Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Kenactric
Thoth
Level 31
God Stats
5W - 4L
1,315 SR
Queue Stats
385W - 349L
1,554 Elo+
Solo
Cernunnos
Cernunnos
folightz
Cernunnos
Level 88
God Stats
3W - 1L
1,825 SR
Queue Stats
223W - 227L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
iijobie
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,522 Elo+
Party 1
King Arthur
King Arthur
ºCatCake
King Arthur
Level 109
God Stats
130W - 127L
1,523 SR
Queue Stats
345W - 336L
1,604 Elo+
Party 1
Team Averages
Level 62
1,533 SR
1,545 Elo+

VS

Team Averages
Level 64
1,577 SR
1,529 Elo+
Neith
Neith
Bodea
Neith
Level 125
God Stats
2W - 4L
1,495 SR
Queue Stats
342W - 325L
1,498 Elo+
Party 2
Ares
Ares
Midget-Adam
Ares
Level 50
God Stats
16W - 14L
1,506 SR
Queue Stats
171W - 154L
1,534 Elo+
Party 3
Gilgamesh
Gilgamesh
Stackfuls
Gilgamesh
Level 26
God Stats
2W - 1L
1,694 SR
Queue Stats
108W - 102L
1,501 Elo+
Party 3
Janus
Janus
WhiskeyDirty
Janus
Level 34
God Stats
35W - 29L
1,706 SR
Queue Stats
318W - 242L
1,705 Elo+
Solo
Loki
Loki
WolfeTheEngineer
Loki
Level 85
God Stats
20W - 20L
1,481 SR
Queue Stats
37W - 48L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
13 / 4 / 3
12,412
621
17,290
16,004
7,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Kenactric
Thoth
12
1 / 7 / 5
8,176
409
5,419
10,526
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
folightz
Cernunnos
18
5 / 3 / 5
10,870
544
9,216
12,663
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
iijobie
Cthulhu
13
3 / 4 / 6
9,118
456
7,662
13,994
10,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ºCatCake
King Arthur
19
8 / 2 / 9
11,897
595
18,098
20,536
17,915
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bodea
Neith
16
6 / 6 / 2
10,790
540
12,595
13,553
4,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 9 / 8
7,909
395
8,409
21,214
13,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Stackfuls
Gilgamesh
14
1 / 9 / 4
8,567
428
5,013
15,284
10,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

19
9 / 2 / 4
12,161
608
14,631
10,755
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

13
3 / 4 / 7
8,794
440
5,628
12,828
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
45
30
Kills
20
20
Deaths
30
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
13
4
3
3.63
L
Neith
Bodea
Neith
6
6
2
1.17
W
Thoth
Kenactric
Thoth
1
7
5
0.5
L
1
9
8
0.56
L
Gilgamesh
Stackfuls
Gilgamesh
1
9
4
0.33
L
9
2
4
5.5
L
3
4
7
1.63
W
Cernunnos
folightz
Cernunnos
5
3
5
2.5
W
Cthulhu
iijobie
Cthulhu
3
4
6
1.5
W
King Arthur
ºCatCake
King Arthur
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,685
Damage
46,276
73,723
Taken
73,634
43,581
Mitigated
37,432
19,461
Healing
16,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
17,290
12,537
0
5,327
16,004
7,158
0
4,780
11,116
0
77,127
L
Neith
Bodea
Neith
12,595
5,838
0
2,782
13,553
4,942
832
1,399
11,794
0
73,363
W
Thoth
Kenactric
Thoth
5,419
134
0
1,210
10,526
3,235
290
5,508
4,782
35,400
0
L
8,409
307
0
4,560
21,214
13,375
0
5,894
14,072
18,258
0
L
Gilgamesh
Stackfuls
Gilgamesh
5,013
1,694
0
2,151
15,284
10,517
0
479
13,661
0
43,400
L
14,631
1,043
0
2,510
10,755
4,548
0
2,879
7,568
102,623
0
L
5,628
1,165
0
4,533
12,828
4,050
0
1,750
10,278
0
49,168
W
Cernunnos
folightz
Cernunnos
9,216
3,917
0
3,373
12,663
4,377
164
1,321
11,342
0
77,811
W
Cthulhu
iijobie
Cthulhu
7,662
897
461
1,054
13,994
10,896
247
5,179
8,701
33,730
0
W
King Arthur
ºCatCake
King Arthur
18,098
2,456
0
8,036
20,536
17,915
215
5,695
14,742
0
80,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,473
Gold Earned
48,221
558
Minions Killed
521
0
Camps Cleared
0
1,943,500
Distance Traveled
1,938,121
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,412
621
149
7
0
407,291
1
L
Neith
10,790
540
130
7
0
350,800
5
W
Thoth
8,176
409
74
4
0
351,779
11
L
Ares
7,909
395
15
1
0
361,453
1
L
Gilgamesh
8,567
428
79
4
0
393,055
3
L
Janus
12,161
608
220
11
0
400,986
8
L
Loki
8,794
440
77
4
0
431,827
5
W
Cernunnos
10,870
544
114
6
0
341,932
1
W
Cthulhu
9,118
456
56
3
0
413,230
0
W
King Arthur
11,897
595
165
8
0
429,268
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role