305
18,635
7,571
1,708
7,026
11,609
103,413
0
L
Scylla
steve342
Scylla
22,088
2,874
184
6,508
22,077
8,631
0
12,314
9,527
89,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,428
Gold Earned
76,362
633
Minions Killed
751
0
Camps Cleared
0
2,316,339
Distance Traveled
2,477,656
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,665
580
172
6
0
423,368
1
W
Hun Batz
17,640
653
217
8
0
532,871
0
L
Cthulhu
13,831
512
69
3
0
500,690
2
L
Tsukuyomi
10,476
388
110
4
0
475,742
6
W
Athena
12,906
478
57
2
0
566,748
2
W
Sol
14,581
540
164
6
0
495,977
9
L
Chiron
10,996
407
139
5
0
418,988
6
L
Gilgamesh
13,671
506
181
7
0
459,790
5
W
Nu Wa
15,570
577
141
5
0
458,692
8
L
Scylla
14,454
535
134
5
0
461,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role